SuperSkippy
Member
- Oct 25, 2017
 
- 321
 
- 160
 
- 237
 
Yes. it is, and only becomes more worth it as you go deeper into the loops. A well-set-up Forsaken can do everything you mentioned with a fairly small amount of starting EE. And the newspaper can often get you that EE--being able to send a 1-cost Punisher out can often nail the +2EE from bringing cores to Level 2.Is newspaper really better than the 10k inju item? I got to town 3 and the upgraded chosen take a lot of work to break vulnerability, 10k inju from the get go would be very useful. And if you use it on the character with it as core vulnerability you get more than enough EE to get your commander going anyway
Your early Forsaken don't need to be super optimized. They just need to do one thing better or earlier or cheaper than a Commander does. Example: try one that's been through an Aversion or Negotiated distortion that deals only INJU damage. You'll have to bring her cost down significantly through raising Disgrace, but once she costs something reasonable she'll ve really all you need for the many times you just need to deal some INJU damage.Thank you for the quides. I managed to finish my first loop pretty well after a reset. Now I've got these three Forsaken running around and no idea what to do with them. All the wiki guides say that only the 'superior' Chosen are worth using as commanders, so I guess I just do nothing with them unless I'm screwing around.
Also, at what point is it a good idea to go for Distortions? My second loop happens to contain a CHosen with T2 breaks in two fields already, so I was wondering how possible it was to actually pull one off this 'early'.
I want Distortions on every single Forsaken, every single Chosen, even if they're crap. 2 of the Distortions are free Evil Energy to accelerate my run through the loop even if I don't get anything out of the eventual Forsaken. And the ones I want to use I'll want to deal bonus damage to however I've built them.