I initially did think the Aversion Undead is a bit too powerful in this niche scenario, although after thinking about it some more: It does require a heavyweight item to work as an cost and until I started using the undead for that purpose, I would use one of the previous loop's forsaken before I spared/sacrificed them to offset Splendor's shenanigans. The undead just allowed me to repeat the usage more efficiently. Raid training is the only one I'd ever repeat in a single loop, which is easy enough to use a throwaway for.This is the first I've seen somebody report using the Mobile Dungeon like that, so I'm happy to see that it's being appreciated! Any sort of corruption reversing effect is strong when you can get a "bonus from increasing corruption" effect at the same time. Though, the one from Aversion Undead might be so free that it's actually too powerful.
So I'm undecided if it's too powerful or just a better option for a specific niche.
Speaking of Aversion Undead and another niche that needs a heavyweight item: My hope was that I'd also get Velvet Key and be able to sacrifice an Aversion Undead onto Victory in order to give her a better defiler (either Tempt or Orgy, I hadn't decided), alongside a lower Disgrace, but I hadn't yet had the option to pick the precursor item let alone Velvet Key itself.This is basically the use case for the Forsaken Punishers that result in a lower corruption level. It still probably isn't strong enough to compete with the +trauma buff, though.
Yeah, it's certainly fun to throw each of the various bosses against each other for their interactions. I personally like Splendor's most, but the others are still good. In any case, I've probably said it before but all the little tidbits about future plans for routes/fights/etc are very much something I'm looking forward to.Writing those lines was fun. That's the other big reason I'm looking forward to adding the ability to take them both on at once.