Create and Fuck your AI Slut -70% OFF
x

McHuman

Active Member
Nov 8, 2019
513
421
208
Does anyone know how to stop the game from just going into an infinite loop in the middle of a battle? Cause for whatever reason the game keeps just soft locking and repeating the last move made in the fight without actually progressing anything.
 

Celerarity

Member
Apr 23, 2018
252
325
248
I tried my best to find this out without having to ask myself, but the sheer length of the thread makes it hard to find anything specific, and the provided guide just sort of glosses over this part.

Is it normal that I'm hitting a major roadblock at the stage of the game where you're meant to bring one of the Chosen to 10,000 circumstance damage for the first time? Using a Commander that the game claims is able to accomplish that, I can only reach around 2,500 or so, no matter what I try. Am I missing something important? Should I just treat the first loop in a campaign as a write-off and assume I won't be able to make it further than that stage?

The guide is clear about the way circumstance damage gives multipliers to trauma damage, but it doesn't seem to go over how to reach a high multiplier for circumstance damage. I'd love if someone could give me a couple of quick tips.
Look at what the circumstances do. Pain gives 2X to all damage, including circumstance damage, and Injury gives 3x to circumstance damage, both per level. So if you have 1000 INJU and 1000 PAIN that's 2*2*3*3 36x damage just from that. EXPO also gives 2x to allies per level so with 1000 EXPO on someone else that's 144x circumstance damage. Some of these may be mitigated by trauma multipliers or other penalties but you can see what the goal is here.

It's easy to get all three chosen on loop 1 when they have no loop+ buffs stacked up if you know what you're doing. Once you understand the basics, the two earliest skills to master are using commanders effectively and stacking up angst for the bonuses.

The most common pitfall people make when learning the game is using specialty commanders (ones that do a pre-determined type of damage with no flexibility). They are used for very specific situations that don't usually apply to new players, but because they cost EE to unlock many assume they are 'better' than a typeless commander.
 
Last edited:

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
4,484
508
Does anyone know how to stop the game from just going into an infinite loop in the middle of a battle? Cause for whatever reason the game keeps just soft locking and repeating the last move made in the fight without actually progressing anything.
What was the last action taken right as this began? Just so I can give CSdev somewhere to start when reporting this.
 

McHuman

Active Member
Nov 8, 2019
513
421
208
What was the last action taken right as this began? Just so I can give CSdev somewhere to start when reporting this.
Literally anything, there was no specific move, target, or user that triggered it. It happened on one of the Chosen's attacks and it happened on my own attacks as well. If it helps it was with a custom team on day 3 and usually within a few turns of the second chosen joining.
 
  • Like
Reactions: alex2011

Nemo de Nemo

Member
Jul 30, 2020
122
82
162
I sent a message over to CSDev about it, but one thing I may add is are you on 44c while experiencing this bug? It seems the forum hasn’t been updated with the recent version on so it may be resolved there, I’m replying from mobile at the moment so I can’t confirm if the issue is still present on the current version.
Either way thank you for the report and save upload and Dekeche for replicating and confirming the issue! :D
Sorry for the belated reply but it was on 44b for me, though I did see CSDev talking about something similar in one of his recent mass replies, so I decided to do a bug report with my question in case I the save I had was revelant to his posting.
 

Sonsuka

Member
Aug 29, 2017
198
75
107
CSDev. I got to ask with the new clothing changes for next update. Does this mean we will have to update our Custom Chosen cloth in future or nah? I'm going cry if I need to edit like 300 times and refer back to wikis haha \(º □ º l|l)/ .
 

dekeche

Member
Aug 5, 2018
368
188
228
1691542093375.png
1691542116239.png
Might be a bit of an edge case, but apparently you do need a T1 break specifically to start generating +2 EE. Wasn't expecting that.
 

McHuman

Active Member
Nov 8, 2019
513
421
208
View attachment 2837589
View attachment 2837590
Might be a bit of an edge case, but apparently you do need a T1 break specifically to start generating +2 EE. Wasn't expecting that.
The +2 next to Core vulnerabilities isn't a "check this and you get bonus EE every day", it's a one time reward for reaching 1k circumstance damage (or in other words, reaching level 2) in their Core vulnerability. You can start generating 2 EE from a Chosen every day without doing that as long as you get a T1 break on a non-Core vulnerability.
 

Omicronzeta

Member
Nov 14, 2017
146
74
250
I may be misunderstanding the mechanics, but I think I found a bug. In the later loops, after I have the High-Rizes captured, I have occasionally noticed a heroine starting with negative damage bonuses to HATE PLEA INJU and EXPO.

1691582043912.png
 

Omicronzeta

Member
Nov 14, 2017
146
74
250
You might want to attach a save and make a bug report
Sadly I am still trying to figure out what is causing it. I only just noticed the problem and screen shotted it, the only save I have is for the start of the loop, but that is not too helpful.
 

dekeche

Member
Aug 5, 2018
368
188
228
The +2 next to Core vulnerabilities isn't a "check this and you get bonus EE every day", it's a one time reward for reaching 1k circumstance damage (or in other words, reaching level 2) in their Core vulnerability. You can start generating 2 EE from a Chosen every day without doing that as long as you get a T1 break on a non-Core vulnerability.
I was specifically highlighting that you couldn't start generating the +2 EE by exceeding the vulnerability break requirement. I'd skipped T1 breaks entirely on that specific chosen, and had already triggered a minor T2 break. Just found it a bit odd.
 

McHuman

Active Member
Nov 8, 2019
513
421
208
I was specifically highlighting that you couldn't start generating the +2 EE by exceeding the vulnerability break requirement. I'd skipped T1 breaks entirely on that specific chosen, and had already triggered a minor T2 break. Just found it a bit odd.
Oh, gonna be honest since you had a distortion plan on them my mind just defaulted to seeing the T2 Innocence break as being the distortion plan break marker and not an actual break. Then yeah that's probably just a weird edge case that the game isn't coded to deal with since you'd have to deliberately ignore the option to do the T1 break and there isn't a reason I can think to do that, or just use one of the 10k damage items.
 

Karnewarrior

Engaged Member
Oct 28, 2017
2,280
2,980
418
The image pack for the Meguca is done, but I can't seem to figure out much of the greater customization features.

1. Is there a way to give a girl a specific personality yet, or do I need some kind of guide to the quiz answers? Also, didn't there used to be a button for determining personalities manually? I'm not seeing it.

Has anyone else encountered this strange glitch where the girls keep Blasting on repeat, completely divorced from the turn system and effectively softlocking the game? Mami and Madoka are doing that to me and it's probably the most irritating thing ever. I can't pull them into individuals without them being active either, and since this happens the minute Madoka shows up, there's no way for me to save the game with all three active. They're too powerful for me man.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
4,484
508
The image pack for the Meguca is done, but I can't seem to figure out much of the greater customization features.

1. Is there a way to give a girl a specific personality yet, or do I need some kind of guide to the quiz answers? Also, didn't there used to be a button for determining personalities manually? I'm not seeing it.

Has anyone else encountered this strange glitch where the girls keep Blasting on repeat, completely divorced from the turn system and effectively softlocking the game? Mami and Madoka are doing that to me and it's probably the most irritating thing ever. I can't pull them into individuals without them being active either, and since this happens the minute Madoka shows up, there's no way for me to save the game with all three active. They're too powerful for me man.
The repeating text issue has been reported.
 
3.80 star(s) 64 Votes