the longer bar on the left side the more damage she gets from normal attacks, the longer on the right the more effective surround attacks are. Basic tactic I use is to target singe girl who is weak to expo and have some secondary girl that is main focus. Use commander that deals expo and (major damage to 2nd girl). Start with raising expo with single capture then when new girl arrives switch to her. Expo in prev girl should allow to subdue new one quickly and you can then start using commander to get some more damage.Can someone please explain how the bars relate to resistance and susceptibility?
Maybe I havent read right, but the tutorial doesnt identify what they indicate.
Thanks, this cleared it up a lot. And the strategy is helping too.the longer bar on the left side the more damage she gets from normal attacks, the longer on the right the more effective surround attacks are. Basic tactic I use is to target singe girl who is weak to expo and have some secondary girl that is main focus. Use commander that deals expo and (major damage to 2nd girl). Start with raising expo with single capture then when new girl arrives switch to her. Expo in prev girl should allow to subdue new one quickly and you can then start using commander to get some more damage.
Also focus only on single girl and on core weaknesses. This damages relation with her teammates, was constantly raping one girl and got event when she broke down and raped other girl I planned to leave for later.
Thanks for the advice, that was an interesting read. I think I'm going to continue using long for this game, though, just because there aren't any meaningful gameplay interactions planned for the really high trauma values. Once you get into the trillions, the trauma bar might as well just read "high enough."Java can handle arbitrary precision numbers,You must be registered to see the links.
CSdev
This might be worth considering. Using BigInteger is a bit more unwieldy than using primitives like long or int because you have to do everything through method calls, but you won't have to worry about integer overflows anymore.
This is a good suggestion, thanks. I'll probably make a toggle for it.One thing which would be appreciated is a quick save/quick load hotkey feature. Being able to identify optimal strategies for how the game plays out would be more effective if we could easily retry a level if we weren't satisfied with the outcome without having to go through the GUI Data Save/Load/Data Slot dance.
I enjoyed a lot of classic anime back in the day, so I'm amused to hear that the game has a similar feel to it. Maybe it's subconscious influence.I love how the feel of this game reminds me of 80-90's anime, like Urotsukidoji, Neon Genesis Evangelion and especially Gunbuster.
Also I'm a little curious about the endings and outcomes. I haven't yet played through all possibilities, but what are some of the kind of outcomes that I can expect? Do the girls fall in love with the demon king and join his harem, do they all turn and betray each other or do they get guro'd by the thralls or something?
Thanks for the encouragement. The sodomize action will probably remain as it currently is for the foreseeable future, but there's plenty more anal content to come (notably with all the combinations that will be possible with the last commander upgrades) that should be less brutal in general. Once the daily vignette system is in, that'll also describe the consensual encounters the Chosen get into on their downtime, which will also involve a lot more gentle anal.CSdev Thanks for the replies! And too awesome as always, haha. The tickling angle was interesting but it did have anal which is fun. Any chance we can get a less brutal version of sodomize? Preferably just vanilla, hah. I do find it fun that the + version is more tame than the solo one!
Oh, about the day 50 ending, do we actually beat the Saviours? Or do we get beaten? Or is both a possibility? I have assumed that the 'we leave a mark' theme on the Saviour meant the cycle of defeat/struggle/victory is perpetual, haha.
Also, is there a wiki or trigger for the downtime for the Saviours? I noticed Saviour's downtime seems to be ONLY playing with thralls/demons after a certain point. Low/Mid range trauma was really flavorful though, especially when pure girls goes risque lingerie shopping!
Thanks for note about the Morality Break too. Surprised when a Core Morality girl suffers excessive fear, she snaps though. Is there a way to guide/encourage/curate downtimes? I assume that's when you expand the Saviour's portfolios and nemesis system down the dev track.
There's also, no guro there I hope? I did notice the Ryona but that's ok by me. Waiting on that tip jar!
fregerger The game does feel retro, era style! And haven't heard of Urotsukidoji in eons.
Cheers
It's my understanding that it's hard to get stuff programmed as an .exe or .jar to run on Android. My own search keeps turning up "Inno Setup Extractor" as a way to do this on the user's end, but it's going to be hard for me to test out how to get this game to run on a mobile device myself.Any possibility of this running on Android?
Can't run neither the .exe nor the .jar files
I have already tried with "Inno Setup Extractor" for the .exe file but it says is invalid, tried the same with "Magic DosBox" to see if trying to run it on a dos emulator would work, same result.It's my understanding that it's hard to get stuff programmed as an .exe or .jar to run on Android. My own search keeps turning up "Inno Setup Extractor" as a way to do this on the user's end, but it's going to be hard for me to test out how to get this game to run on a mobile device myself.
In response to a comment of there blogpost they said that they are aiming to finish the next update by the end of the month so depending on how that's going we can probably have it by the start of December.CSdev, any idea when we might get a new update? I've been refreshing the Latest Updates page every few minutes, might as well just ask.
I suppose the question to lead with is, have you played the tutorial as it does a good job of explaining the absolute basics?I had absolutely no idea what I was doing and was ending rounds in 1 grope session, then got a 30+ one and got a message I won, doing the exact same thing every single time. Game is kind of confusing.
As far as I understand being able to get the chosen to all be rivals may not be possible depending on the distribution of major and minor weaknesses. If the chosen with a major vulnerability has it broken while the one with it as a minor vulnerability has not they move a step closer to rivalry while if they both have had that level of break they move a step closer to friendship. So since there are four stats but three chosen there will always be two chosen who have a double track on there relationship making it harder to manage.Is it not possible to make rivals out of all of the Chosen? I have tried multiple times with a custom crew and I have gotten close but it always seems like two of them want to be friends. Also is there a dignity break upon reaching 10k circumstance dmg? I got to the point where all of their circumstances are at "Greater than 10k and then X" and I was going after a core but once the minor went over 10k it seemed to trigger the minor. Game is fun as hell, just trying to get the most corrupt possible outcome with the chosen.
Also, is the pacing of this game supposed to normally within the 35 day mark for the scoring? Has anyone else been able to get higher than 5g score without cheating? I feel like I am dragging my feet until after the score when I actually start actually corrupting.