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- Jan 10, 2018
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Maybe thinking of it in different terms might help it feel a bit more natural to you - let's say you were fighting a giant robot instead. You're told that it's head is it's weak point and it has strong legs, but it's still ten stories tall; it'd be a waste of time to break its legs completely, but at least cracking a knee will help you knock it off balance to take advantage of its head.This is tad counter-intuitive.... Like..in simple RPG terms the weakness you actually present...has no meaning since you have to to use a different skill anyway...which the Chosen might be immune to, or it "feels" she might be immune to since the UI tells you so.
In Simple RPG terms like fighting a "Fire Elemental with a Core". First thing you think of is to have Ice magic against it, then you can smash it's core. This follows an easy logical step. Disable enemy - > use attack that it's weak against.
In here it seems you have to force Pummel into the logic path which really feels counter-intuitive. Like...the Chosen is strong against physical damage but really weak against Expo! So...you hit her ...to increase the multiplier on Expo? ...Huh? It just does not follow.
It's the same with the Chosen - their weak points are legitimately weak and will progress much faster once you can hit them, but... For some, that means knocking their shield out of the way first, while for others, that means they have a paper-thin shield but stronger core.
Does that help it seem more intuitive to you?