Here's my unprofessional advice: Start the day focusing on Blue with an immediate capture (basic commander with at least 2 captures and as many extra turns as you can afford) starting with INJU, then HATE to build up multipliers, EXPO to make your real target vulnerable which is Green, and lastly PLEA to get easier captures later to build up their EXPO to stack even more damage on Green. Ignore Red, they are nothing more than an afterthought in this situation. With Blue having been surrounded and having some good circumstance damage, use your second capture on Green when they arrive, and start working on their PLEA and EXPO. Recapture Blue to resume dealing EXPO damage until you can Broadcast for legit multipliers. With your last 2 turns of surround on Green, make sure to get some INJU (do this first) and then HATE damage to get some extra multipliers and negate some of the damage penalties. Make sure to keep an eye on how close you are to 100% extermination, because you can capture/surround a Chosen an extra time after reaching 100% if they were captured before the extermination reaches 100%. That will be the key to a successful day attempting to Tempt. With the second Surround of Green, you should be able to do Force Orgasm which, if everything worls out, will either put them over 100,000 PLEA or close enough that you can get there with Caress on your final Surround. If this still isnt enough there are a few upgrades you may want to save up for. Unfortunately I don't remember what they're called, but this is what they do: When you surround a Chosen, you can Immediately start using actions like Caress, Pummel, and Force Orgasm (S tier upgrade). When extermination is at 100%, you get one free turn to do another action (I'd rank this a C+. Fairly useful, but can also just be unnecessary if your doing well enough.) Reality Sealing increases your damage by 5% everytime you use barrier (replaces Do Nothing button as long as the extermination hasn't finished) (C+ not very useful unless you have a specialist Commander and those are pretty weak without the Synthesis upgrade which is a mid to late game upgrade, but squeezing in a few rounds of barrier when the 2 Chosen you're focusing on are already dealt with can make a day.)
Hope this is helpful! I'm still pretty green when it comes to Tempt, but this was the general strategy I used to build towards a Tempt in my first city of Campaign. That said, I didn't get the tempt until around day 35 because of how my Chosen were generated. You're already pretty close as is, so if you're still struggling, try getting a break or two on Blue for EXPO and INJU/HATE to make the slope of getting high EXPO smoother. Cheers!
Oh! And don't forget to make multiple saves at different points throughout your run! Sometimes the best option is to return to auch earlier day and try to take things a different path. Don't use Orgy recklessly. I learned that the hard way.