Letting the Chosen break each other's vulnerabilities is a feature that seemed very cool back when it was first implemented, but now that there are reasons to want to keep vulnerabilities unbroken, it can sometimes be a source of frustration. I don't want to enable/disable it based on distortion plan settings, because I want those to purely be a guide system without any direct gameplay effects. It's something I'm thinking about.
The way that save files are implemented in this game is just by implementing the Java Serializable interface for any classes that get saved. I'm not sure if anybody has made any tools for manually reading that.
And merry later Christmas and new year to you as well!
In the end, the main reason that the gameplay exists is to give context to the porn. The gameplay is relatively difficult because the idea that "these girls really are very powerful and are doing everything they can to resist corruption" makes it more appealing to corrupt them. If you personally find it more appealing to have the Demon Lord win through irresistable, sneaky methods (represented by the cheat interface), then that's totally fine (even if I think you're missing out).
I really am amazed that you keep managing to find new typos in text that was written literal years ago. Thanks for catching these, they'll be fixed.
I actually do think that this is the sort of thing that should be in the guide, so I'll make sure to include it with the next version.
You can break T3s and T4s either before or after Distortions, but it sometimes might be easier to do them beforehand because of the very large trauma reduction that comes with most Distortions.
Thank you for investigating this for me. I'm looking at possible fixes, but in the meantime, I've noticed that closing the game and then opening it again seems to clear the added size from the file the next time you do something that changes your save file. So, at least most players are unlikely to see it pile up too much, as long as they close the game in between play sessions.
You're very welcome! Compassionate Chosen are those with Core Morality. Chosen who come across as rational tend to have Minor Innocence. And better tracking of impregnations (including an in-game acknowledgement of the Demon Lord impregnating one of the Forsaken during a personal meeting) is planned. Impregnating the Chosen during a custom sex scene probably won't be happening, since Chosen impregnation is a big deal with gameplay consequences. (That said, I have been working on an "allow gameplay-relevant things to happen in scenes which are normally just flavor" cheat which might be relevant here.)
When an action is affected by one damage reduction tactic, it deals only 60% damage. When an action is affected by both damage reduction tactics, it deals only 40% damage.
Temptation doesn't actually guarantee that ANGST drops to 0. It just resolves a very large amount. So, if you've dealt enough damage, then even the Temptation reduction won't be enough to bring it to 0.
Oh, that's definitely a bug. Thanks for catching it, it'll be fixed in the next version.
Sorry that you ran into this bug - I deeply sympathize with the desire for horse-girl sisters. The current relationship code is a real mess, but I plan on doing a complete refactor of it soon, so hopefully that'll fix it.
This is a rare situation. The Chosen are all looking at each other and thinking "she needs help, so let's do a downtime action together." But there isn't a +5 EE action that they can all do together, so they end up settling on a +2 EE one. I should probably tweak the desire for group downtime actions.
Currently, family generation only happens in campaign mode. Single play mode uses different logic for generating Chosen, but I'll see about implementing personal relationships there as well.
It looks like a button to retry the combat will be easier, but I'd like to add both if possible.
This is all correct. For reference, a 50 Disgrace Forsaken has a "natural" cost of 32 Evil Energy. Every +10 or -10 Disgrace cuts it in half or doubles it.