This game confuses me. What is supposed to be fun here? As soon as I figure out how to manipulate the few variables that seem to be easily manipulated, that solution stops working. 99.9% of the interactions seem to do nothing. Am I looking for that one tiny thing that changed when corruption got to 20? Why should I do this? Nothing seems to be actually rewarding. It seems just like grind combined with mystery mechanics.
It's a first game, so I don't expect much, but the dev needs to ask themselves "what here is supposed to be fun? How can I increase the fun while decreasing the unfun?" Right now, for me, the unfun greatly outweighs the fun.
Example: after the player fumbles around a lot, they discover that leading the novice warriors increases corruption and suspicion, while leading the veterans decreases suspicion. Except that that is only true for a while, and then some mystery action seems to be needed to increase corruption further... but the game give s no clue as to what that is.
Given that getting to 20 corruption was an unfun grind, I am utterly unmotivated to click around aimlessly until I find the new secret action. My suspicion based on experience to date is that the discovery will just lead to more unfun grinding until I reach some new threshold, when the pattern will disappear and I will have to aimlessly click to find the new-new secret action. I conclude that the dev hasn't really thought this out, and just made a game that has a system without ever considering whether the system was fun or not.
And that's when I wish the dev good luck, hope that they consider my feedback constructive, and move on to the next game in my queue.