Updated the mod to add what I talked about few weeks ago. I've split the "events tracker" in two parts, separating pure events and secondary characters. Now you have a better vision of what happen (or have still to happen) in the game, and you can change the corruption of secondary characters. But there's a limitation to that change...
Like I said previously, there no constancy in the corruption level of those characters. So I had to make a choice, and when you change a value, the change will always be of 1 unit. So, sometimes you'll have to change the value more than once to see an effective change in the game.
Besides this, it function like for the main characters. Which mean that you can't raise a level further than what it's effectively in the game, and the level is reset when you use a potion on the character. And it also function like for the "event tracker" it's part of. Therefore, by default you'll see "****" until you raise the level for the first time ; note that you can safely turn back a level to 0, without seeing the "***" again. As usual, this can be changed in the configuration interface.
Note that it's still to see as a Work In Progress. There shouldn't have problems, but I can have missed something, so don't hesitate to tell me if something goes wrong for you, or if I forgot a secondary character.
Also note that I haven't been able to fix the error in school. It would need to duplicate two too big labels, which would break the compatibility of the mod with previous and future versions.