Others - Corruption of Champions II [v0.7.12] [Savin/Salamander Studios]

  1. 1.00 star(s)

    Detective Cancer

    This game only succeeds in making me want to play the first one.

    Your character no longer has any agency in ANYTHING happening around them, you're basically dragged around from scenario to scenario with little to no input. In the original you could shape the entire world around you, but now there's barely even any interesting interactions.
    It feels like the new writers are just pushing out fanfiction and forcing us to watch it, to say nothing of the constant weebisms, or how boring the combat is when they keep nerfing things people find fun. There's entire swathes of game where you're just reading overly long and descriptive text only to have a pointless response that doesn't change anything (Fallout 4 style) and then move on with your life. The entirety of the Kitsune content, the way your supposedly very important character is treated, and every single response you have is like you're some kinda useless brainlet barely managing to fuction enough to meander between locales.
    It's such a drop in quality, and the writers don't care. They're immature and so far up their own asses it's hard to believe they can breathe in anything but their own farts, they'll randomly pivot places and drop in content that makes no sense with the same overly descriptive and bloated writing that feels like it's meant to pass a minimum word count in a school paper. Every single NPC in the original game felt unique and interesting, in this game we have 3-4 varieties of the same stereotypical boring slate.

    This game's a disappointment in every aspect whether it's in the combat, the writing, the characters themselves, the UI being a mess or the MC mostly functioning as a camera with no input. With that said Fen himself is working on TiTS, and that's the main reason this came out the way it did. Play that, or the original game.

    A very flaccid pass on this one.
  2. 3.00 star(s)

    deltajan

    I got into the game around the first time it was announced and jumped on to support the creator before it really even kicked off. As time went on, more and more characters that werent just generic npcs or enemies were introduced, only to be just left there and forgotten. Companions are in the game but they dont really interact with one another and when they do interact other than sex, it feels like the writers half assed it. The text has been getting longer and longer with a noticeable drop in quality and passion. Combat is treated with nerf after nerf whenever someone finds a playstyle that the creators dont like. The game came out strong with updates that would draw me back in everytime to current updates that come in at a crawl because they know people are hooked regardless of what they spew. The game itself is okay at best but really shines because it floats atop a sea of lack luster competition. I genuinely dont understand how people can give this game such high reviews because their descriptions, if any doesnt match the score they gave with some of them sounding like they only gave high reviews to spite the people that arent enjoying the game. Also the review system says that non constructive reviews may be removed. So why are the ones that feel like theyre just there to raise the overall score for this game while not adding any actual reviews or even trying still around?
  3. 3.00 star(s)

    Rcoum

    I really tried to enjoy this game, but it just didn't stick to me:

    For the Pros:
    • The game has a wide variety of content, I went pretty far into the main quest, completed some side quest and did some exploring for at least 20h and by looking at the wiki I barely scratched the surface of the game
    • Many mechanics, It is pretty much a sandbox game
    • A very wide cast of characters, one for every taste
    The cons:
    • The biggest problem for me was the UI, It is the most important part for a text -based game:
      • It lacks colors, making important announcements missable during repetitive actions such as combat
      • Support actions are not that noticeable because of the UI
      • Again, some colors would be appreciated during quests making it easier to understand the context
    • The combat is incredibly repetitive and lackluster. You can start important or over leveled fights without knowing it, also I encountered enemies that insta killled my party i the first zone.

    TL;DR

    A lot of content, overshadowed by a mediocre UI and combat system
  4. 2.00 star(s)

    Orphanus

    The worst of the 3 (CoC 1, Trials in Tainted Space, CoC 2) despite a pretty great start.

    Sadly the attitude and behavior of the lead Devs have turned a promising lewd text rpg into a very railroaded mess of completely disjointed content where the player has absolute 0 agenda anymore.

    I would give 1 star for that alone, but there is still content (although usually old) which is rather decent quality, the art (where present) is good & I can't completely shun the game, because some characters and interactions are fairly sweet, while still being kinda hot. Normally I am enjoying subby stuff even more, but this game managed to make me strongly dislike those scenes, due to a mix of repetitiveness, poor writing and apparent lack of personal insight into actual sub/dom relations on the writers end.

    All things considered this is a very, very mediocre game that offers nothing unique. All it has can be found in it's predecessors and some other games inspired by Fenoxo's legacy, usually at the same level of quality but minus the unprofessional, hostile attitude towards the players (who enabled the crew around Savin to live from developing CoC 2 in the first place).
  5. 4.00 star(s)

    destroyerofassholes

    It's pretty great.

    A lot of the 1 star reviews you see here are people who have gotten tired of the developers' antics. And they'd be right.

    But if you just wanna play a game you don't have to give a shit what some dev did or said. The game on its own legs is pretty good, probably one of the best in the text based medium. It has enough and varied content that you'll most certainly find something you like.

    Don't judge it by its low ratings here. That's really just the grievances between players and devs.
  6. 1.00 star(s)

    ktez

    This game is not interesting at all, the scenarios are not sexy, there are some decent CG's but you dont feel like anything is actually cohesive, couldnt get through it or even nut to any scenario, didnt find any interesting one.
  7. 1.00 star(s)

    gholmes

    It feels like it's just riding the fanbase of CoC. But it just misses the mark entirely.

    You don't feel like the MC of the 'story' really. You feel like one of the many MC's, you don't have much influence on the world as the player, and comparing it to CoC (which, naturally, we all are since it's CoC2) just throws how bad it is right in your face.

    As many have said, it feels like devs are writing for their OC's in the game and not for you the player. I give it a 1/5 because it's trying to follow up a pretty good game with something just.. completely lackluster. Nothing stands out except for how not amazing the PC feels. It's like a D&D campaign with several DMPC's in the party.

    TL;DR a flop trying to ride the success of CoC
  8. 1.00 star(s)

    lolistomper69

    Even the writing and cringe OCs aside, the gameplay is dogshit, COC1 was a simple game, sure, but every new piece of gear youd get felt special and impactful, like getting a massive double ax for your hunk and finally slaughtering damage scores.

    That was orgasmic despite simplicity, here we have all sorts of skills, companions mechanics, but none of them really bring anything new, infact just reading what those skills do is already a chore since you know full well that devs hate fun powerscaling.

    To summarize, story is awful as many people here said, and gameplay as well.
  9. 3.00 star(s)

    DoctorThanks77

    the first game was about exploring a world at your peril, slowly losing your humanity and morality and turning into a hybrid of various different creatures that smashed everything in it's path, physically or sexually and turned their camping grounds into a hub of various lovers, friends, and slaves. it was considered one of the best smutty text adventure games of it's time.

    However there was a Achilles heel, namely it relied on freelance writers to well, write content for the game, but the developer got in a scandal that caused these writers to distance themselves from the dev and development slowed to a crawl, effectively killed the game.

    So, after working on another project, TITS aka "CoC in space." CoC2 was finally in development, so what was the problem? most people at first were happy for more CoC but there was several design issues in-game and outside of it. Rather then just your Player versus the world, instead you gather a party of other characters who are essentially the OCs and self-inserts of the writers, it didn't seem that bad in concept, your camp followers are actually following you now, but this is where the "outside" game decisions kicks in.

    the current developer for CoC2, Savin, made it blatant that if you wanted to write for the game that you would have to be in for the long haul. your character wouldn't be implemented unless you stayed around, and the writers that did, tended to be considerably attached to their characters, leading to one of the big red flags for the story where your first companion insisted they should be allowed to have sex with other people besides your player character, which immediately ruins the common player fantasy of a one-sided polyamorous relationship in their favor AKA a harem.

    The prioritization of the writer's own characters over the player themselves caused a lot of friction in the community and quickly led to writers insulting the players in-game, with one writer insisting one of their characters wasn't allowed to have sex with player and then went on to commission art of that character having sex with other people just to rub salt on the wound.

    this combined with the amount of fetishes such as incest being forbidden due to Patreon rules caused further division which finally cumulated when a party member, a femboy sorcerer, was demoted from party member to camp follower because the writer moved on and the other writers had no interest on working on content for the sorcerer. This was the breaking point for the community and why your seeing more low scores than usual from all parts of the internet. even the slablands community finally moved on.


    If you reached the bottom of this review, i'll make it simple, the game is fine if your okay with NTR and the story's disregard for the player, but once your committed to the game and see what's going on behind the scenes. your opinion of the game might sour considerably as I demonstrated by talking almost only about the drama between the devs and writers and the fanbase.
  10. 1.00 star(s)

    TouchFluffyTail87

    When playing CoC, did you ever think Urta was the only good thing in the whole game, and that everything else should be adapted, reduced, or even removed to make space for more characters like Urta?
    Because that's what Savin thought when developing CoC 2.

    This isn't a game about you, the player character, nor is this a game for you, the player: this is a game for the devs to create extremely verbose yet poorly written stories about their OCs, then drop them all in the game with little to no attempts to make them fit together.
    Finally, the devs pay notice to how their OCs conflict with gameplay options and player feedback, and try their best to gut those gameplay options and spite those players.
  11. 3.00 star(s)

    MidnightKing

    Review for v0.5.15

    I don't think I have ever played a game where it feels like the developers act in spite against their player base. CoC II almost feels like a game being made specifically for the developers, and if you don't like their "vision" you're shit out of luck.

    Let me say first, I don't think this game is horrible. I've followed this since it was first teased as an April fools joke, and have played both the first CoC and TiTS in their entirety. What I will always praise them for is the sheer amount of content present, and having custom, written out scenes for every sex encounter. I despise when games use the classic 5 or so random filler lines for a sex action and repeat ad infinitum.

    Now the problem for me lies in the execution of how content is created. For a large majority of content, the developers seem to write for themselves first and only for themselves. This is both a blessing and a curse. I have no problems with them wanting to create characters they like, as it makes the whole writing process a lot easier. It leads to some unique things, and I do like a majority of the characters.

    However, the issue for me is that there seems to be a clear lack of... teamwork? for lack of a better word. Things don't mesh together perfectly, and there's a lack of focus on things getting implemented. It seems instead of everyone working together on different ideas and such, everyone is off doing there own thing. This results in a sort of hodge-podge of a game. Things get abandoned, cut, or left unfished at random sometimes. You also better hope the dev for your favorite characters doesn't disappear, because the rest of the team will more than likely not pick it up again. An issue that has come up a few times.

    The other problem is that the inability to listen and adapt to the communities wants almost feels hateful in a way. Everyone wants a certain character to be sex-able? Sorry, "not every character needs to be sex-able" in a game where you can already fuck pretty much everyone you meet. What you quickly realize is that for some writers, they have a personal connections to their characters and seem to get pissed when people want to see something the writer doesn't like. One of the main companions acts as a prime example of this.

    Ok, but what about the game itself? As I've said I don't think I'd call it bad. But your enjoyment is going to be largely based on how open minded you are. There's a lot of hot scenes, but also a lot you probably just won't enjoy depending on what you're into. If you're not into futa, you've just lost a big chunk of content as an example. I myself only really enjoy 3 of the 9 companions, but unfortunately two of them seem to be on the backburner almost indefinitely. Meanwhile the catgirl companion who sleeps around with everyone and the dickgirl elf seem to have the prime focus. They aren't my cup of tea which is fine, but it sucks when the other companions don't get the same treatment.

    I actually enjoy combat and the dungeons. I'll say that I play a black mage and can wipe out most encounters in a few turns, but I haven't tried out other classes. Some people seem to have more trouble with combat. Transformations are basically an extended part of the character creator. They change some flavor text, but largely don't have much of an effect beyond that (though there are a couple exceptions to be fair). This definitely isn't as degenerate as CoC I, but I'm probably one of the few people who doesn't care about that as much.

    TLDR - The game can be enjoyable truly, but it is a bit plagued by its developers/development process. If you're the open-minded sort and are into heavy text-based scenes/text-based RPGs, I do think it's worth checking out at the least.
  12. 1.00 star(s)

    Cervixpunch

    Wow.... I have wasted 4-5 hours on this POS and just wow I am so fucking done. The writing quality is all over the place, mostly bad places. Some stuff is ok, other stuff is what seems to be page after page of interminable arse gravy (I now hate fox people and cat people). It's also kinda bad at imbuing the player with purpose it was basically there's shit to do in four directions go have at it, go stop horsecock because she came througha portal and that's your problem now...for reasons. I felt distinctly like I was flailing around, rather than you know in a game or in a story.

    It's a mess. As an example I genuinely couldn't tell you why my MC is around half their companions. The companions are around the MC because they're strong, the MC apparently likes Cait, Brint, the elf fucktoy just...because I guess. Never mind a high corruption MC who you'd presume would have a very different dynamic with them but no. The companions, literally feel like the games focus which begs the question why the fuck am I here? Your character serves as a way for companions stories to be told. You don't matter and the writing is so inept it doesn't get close to hiding that fact.

    Transformation are a big part of the game or appeared to be. Only for it to barely matter. It changes a boilerplate description, there's little unique content depending on weather your multi dicked or a cat woman or wolf dude.

    There's a lot of writing and scenes but the game forgets it's a game or VN, there is nothing tying it together into an enjoyable whole. The player is disconnected from everything. Everything screams freedom but it's written to be incredibly restrictive there's also no focus.

    If you're going to remove focus, agency and purpose in a sandbox game you need to have something well written and structured. This is not it's just that simple and the result is it quickly becomes very dull.
  13. 2.00 star(s)

    A Burning Conscience

    Billed as the sequel to a beloved, but troubled, classic, COC2 is COC in name only. Being nothing more than a collection of individual fan-fictions stitched together into an incoherent mess.
    > As a game, the gameplay is beneath poor. The developers have an aversion to making the player feel powerful or impactful, as such you are always weaker than uncontrollable companion characters who can wipe out hoards of enemies with repeatable crowd control moves. It's repetitive, cluttered with random encounters, and is disconnected from the story of the game.
    > As a story it's atrocious, the game has been in development for years and it is slowly crawling towards... something... even now it is very unclear where the story is going. But it's fundamental themes of corruption and, I guess parenthood?, have been completely muddied by exceptions to the world building, the writers preferences for standalone content that does not tie into the story at all, and a very aggressive and anti-player attitude from devs.
    > As porn, it's got some good scenes that are worth a read a few times over. It lacks in diverstiy, pandering to one or two fetishes and ignoring a lot of the tags the devs used to draw in their audience. You had best like futa, horse cock, breeding, and being a bystander in your own story. The scenes also get very repetitive, as the writers fall into duplicating their own content and this can lead you to get sick of most of the later material as you'll have read much of it already.
    > In short, don't get invested in this title. It's been in development for years and will continue to be as it meanders between one spur of the moment scene to the next with no consistency or care for its audience.
  14. 1.00 star(s)

    Gar1

    What made the original Corruption of Champions stand out?
    Let's take a look at something I've seen people talk about in the comments recently, transformation content, centaurxcentaur content to be specific, and compare that fetish content in CoC1 and 2, since I think that shows pretty well that the series went from being about transformations, corruption and a boatload of different fetishes in CoC1 to whatever the hell CoC2 is about.

    CoC1: Like a dozen or so taur specific scenes for player centaurs, among them what I'd consider to be some of the best content in the game (Kelt/Kelly), for most of the rest of the game scenes that don't support taur bodies just pretend you don't have one so you don't get cockblocked constantly and can still play the game like normal.
    CoC2: You can't be a centaur as a player at all outside of one dream, period. TaurxTaur content now consists entirely of the player character watching one of wsans copy pasted futadom taurs fucking each other and/or their harem, or having scenes like paying one of said futataurs to fuck another taur that you rescued earlier in the game.

    That switch of priorities from "let's write some scenes for a player who wants to transform into a centaur" to "letting the player be a centaur is work and we can't be assed, but we still want to write sex scenes with centaurs so let's just make the player a voyeur in them", is everywhere in CoC2. There's a similar clear lack of effort/interest from the people making the game when it comes to player/npc transformation content in general, corruption content, player agency/how you can affect other characters, and last but not least what fetishes CoC2 caters to.
    CoC1 had every fetish ranging from dickworms and being a walking ball of hentai tentacles to pure vanilla build-your-own-waifu content in the form of Ember. No matter what weird shit you were into, there was something there for you. And all of that content managed to coexist. (Well except for Urta.)
    CoC2 cut pretty much all of the fringe fetish stuff with the exception of some one off bad ends/scenes like one drider buttimpregnation scene (and it's almost always shit that happens to the player, never something the player does to someone else), and replaced it with a hedonistic hellhole of a world (that makes the corrupted CoC1 world look repressed), filled with an absolute shitload of cuckold-in-the-closet type content like companion loss scenes, "threesomes" that are mostly about watching two other characters fuck while the player gets barely even mentioned, voyeurism (on the part of the player), sharing and an ever increasing focus on pushing an impotent feeling player character into the role of an observer to the devs self insert OC relationships with each other. (This last "issue" has taken over entire areas of the game like the wayfort and even was the reason a planned companion in the form of Einin got cancelled.)

    There's also the issue that every other piece of fetish content that used to be in the previous games suffered, half of the time because of patreon and the other half because nobody working on CoC2 is into it or cares about it. The people that want more fringe scenes like impregnating people with spider eggs or breeding an incest army of goblin girls like in CoC1 get either absolutely nothing or at best can watch other NPCs do it, and the people that are just here for the vanilla romances get similarly screwed if they're not into this "free love" stuff that's omnipresent in this game, and even the two "waifu" companions, Kiyoko and Brienne, get scenes where one titfucks centaurs and the other gets raped by goblins if you lose certain encounters.

    And while this review was mostly focused on "straight" content, if you're into dudes you have it even worse cause the most popular male companion got axed a couple updates ago, and now your only options are a literal cuck fetish bull and a bunnyboy who keeps letting you know that he really desperately wants to fuck your female companions.
    There's load of other issues with Corruption of Champions 2, but a lot of other reviews have already talked about them.

    In short, if you want a text based porn game play CoC1 or one of its mods, maybe TiTS if you're into Futa or are just really desperate.
    Don't bother with CoC2 unless you're into exactly what it's about, it has some alright sex scenes from time to time but they're nowhere near good enough to justify spending hours and hours playing the game just to find a handful of scenes you like.
  15. 1.00 star(s)

    SusFB

    Devs have actively removed/blocked off old content in newer updates. Did this after years of sitting on their thumbs with incredibly small piecemeal updates, all the while milking patreon. Further the player character is treated more and more as a passive spectator to the authors' precious characters.
  16. 1.00 star(s)

    Zerorox

    This game is amazing, you feel like you can really change something in that world... at the beginning, the further you go, the more you feel like MC is just spectator in kinetic novel without art.
    Nothing really matters at some point, decisions, transformation.
    Same with writing.
    Same with charaters.
    Combat mechanics is not balanced.
    I will not say any rude words to authors but I think they deserve them now.
    I Just wish... I never started playing this game, it brings only frustration and disappointment now.
    New updates seems not intended to make this game better but totally reverse.
  17. 5.00 star(s)

    Goldy Spearton

    Its great i love it well I don't minds they problem this game i just love to read some of love interest like brint she a sweet romantic one and hmm kyoko kyoka nah the fox girl she a little bit lusting and playfull if I'm lupine character when we play tag so i give this 5 star
  18. 4.00 star(s)

    anonwk3

    As someone who really enjoys text based CYOAs I wasn't sure how much I would enjoy this considering this game seemed more like a text based dungeon crawler when it was recommended to me. What I got was a game that not only scratched my CYOA itch but scratched my JRPG itch while satisfying various kinks I didn't know I had, those kinks are easily avoidable if it's not your thing, hell you could in theory play most of this and abstain from all sex if it suited you ( dunno why tho) Fun, engaging and replayable as all hell 4 outta 5 and only cos it's incomplete
  19. 5.00 star(s)

    flyingfalcon65

    This is definitely the best of the Fenoxo games crop (I know he doesn't work on it). If you like text games with decent combat and strong scene writing (for a smut game, that is) then this should be top of the list. I really appreciate that they toned down the transformation stuff, which I do not like. There are a fair number of quest areas, a bunch of sidequests and small dungeons, and a shit-ton of sex scenes. The overall plot of the game is serviceable, which is all it needs to be. It's better than CoC 1, without question, and I'd consider myself invested in seeing the story through to its conclusion.
    Some of the sex scenes are great, some of them aren't, it is what it is. I personally gravitate to a handful of them and kinda ignore / skim through the ones that don't appeal to me. It's pretty easy to avoid the stuff that doesn't interest you, which is a good thing.
    Only real problem I have is with the artwork - I'm not a fan of the hyper-sized body parts like the creators of this game seem to be. It's pretty ignorable since the artwork isn't a big focus but I do think it's a shame that the official art of so many characters makes them have disgustingly huge tits and grotesque thighs and stuff. It's really unappealing. Normally proportioned people are hot, not these weird balloon creatures.

    Anyway, the game itself is good. The people giving it one star seem to all have weird forum grudges, so factor that in when considering what they write down. Be normal, stay above the fray, and enjoy the game for what it is. Or don't, I guess. I don't really care.
  20. 5.00 star(s)

    Grey Ribbon

    Has an impressive amount of content and actual non-smut combat unlike 95% of the other drivel on the site, where most of it is just padding to drag out the word count. Combat difficulty is rather easy, as mentioned in several other reviews, but the Difficulty choice in options does make it more flexible on how much focus you're willing to put on it.

    Plenty of complaints about a major companion (Cait, the catgirl) being in far too many scenes, so if you're the kind of player who absolutely hates not having full control over everything, this is probably not the game for you. Also several scenes with NPCs having sex with other NPCs without you having a choice in it, so if that's NTR to you also avoid.

    Have to agree that the focus on the main plot has been lost for quite a while, developers are spending far too much time on side characters instead of expanding the main plotline.