Even a broken clock is right twice a day.Stopped reading at "give him credit"
Even a broken clock is right twice a day.Stopped reading at "give him credit"
man this is just depressing, i knew the whales were blind but damn this is copium on another level.
Just spam wasd, eventually you reach midboss and than actual boss. Worked for me 3 times in a row.Haven't been here in a while, is there a map to do Matiha's labyrinth anywhere? not sure if I'm losing something by just moving randomly till bossfight happens.
P.S: Cait in Hexblade gear & Healer Ryn KICK ASS, best fucking combo of companions I've managed thus far for...pretty much anything (has worked out wonders for Warrior/Black Mage/Charmer MCs thus far.)
You think it easy to admit, especially to yourself, that "I have spend on this X of my money and Y of my time (aka resources), and turns out, after all of this, that its a smoking shit....well, guess I just drop it now and deal with all losses"?? Hell no, it isnt.man this is just depressing, i knew the whales were blind but damn this is copium on another level.
Literally just spam the movement keys as fast as you can and it will solve itself, it's not worth researching, it's some dumbfuck puzzle thing that nobody but B cares about.Haven't been here in a while, is there a map to do Matiha's labyrinth anywhere? not sure if I'm losing something by just moving randomly till bossfight happens.
P.S: Cait in Hexblade gear & Healer Ryn KICK ASS, best fucking combo of companions I've managed thus far for...pretty much anything (has worked out wonders for Warrior/Black Mage/Charmer MCs thus far.)
Yeah hexblade caits good. It's real similarly built to the build a guy used to use to beat kas at winter palace. The "twist the knife" passive or whatever's one of the best bits for dps, her or a player copy similar to that, a healer similar to her default heal spec that has debuffs, damage, and just enough healing, and a tank that has consistent threat generation and preferably also has damage and/or debuffs works out good.Haven't been here in a while, is there a map to do Matiha's labyrinth anywhere? not sure if I'm losing something by just moving randomly till bossfight happens.
P.S: Cait in Hexblade gear & Healer Ryn KICK ASS, best fucking combo of companions I've managed thus far for...pretty much anything (has worked out wonders for Warrior/Black Mage/Charmer MCs thus far.)
I'll admit I haven't tried to do it legit yet, but "maze that puts you in a random room every time you try to move" does not seem like a fun time to me. In my mind, the point of a labyrinth is to learn to get a feel for the layout, and teleporting with every move completely violates that (a few teleportation traps or whatnot could be fine). Moreover, when it pity-moves you to the end after 100 moves, that's a huge red flag for me, because that means the devs don't even expect the player to be able to solve the puzzle; if they did, they wouldn't need that kind of safeguard.I feel like I'm the only person who thought it was kinda neat...
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i see you are taking the bogosort approach to the problem.Literally just spam the movement keys as fast as you can and it will solve itself, it's not worth researching, it's some dumbfuck puzzle thing that nobody but B cares about.
It doesn't put you in a random room, though; there is a legit layout, you can get through the whole thing in like 5 or 6 moves IIRC. Even when you get it wrong, the room it sends you to isn't random. I just followed the vines and learned the layout a little bit, didn't really have much difficulty with it. I'm also pretty sure they put the teleport to the end thing because they know not everybody is going to care for trying to figure it out in a smut game, which is a reasonable assumption.I'll admit I haven't tried to do it legit yet, but "maze that puts you in a random room every time you try to move" does not seem like a fun time to me. In my mind, the point of a labyrinth is to learn to get a feel for the layout, and teleporting with every move completely violates that (a few teleportation traps or whatnot could be fine). Moreover, when it pity-moves you to the end after 100 moves, that's a huge red flag for me, because that means the devs don't even expect the player to be able to solve the puzzle; if they did, they wouldn't need that kind of safeguard.
imo main thing i don't like's the orb puzzles. stuff like that where there's environmental clues is cool, and sure you can look up solutions for orbs, but they're just kinda a pia. the word puzzles aren't horrible, the letters are usually lined up and the solutions are fairly easy and memorable, but the primary things that make me personally go "not this shit again" is the ace attorney convocation of mirrors quest for the "good" solution and every orb puzzle besides the very first one which is just "jam every orb in in order". the word door in the final part of gweyrs quest is a real pia but i found out you can just blow it up, think with the ley crystal grenade.It doesn't put you in a random room, though; there is a legit layout, you can get through the whole thing in like 5 or 6 moves IIRC. Even when you get it wrong, the room it sends you to isn't random. I just followed the vines and learned the layout a little bit, didn't really have much difficulty with it. I'm also pretty sure they put the teleport to the end thing because they know not everybody is going to care for trying to figure it out in a smut game, which is a reasonable assumption.
What a logic behind a solution than?I feel like I'm the only person who thought it was kinda neat...
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Read the description amd follow the vines.What a logic behind a solution than?
And heres the problem. Nothing was pointing that vines are important here. It feels like they are just a part of a scenery. like "indoor garden, cool, cool...okay, where to go now?"Read the description amd follow the vines.
In the few rooms where's there's no vines gp to the areas that look the most used.
I'm gonna have to agree with Skandranon on this one. I figured it out by myself when the quest first dropped. While I do agree the quest could have been better implemented. I felt it was pretty obvious to me that the vines played a role in solving the quest, as they were the only recurring item in the rooms, and I believe the game says something along the lines "they player feels energy coming off them" So, I figured follow the clearly not normal vines. Worst case scenarios it leads to a bad end where everyone gets raped by a tentacle monster. Best case scenario you leave Cait to be raped by a tentacle monster and never see her again.And heres the problem. Nothing was pointing that vines are important here. It feels like they are just a part of a scenery. like "indoor garden, cool, cool...okay, where to go now?"
And "looks the most used" is pffffff....
Point is, puzzle does not explain it rules to player. Have you ever played in old point and click adventure games from lucasart or...how that...name of a base in fallout 2...sierra? In almost all games there are puzzles that, most defenitelly, would be solved in pure bruteforce way, because its not so obvious what you should od and in what order to solve them, unles you some kind of savant that works on the same wavelength as developer. Because puzzle DO NOT explains to you what you need to do to beat it.
I think it was an attempt at a good idea. When it came out I said if they allowed you to mark the map (similar to how you can do that in Persona Q) it would have worked better, for the people not paying attention or are confused by the puzzle. It was more interesting than most other quest where you pretty much walk a straight line fight a boss and walk out. The only other quest that did something with puzzle was the one where you're looking for Gweyr's pendant for Garth. I wish more quest tried to be something besides "you're locked in a room until you walk forward and fight the boss."I feel like I'm the only person who thought it was kinda neat...
For fuck....ughhh, okay I prove you wrong by launching it....I'm gonna have to agree with Skandranon on this one. I figured it out by myself when the quest first dropped. While I do agree the quest could have been better implemented. I felt it was pretty obvious to me that the vines played a role in solving the quest, as they were the only recurring item in the rooms, and I believe the game says something along the lines "they player feels energy coming off them" So, I figured follow the clearly not normal vines. Worst case scenarios it leads to a bad end where everyone gets raped by a tentacle monster. Best case scenario you leave Cait to be raped by a tentacle monster and never see her again.