- Dec 9, 2021
- 1,008
- 2,684
Yeah, and not even the fun kind of degenerate too.Sure there is, it lets everyone on your friends list know you're a complete degenerate.
Yeah, and not even the fun kind of degenerate too.Sure there is, it lets everyone on your friends list know you're a complete degenerate.
God, I wish I were tobs. Imagine getting paid hard cash to write tl;dr porn while simultaneously making a shitton of terminally online dudes lose their fucking minds. Tobs is living the dream.TOBS, u still didnt shut ur ugly mouth.
So pretty obvious that TOBs didn't actually want to do Kohaku pregnant content and made your character an asshole about it out of spite.Man, I was partially joking there but I didn't know he could be this much of a piece of cardboard. Who the fuck reacts like this to having a kid? And why the forced drama of me being gone forever as if it hasn't just been 5 days? Why can't he let things just be nice?!You don't have permission to view the spoiler content. Log in or register now.
See, my explanation would’ve been so that he could focus on creating a full parenting experience, kind of like Aileh got. If that were the case, I would get the one-child limit: it’s hard to plan out something like that when you could potentially have hundreds of children with a character; and if you start out with a a full experience, people would expect it to go on for every kid after that.Why is TOBs so insistent on making the Kitsune pregnancy content once off?
Kiyoko already has the distinction of being able to give birth every five days, as opposed to every 270 (or however long the other kitsune pregnancies take).To make Kiyoko more distinct and to follow the role.
This is the one fair point I will actually give TOBs, none of the writers besides maybe J-Star are anywhere near decent at actually writing the PC and perspective for them. They self insert, keep them painfully bland and neutral or essentially just use them as a non interactive camera, you are not a person with any of them.So pretty obvious that TOBs didn't actually want to do Kohaku pregnant content and made your character an asshole about it out of spite.
I'ma stop you right there and say that I greatly enjoyed all the fox pregnancies, Kohaku in particular, and the fact that they're a 1 time only event makes me hide modders in my basement to keep them safe and allow them to do gods work.To make Kiyoko more distinct and to follow the role.
I will say, it’s pretty hard to give the PC any personality, because if you do, for every one person who resonates with the way the PC was written, there’s at least one other who’ll think, “What the hell! My character doesn’t act like that!” Honestly, I’m trying to imagine what a writer could possibly rely on to inform their writing the PC, and I can’t see much beyond corruption—as in, very low corruption means “generally a good guy”, whereas very high corruption means “generally a bad guy”—but even then, it’s not much to go by: a PC with low corruption could still be anywhere between a firm and self-confident guy who’s nonetheless respectful and understanding to a total pushover; and likewise, a highly corrupt individual could be a smoothtalking, subtle agent of corruption, or they could be a complete brute who just crushes or bends over everything they run into.This is the one fair point I will actually give TOBs, none of the writers besides maybe J-Star are anywhere near decent at actually writing the PC and perspective for them. They self insert, keep them painfully bland and neutral or essentially just use them as a non interactive camera, you are not a person with any of them.
So TOBs in this regard is just painfully average in this mound of shit rather then standing at its pinnacle like normal.
That could be an option, but it would mean a lot more work for the writer. I also wonder as to the limitations of such buttons: the first thing that came to mind was the dialogue wheel in Fallout 4, which works on a similar principle, and was horribly misleading most of the time; how well could a onetime prompt from the player accurately reflect the tone of an entire scene, especially a longer one?A writer could for example give the player a number of prompts that set the tone for the encounter, for example button #1 is something snarky and sarcastic leading to a scene from a snarky sarcastic PC #2 for a edgelord response ect...
Of course there is a limit to how many prompts/flavors of the scene you can come up with and there will always be someone playing something outside of them but it's better than not trying.
Another method is how TiTS does it: Brute/Bimbo Speech to affect how the character talks and personality alignments (Kind/Mischievous/Hard) for how the character acts. The problem is barely any writer bothers in using them.A writer could for example give the player a number of prompts that set the tone for the encounter, for example button #1 is something snarky and sarcastic leading to a scene from a snarky sarcastic PC #2 for a edgelord response ect...
Of course there is a limit to how many prompts/flavors of the scene you can come up with and there will always be someone playing something outside of them but it's better than not trying.
Didn't this already happen in the first game with that centaur character?I am referring to old stuff.
For example. Doctor Badger is someone SI which when first introduced would forcibly transform and rape the MC without warning, while being impossible to retaliate or fight.
When people complained, fen and co responded with widespread bannings on their forums and deleting of all complaints.
They then played whack a mole with players posting on their forums for a few weeks before finally relenting and:
1. giving warning and making it avoidable
2. allowing you to seek revenge by bimbofying badger
CoC2 also has a brute/bimbo perk (or was it just bimbo?), but it doesn’t have a personality meter, does it?Another method is how TiTS does it: Brute/Bimbo Speech to affect how the character talks and personality alignments (Kind/Mischievous/Hard) for how the character acts. The problem is barely any writer bothers in using them.
This is actually one of the best formats for it, text based CYOA is by far the best platform to do multiple iterations of personality. That involves actually work, taking feedback and working out generalized personality archetypes though. Savin&Co aren't that diligent and aren't anywhere near that skilled.I will say, it’s pretty hard to give the PC any personality
If it does have a personality meter then it's very underutilized. Even more so than TiTS already does.CoC2 also has a brute/bimbo perk (or was it just bimbo?), but it doesn’t have a personality meter, does it?
Really? Is it displayed anywhere? All I can see are things like initiative, leadership, corruption, etc.If it does have a personality meter then it's very underutilized. Even more so than TiTS already does.
No I said if it does have. Unlike in TiTS where you can stumble upon them in questlines I don't remember any prompts at all while playing CoC2. The closest we have to that is the "Dark Knight" perk and Corruption, and I don't want to discuss the last one because there's great contention on what corruption actually is.Really? Is it displayed anywhere? All I can see are things like initiative, leadership, corruption, etc.