>Oi, it's been a while, let me check CoC2 Thread to see what sort of stuff Savin and Co got up this time to learn what to do and not do when designing and writing a game
>Bethesda game slander
Honestly, I am probably going to be facepalmed for saying this, but I like Bethesda games. They are jank, kinda bland, kinda iffy in most ways, and all of their elements actually kinda sucked when looked under. Then I spend like, hours playing them regardless and then even more time modding them out. According to the internet, I have brain damage and is a Bethesda soyboy, but if anything, I don't really regret my time spent on them, so there is that. To be honest, Bethesda is the funniest videogame company in the industry in my opinion, but regardless.
That being said, who the heck said that combat never mattered for RPG? As Gabe himself said - a good game needs to react to you. If you shot a wall and it doesn't leave a bullet hole - the game ignores you, it breaks your ego, your immersion. Combat is HOW character building interacts with a world of the game. It's why it's really hard to sell mainstream people on games that don't focus on it. Skyrim combat is terrible, I spend like 30 hours modding it out to make it decent, but I still enjoyed the game.