Well, as avid player of CoC, TiTs and being probably one of the people who are in it for the plot more than the "shot" (don't get me wrong, I do my fair share of bedroom pvp in the games), here is my current opinion on the origin:
Thank god for part 2!
The premise seems promising, characters are actually written well and there is plenty to explore.
>On maps, introducing the TiTs moving system ir both boon and bane. It kind of removes the feel of randomness of trying to hit tha one specific event (for example, raiding desert in original CoC to unlock the ant princess questline) and instead you just have to walk there (for example, kitsune shrine is always in same place.) On other hand, this does cause some trouble with wanting to be prepped for serious fights. If I wanted to, I could always hit the boss dungeon immeadly with good health. Here, depending on rng, getting from city to boss fight can tax you quite a bit. Luckily this isn't just a big issue since there is camps you can set up for on map sleeping and healing.
>Dialogue options have clear warning more often than not now! I kinda disliked picking options just to be nice/out of curiosity and then ending up with "whoops, gotta get laid now" or "here comes mod for you." (again, I don't mind always but I have had few reloads because looking at machine caused me to take something up my ass. Not fan of that tbh)
Good example of this is Sugo's last option, where it literally states "this will most probably end up with one of you fucked."
>COMPANIONS! I feel like hero leading party now, not just adventuring father when my lovers stay back at base. I also appreciate we aren't stuck to keeping companions if we do not want to. Like, no one is forcing you to take Cait or Brint even to begin with! You can just go be lone hero if you want challenge or something.
>For now, characters seem to have variety. I do agree with lot of people on the dickgirl invasion on Tits. There is... A lot of that option. I like how characters are fleshed out to have personalities so far. Reminds me of Good ol' CoC and also helped me figure why I actually preferred CoC more than TiTs most of time...
>Can I just say that I love the new inventory screen? You see everything easily there, stuff is easy to manage (though I am still not sure how I should gear myself but that is just my problem) and the descriptions are easy to access. And not to mention we start with plenty of space. Hooray!
Overall, I will be watching over this with quite an interest. There isn't much to do yet but enough to spend few hours exploring and experimenting.