I don't get it. If they have so much contempt for people corrupting their characters and they aren't gonna properly support it anyways, why even write it? It's like these corruption paths are written purely out of spite for the people paying for their damn salary.
I'm pretty sure they only decided to call it CoC2 to piggyback off the success of the first game and secure some early patrons who enjoyed CoC1.
They even switched planets entirely, so they didn't need to account for preexisting regions, cultures, and races.
The only real carryover is the demons that got portalled over from the CoC1 world.
Now they're regretting that inheriting the CoC name carried over expectations of being able to
corrupt your champion, and by extension, corrupt the people and places your corrupted champion interacted with too.
It's quite clear that they want CoC2 to be more of a "hero fantasy" (even if they hate
power fantasies specifically).
They want you to be the "good guy" who saves the world from the corrupting influence of the CoC1 demons, to the extent that they shoehorn you into being a grudging edgelord hero whenever you
try to be corrupt.
You don't get a choice but to stay firmly on the rails of your grand world-saving main quest.
Most of the options requiring corruption in CoC2 are minor dialogue tweaks.
Even being Kas's willing fuckslut at every opportunity just gives you some corruption points that you can sleep off.
You'd think that keeping the alraune alive would make a difference in the wayfort, but she's just a fuckpuppet for tentacle fetishists and her influence doesn't spill out into the world at large.
The best thing that high corruption unlocks is... a bad end scene (75 corruption with Kas after you beat the alraune and exit the wayfort). An admittedly fairly hot bad end, but still a bad end that won't be considered part of the complete game's true plot.
To be fair, corruption in CoC1 was not
perfect, but you could corrupt quite a few NPCs and followers. You could feel the reduced sense of morality and lack of inhibitions when playing a high corruption character and picking the corrupt choices. And they didn't get too hung up on the corruption score; plenty of corrupt outcomes were just based on your
actions instead of an arbitrary number check.
While there were still a lot of areas that you couldn't corrupt, there was enough content available to support a "corrupt playthrough" (the UEE mod definitely made it feel more complete, though). Even though the ending was rushed, you could also achieve a corrupt ending, for a complete experience.
Overall, corruption didn't feel like a tacked-on afterthought or punishment route for "playing the game wrong" like it does in CoC2. You can tell at some point they began hating some core concepts of CoC and tried to excise them from CoC2.