- Jul 10, 2021
- 200
- 1,074
I wish you the best. Hopefully it'll attract other persons working on modding the game.It's slow going, but I'm trying to fix that.
This summer, a 4chan anon explained in detail the technical aspects of why adding mod content was hard to implement. It's a shame I didn't archive the thread, the lad disappeared in the wild.
Many thanks for the great advice, much appreciated.Consider how modular you want what you are making to be. There is a trade off. The more modular, the more abstract and difficult the design becomes, but the easier it is for you to implement content. Alternatively, if you are extremely specific, spaghetti code will make your project fall under its own weight.
You could also consider making a mod system. Generally, if you make something easier to anyone to add to, you make it easier for your self.
Also, feel free to ask me more specific coding questions.
Bethesda games made me realize how much mods can improve the experience a game can offer to the playerbase.
I strived to achieve similar with my unofficial CoC2 port: I wanted a engine that removed the barrier preventing the players implementing additional content.