You can also open the saves with N++, though the one issue is information doesn't get populated on save creation, it's generated when that particular stat becomes relevant or alters from its default value (so, for instance, max hp limit isn't shown in the file at first and you have to add in the variable manually). Here's some of the main ones in case you prefer that method...
"hitPoints":500,
"hitPointsMaxMod":400,
"resolvePoints":500,
"resolveMaxMod":400,
"credits":100000,
That will give you 500 hp and resolve and a bunch of money. If you look near the bottom, you can also add these variables to other characters to buff companions too. Make sure to back up your save before modding the file, though, just in case. The file structure is a bit messy, but you can find some things with CTRL+F. The editor would be easier and cleaner, admittedly, but this works too.
"hitPoints":500,
"hitPointsMaxMod":400,
"resolvePoints":500,
"resolveMaxMod":400,
"credits":100000,
That will give you 500 hp and resolve and a bunch of money. If you look near the bottom, you can also add these variables to other characters to buff companions too. Make sure to back up your save before modding the file, though, just in case. The file structure is a bit messy, but you can find some things with CTRL+F. The editor would be easier and cleaner, admittedly, but this works too.