But isn't that the best way to make games? You should create what you want to see and hopefully you'll find an audience who share your interests. Otherwise you get games that try to appeal to everyone and does nothing well. That's why AAA games are in the state they are in now. I'll agree that the mc should have more agency.
I mean that's the best way to hope a game gets made. Unless you're funding it yourself. But you don't need to appeal to everyone, to give leeway to other ideas beside your own. But whatever works for whoever it works for. I'm not speaking to how games should be made. I spoke to player agency and my comment was entirely meant for that.
As to why AAA are in the state they're in. I mean yea, trying for mass appeal all the time is part of the issue. But I would say it's a bit more then that. We got remakes, remasters, and sequels. Lotta games play it safe not wanting to experiment. Have long been dealing with a break it now, fix it later mentality. A whole lot of relying on
oooo shiny! graphics over everything else. Plus the one thing that has been tanking games, movies, shows, comics, etc. Politics. The autofellatio and preachy left wing variety more specifically.
This specifically, is exactly how porn games should be made, in regards to content. That's how you produce the good stuff.
I would go so far to say this is how ALL media should be made but that's a different conversation.
Yea when well done and consistent. Like if a game called Titty Fucker 3000. Was all about you fucking tits. Corruption of Champions 2 is a hodgepodge of content. Where corruption is half-assed, how much you feel like a champion is up in the air. It feels less like your adventure and more theirs with you riding shotgun. With a bunch of random content that varies, because they got many chefs in the kitchen. I'll take well done over just because we wanted to. But again, I'm not speaking on how something should or shouldn't be made. Player agency was the topic.