My dude it's literally just opening the js. files in notepad++
The only extra step you need to take to make it "readable" is slotting it into a site to break it up into lines instead of one big block of text.
Granted an update means having to re-edit the individual files but the way the script is written you just slot in the parts you want, which sure, isn't exactly efficient but it beats just sitting on your ass whinging about things that will probably never be changed. Plus I'm used to only updating with the steam cycles of around every 3 updates, usually for even longer if there's nothing interesting added in these updates (The usual new character with only 3 scenes that will end up being forgotten anyway, for example)
My dude you literally quoted me explaining why this isn't gonna work.
Even if you took the time and effort to deminify it, it would result in a hard fork because the next update of the main game will require a seperate deminification and it isn't something you are just going to be able to use git to resolve.
It isn't "just stick it into a site" to unminify.
The sites run it through some AI to convert the minified code into a human readable code.
That conversion will still require some extra manual cleanup.
Even if you don't bother doing the extra cleanup, and far more importantly, is that the result of it would be a hard fork from the code.
Because it is not going to be perfectly identical to minify and unminify the code back and forth using different versions.
1. whatever AI those sites use to translate to the minified code into human readable code is going to change over time.
2. Even if the algorithm remains fixed, the minified code will look different as the base game is updated. which will produce slightly different results for the purpose of versioning software.
Either way, it will block the effective use of versioning software to migrate your changes between different versions of the game.
So what works right now, won't work right with future versions.
It isn't impossible, but it is certainty non trivial.