TBH, as much as I hate the gameplay systems like the leveling/class system and combat being utter dogshit, one thing I don't understand is people talking how the game is hard.
It's simple really: don't think. Just take what deals most damage.
Either play Warrior with assasinate as your ultimate and cleave to walk over multi-foe encounters, also 1 or 2 ST attacks, and then pray for cait to heal you...
...or play a black mage with bolstering dance, fire wand to deal elemental damage, then the thingie that puts fire DoT on you and doubles fire damage so you can cast your aoe/st target and yeet the enemy, with Dracia being the only place so far resistant to being 1-2 shotted.
If you want to play anything else, forget it. In wanting to balance everything and make a good roster of moves, they fucked up and made a lot of useless abilities of varying types of damage, where it barely ever matters (using grease + fire or applying weaknesses maybe, where most weaknesses other than grease are ST) - in addition to UI being fucking horrific and swapping them out takes a year or two, and gods forbid if you ever used a mirror stance. Like, are we going to talk about how bad equipping moves is?
In wanting to make a character of every flavour playable, they not only made the races bland by not having advantages/disadvantages in combat (or outside) over others, but also castrated the combat by making it bloated, with very few options that don't get you raped because you got yeeted. The "retry form checkpoint" button in dungeons isn't a solution, the solution is making a combat system that doesn't fuck you over and you have more than two classes being able of hitting the enemy, surviving the enemy, killing the enemy; AND companions that use their skills well, because these fucking don't. You have a manual mode and by the gods, it seems that your companions always opt to use the worst skills available, as to what they could be using if you did it manually, but it just bloats the combat even more because instead of equipping them skills, they have costumes you need to swap.
It's simple really: don't think. Just take what deals most damage.
Either play Warrior with assasinate as your ultimate and cleave to walk over multi-foe encounters, also 1 or 2 ST attacks, and then pray for cait to heal you...
...or play a black mage with bolstering dance, fire wand to deal elemental damage, then the thingie that puts fire DoT on you and doubles fire damage so you can cast your aoe/st target and yeet the enemy, with Dracia being the only place so far resistant to being 1-2 shotted.
If you want to play anything else, forget it. In wanting to balance everything and make a good roster of moves, they fucked up and made a lot of useless abilities of varying types of damage, where it barely ever matters (using grease + fire or applying weaknesses maybe, where most weaknesses other than grease are ST) - in addition to UI being fucking horrific and swapping them out takes a year or two, and gods forbid if you ever used a mirror stance. Like, are we going to talk about how bad equipping moves is?
In wanting to make a character of every flavour playable, they not only made the races bland by not having advantages/disadvantages in combat (or outside) over others, but also castrated the combat by making it bloated, with very few options that don't get you raped because you got yeeted. The "retry form checkpoint" button in dungeons isn't a solution, the solution is making a combat system that doesn't fuck you over and you have more than two classes being able of hitting the enemy, surviving the enemy, killing the enemy; AND companions that use their skills well, because these fucking don't. You have a manual mode and by the gods, it seems that your companions always opt to use the worst skills available, as to what they could be using if you did it manually, but it just bloats the combat even more because instead of equipping them skills, they have costumes you need to swap.