Amnelis

Newbie
Nov 24, 2020
90
367
They should have scalled down the story like TiTS. Make it so that the MC is a foreigner that goes to Savarra(?) looking for adventure and joins some sort of guild under Garth & Brother Sanders. Through your quests, involving issues more mundane rather than saving the world, you would run into Kas every now and again. Initially she'd be a low tier villain just fucking shit up by getting some people corrupted. Her trying to take over Winter City would be the most OP part of her plan & would happen way latter in the storyline.
 

thecatcameback

Active Member
Oct 10, 2021
529
1,880
Do you get a bad end if you side with the wraith wyld tree in the druid temple? I killed her, but I got curious. I'm also curious about what everyone thinks the best action was towards the fungal dryad.
 

Kodek

Active Member
Jun 26, 2017
779
943
Incredibly so, they can easily fix the problem about CoC2 feeling like a visual novel and not an rpg, where you have control of who you can become and your choices can heavily influence what happens. It's a very maleable game. They can choose to give a big arc about MC's past and intentions: Why they hade arrived in Hawktorne? Where did they came from? Why are they who they are and what choices led them to be who they are before you took control of them? Do they have family? Did they die or the MC simple choose to leave them behind? It's not difficult to do this in CoC2 as the game is friendly to changes/add ins in it already stabilished story (see Berwyn for example).

And of course, in the future it wouldn't be problematic to literally deviate from the storyline we are following right now, instead of helping Cait in the begginning, you can choose to ally to the cultists or don't give a fuck and go somewhere else in the world. Start a whole different story line, where the current allies can be your enemies, where the Winter City fell because you were not there to save it, where a lot of friendly faces are now currupt abominations because you either currupted them yourself or wasn't there to help them.

BUT, i won't see it happening right now and neither in the next year. Maybe not even before the game is completed... simple because the devs gives 0 fucks about the game and they don't seen to love their creation and only the money it provides. It's somewhat sickening because CoC has a lot of potential.
 

fakklan

Newbie
Mar 16, 2018
70
182
And of course, in the future it wouldn't be problematic to literally deviate from the storyline we are following right now, instead of helping Cait in the begginning, you can choose to ally to the cultists or don't give a fuck and go somewhere else in the world.
See, the thing is, this game is set to be NPC, or rather, companion-centered.
Have you noticed how bad combat is, and how little content there is - per NPC - if you're not doing companions?
This game isn't, and never was, about you. It is about the people around you, and that's the worst part.
The PC is a tool to tell the story of NPC OCs of the writers. Your reasons for following the story don't matter, Cait's does. Your reason for fighting a demonised queen of boreal elves doesn't matter, Ryn's does. Orcs? They exist only for an orc futa to have a questline, and to provide some type of npc to generic forest-plains 2.0. Minotaurs? Even more that, except Brint/Brienne has more content than the whole Khor Minos, and minotaurs are even more rapey than corrupted centaurs, which are suppoesd to be the bad, demonic corrupted shit, as opposed to the bastion of rightousness under the mountain (what was the name of the mountain again?). Also, Undermountain and Minos exist only because Fenoxo is a mino simp, and they always end up rapey and cringe; supposed to be a symbol of masculinity and sexiness. Not much to expect from a guy that apparently lives in separation from his wife and kids, at least taking from his posts one has no choice but to see.

If you want a solo story of choice of heroism or villainy, corruption and salvation of the few remaining oases safe from evil, play CoC1, where you have agency over what you want to do and want to be, and play OCA if you want even more freedom and choice of who/what you want to be and do.
If you want a solo story of heroism, gender/racial morphing every day and general fuckery with different cultures and struggles in each place you visit, play TiTS.
If you want a story of forced heroism, OC masturbation and finally getting an update to main story that cut away good 3+ years ago (queen whatever-the-fuck-I-drank-again) for the sake of introducing the glorious overlord's beloved race's homeland and trying to make them cool, just to abandon making content for them, look no further than CoCII.
 
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smithsmithsmith

Active Member
Aug 16, 2018
609
1,413
Do you get a bad end if you side with the wraith wyld tree in the druid temple? I killed her, but I got curious. I'm also curious about what everyone thinks the best action was towards the fungal dryad.
Fairly sure it's a bad end if you side with her, as for choices it doesn't seem to matter. If you choose to kill her she's grateful, if you leave her it's implied the valks kill her anyway.
 

Kodek

Active Member
Jun 26, 2017
779
943
See, the thing is, this game is set to be NPC, or rather, companion-centered.
Have you noticed how bad combat is, and how little content there is - per NPC - if you're not doing companions?
This game isn't, and never was, about you. It is about the people around you, and that's the worst part.
The PC is a tool to tell the story of NPC OCs of the writers. Your reasons for following the story don't matter, Cait's does. Your reason for fighting a demonised queen of boreal elves doesn't matter, Ryn's does. Orcs? They exist only for an orc futa to have a questline, and to provide some type of npc to generic forest-plains 2.0. Minotaurs? Even more that, except Brint/Brienne has more content than the whole Khor Minos, and minotaurs are even more rapey than corrupted centaurs, which are suppoesd to be the bad, demonic corrupted shit, as opposed to the bastion of rightousness under the mountain (what was the name of the mountain again?). Also, Undermountain and Minos exist only because Fenoxo is a mino simp, and they always end up rapey and cringe; supposed to be a symbol of masculinity and sexiness. Not much to expect from a guy that apparently lives in separation from his wife and kids, at least taking from his posts one has no choice but to see.

If you want a solo story of choice of heroism or villainy, corruption and salvation of the few remaining oases safe from evil, play CoC1, where you have agency over what you want to do and want to be, and play OCA if you want even more freedom and choice of who/what you want to be and do.
If you want a solo story of heroism, gender/racial morphing every day and general fuckery with different cultures and struggles in each place you visit, play TiTS.
If you want a story of forced heroism, OC masturbation and finally getting an update to main story that cut away good 3+ years ago (queen whatever-the-fuck-I-drank-again) for the sake of introducing the glorious overlord's beloved race's homeland and trying to make them cool, just to abandon making content for them, look no further than CoCII.
It's just about the money for them. Scenes with 'cool' characters and 'sexy' characters gives stupid people reason to donate. Really trying to make the game be immersive, even with said characters, is just a chore most don't want to do.

Like really, even if the game is about the characters, their personality is already stabilished and your ''''''choices'''''' only serves to influence how they look in terms of dick, thickness, boobs or to choose between they being sub/dom/slutty/slave-y etc
You have no control of the game whatsoever it's a fucking visual novel with simpleminded combat and too much text. But it's too damn annoying to see how EASY you could make the game be about the player choices rather than a script with just some work from the gigantic team that are sucking on CoCs tits for an endless suply of money. That IF they cared.

And the few that cares are either shutted up by the rest or receive no resources. Or even worse, they are Tobs like that care just TOO much about his OCs to the point that they are boring, annoying and mostly non-intaracable other than choosing what position in the sex scene you want to, so you can read HOW much a half-burnt woman accepts herself and is happy... in every fucking scene.
 

Lucky_I

Member
May 2, 2021
225
642
Make it so that the MC is a foreigner that goes to Savarra(?) looking for adventure
Page 2, paragraph 2 after starting a new game: "Nearly a year ago, you set off on your own, leaving your former life behind to seek your fortunes on the wild frontier — a year of traveling, exploring, fighting, and surviving alone. You've earned yourself a little coin in your travels, enough to book passage to the furthest reaches of the known world: the Frost Marches."
 
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Axvz

Member
Mar 25, 2021
105
144
We then have legit CRPGs like Pathfinder or Baldur's Gate, which let you have ENOURMOUS customizability of PC and a massive array of choices that is borderline terrifying. Those games takes years to make for a reason and probably require a very specific writing style to make sure the story still flows well despite those choices possibly derailing all written content.
Yeah this writing style is called "go fuck yourself with your choices since almost none of them matter". I mean mostly pathfinder since I cant remember much shit about bg 1-2 and the third one is ea at this moment. Back to pathfinder and "meaningful" companions..
First things first, they are not. You can freely ignore their existence completely if not interested. Their personal questlines won't affect anything in any way. You will have to do all this stuff for gameplay wise reasons like not losing additional experience and firepower that's it.
But when one of them is the only way to get some plot progression game will force this shit upon you like it did with this piece of anime fanservice called arueshalae. Bitch, i tried to kill you, remember? Why would you want my damn help?
And that's only about party members. I don't want to discuss troubles with main plot and "meaningful" choices for this probably being too offtop. And because of my unskilled english as well.
Though i agree that's the way CoC2 mc and other stuff is written is.. not really perfect. But i can't see any real way to get rid of it without kicking out every other writer you personally disagree with and rewriting entire game. Or adding bunch of fallout 4 typical replies like "totally yes/ironically yes/i disagree but yes anyway".
 

Quintilus

Engaged Member
Aug 8, 2020
2,719
7,868
Wait wait wait wait wait, what does the beginning of a gaym says!?
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Cool, cool, yeee, yee... explains how and why first game was functioning, on a lore level.
And what does demonic horse dong says about it? Only the important bits here, without any character development shit
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DOES THAT MEAN ONE PART OF A GAME CONTRADICTS WITH OTHER????7777
NO WAY THATS POSSIBLE!!!!11111
SOMEBODY SHOULD FIX IT!!!!11111
CALL THE NASTY-MINDED PSYCHIC VAMPIRE
!!!!11111
 
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Alterism

Member
Feb 17, 2019
444
2,529
The nail in the coffin of writing mistake is Kasyrra being from the beginning a world ending threat in a world where gods and powerful champions exist, aware of her existence but not insta killed.
That's probably the least egregious part since it's clear that half of it is all done with assistance of Tollus apparently expansive network of cultists that have escaped notice in every region of the world with near perfect subterfuge after getting single handedly spanked by Gweyr.

Jokes aside, I don't find much wrong with the concept or even the premise. Personally, my issue is, and always has been, with the overall execution and the overarching narrative.

since almost none of them matter"
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is.. not really perfect.
Bit of an understatement.

But i can't see any real way to get rid of it without kicking out every other writer you personally disagree with and rewriting entire game. Or adding bunch of fallout 4 typical replies like "totally yes/ironically yes/i disagree but yes anyway".
I'm not going to get too "meta" here. But if people actually did any bit of planning there wouldn't be complaints here. Bubs still not getting wrangled just shows the power of friendship I guess. (On the assumption bubs is still there, at any rate).
Anyways why would it be a bunch of fallout typical replies? It's not as if there hasn't been two other text based porn games that handled player agency better without resorting to tools that rely on you being a mindless yesman.

Which is a bit of a redundant statement to begin with, given both Yes and No in the below example are meaningless and leads to the same text output.

As do most of your "choices" in this game.
 
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MoneyMan181

Active Member
Sep 6, 2019
758
6,181
Wait wait wait wait wait, what does the beginning of a gaym says!?
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Cool, cool, yeee, yee... explains how and why first game was functioning, on a lore level.
And what does demonic horse dong says about it? Only the important bits here, without any character development shit
You don't have permission to view the spoiler content. Log in or register now.

DOES THAT MEAN ONE PART OF A GAME CONTRADICTS WITH OTHER????7777
NO WAY THATS POSSIBLE!!!!11111
SOMEBODY SHOULD FIX IT!!!!11111
CALL THE NASTY-MINDED PSYCHIC VAMPIRE
!!!!11111
>Can't even make the non-existent storyline of the first game line up with your own.

Not really surprising tbh. None of the regular writers for this game know how to do anything other than write sex scenes. It's almost like Fenoxo knew people weren't here for whatever shitty story he could come up with and thus didn't really bother with one!
 
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Axvz

Member
Mar 25, 2021
105
144

Angel, Demon, and Azata all have completely different ways through chapter 4 and your actions through that chapter colors your relationship with the Hand of the Inheritor which reincorporates itself as payoff when you meet again in Chapter 5.
Well yes but actually no? You get your points with the Hand only through this oneliners when you have 4 options with different alignments. So you can actually get his approval even when being demon without troubles at all. Saving tentacle boy and three groups of slaves was more than enough for him to go his "all this valiant deeds...".



Their progressions happens from the moment you recruit them and their personal development has multiple endings all of which you help influence.
Oh, these different endings of yours.. Really? Yes there are usually two or maybe three of them since player must have some influence at least. And some of them aren't even bad, yeah. But most of them just force you to get through ONE fucking dialogue in the final quest to define how their personal development ends(yes i'm talking about about woljiff who can turn into an asshole if you tell that he can actually defend himself).

And i didn't say that every single one of them is fucked up shit. I can admire Regill even if i'm completely disagree with everything he says sometimes. And he doesn't even need to get any development. He completely knows and understands what he wants and he will do to achieve his goals. I can care for some spidercat cave girl even if she is freaking psycho at the beginning.
I don't give a fuck about Daeran because dude has two quests unless you want to fuck him and none of them is actually about him or his "development". I will never care about arueshalae since she has no redemption arc at all. And so on.

Their presence colors the adventure without overshadowing it
yeah the only reason to not make your party gameplay wise mercs only.
 

Warphorror

Active Member
Jan 2, 2018
740
956
Jokes aside, I don't find much wrong with the concept or even the premise. Personally, my issue is, and always has been, with the overall execution and the overarching narrative.
My point isn't that there isn't good content or compelling elements but that I can't answer the question "Why me?" when it comes to (parts of) the main story line and that creates for me a disconnect and loss of interest in the main story line.
 

Alterism

Member
Feb 17, 2019
444
2,529
"Why me?"
Because your souls special. I do get what you mean but that's mostly a result of the power levels being so whacky in this game. The game beats it into you that you're not even remotely the strongest being around and many of these entities could, with sufficient motivation, stomp out this worldwide nuisance in a second. But... Don't.
Tollus has in his employ assassins that could nip Kass right in the bud if he so chose as well as a mirror she can't escape from. But whatever I guess he's got a significantly better grand plan (which the game not so subtly forshadows) so I guess we'll see how that shakes out in up to a year when the next part of the main quest finally releases.

Narratively I understand as well. Given that post WC (and who am I kidding, this includes winter city as well) has you acting in the capacity of a sidekick who exists for hired muscle on the back of your martial prowess rather than their morale compass (or lack thereof) and the subject of your character (which is irrelevant).


Well yes but actually no? You get your points with the Hand only through this oneliners when you have 4 options with different alignments. So you can actually get his approval even when being demon without troubles at all. Saving tentacle boy and three groups of slaves was more than enough for him to go his "all this valiant deeds...".
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Deviton123

Well-Known Member
Dec 9, 2021
1,020
2,711
My problem with the game is this: it's an rpg but it feels more and more like an "author OC watching simulator". They hate giving us the players power but their OCs can be cool and OP as fuck. Our soul is supposedly special but we are fodder compared to a number of people. There's enough people who can individually take out Kasyrra, but nope can't be bothered. Aparrently if we go fuck off somewhere and get turned into a kitsune breeding bitch/mushroom, Kasyrra is dealt with pretty easily. Also what does Kasyrra taking over change anyway? 80% of the characters in the game are pretty much sluts/fuckboys already. The sad part is that they are getting paid well enough to continue with this bullshit.
 
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Nov 24, 2020
111
353
This game isn't, and never was, about you. It is about the people around you, and that's the worst part.
The PC is a tool to tell the story of NPC OCs of the writers. Your reasons for following the story don't matter, Cait's does. Your reason for fighting a demonised queen of boreal elves doesn't matter, Ryn's does.
This might be a hot take, but I don't actually think it's as terrible as people often think it is. This is not me defending CoC2 specifically, they do butcher a lot of things, but saying that the game is bad because it focuses on the characters who are not the player to me sounds rather petty. I mean, you obviously want to have a nice character focus, right? Nobody would complain about CoC2 being an OC fest if the writing and those characters were more enjoyable. This is not the problem. The problem is the distribution of content and an assumption that the player will automatically love a character that drives the plot and will follow along with whatever the writers want.

The concept of character arcs is normal in any media, including videogames. Having content dedicated to a specific character and their journey is something almost any story does. However, if the player is not really into the character that much and the game doesn't present the player agency for their own choices - it becomes MUCH more difficult to justify this approach.

The root of the issue is the confused identity of CoC2. It wants to be a story much more focused on characters and developed companions, yet half of them are hidden and other half is mandatory for the main story. Even Fallout 4, who has companions you met as you do the main quest, yet it never forces you to interact with them after their part in the quest is over. It wants to keep the MC as open as possible to make him work as a self-insert/your own character, yet the writing style and the story they want to tell often prevents agency and choices people want to make.

There are games with amazing storylines that focus on the characters and don't provide you with agency. There are even RPGs that do this pretty well, because they tighter focus and identity. CoC2 is much more enjoyable for those who aren't really into challenging the game - people who will go along with whatever the game says because the content might be good. Those who will not care about some massive issues with the story because... I mean, why would they? This CoC2 thread judges the game harsher than actual game critics or 3-hour long essay-making youtubers judge actual AAA RPGs. While a lot of those judgements are pretty fair, it's also a bit foolish to expect it from every player.
 
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Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,544
8,593
This might be a hot take, but I don't actually think it's as terrible as people often think it is. This is not me defending CoC2 specifically, they do butcher a lot of things, but saying that the game is bad because it focuses on the characters who are not the player to me sounds rather petty. I mean, you obviously want to have a nice character focus, right? Nobody would complain about CoC2 being an OC fest if the writing and those characters were more enjoyable. This is not the problem. The problem is the distribution of content and an assumption that the player will automatically love a character that drives the plot and will follow along with whatever the writers want.

The concept of character arcs is normal in any media, including videogames. Having content dedicated to a specific character and their journey is something almost any story does. However, if the player is not really into the character that much and the game doesn't present the player agency for their own choices - it becomes MUCH more difficult to justify this approach.

The root of the issue is the confused identity of CoC2. It wants to be a story much more focused on characters and developed companions, yet half of them are hidden and other half is mandatory for the main story. Even Fallout 4, who has companions you met as you do the main quest, yet it never forces you to interact with them after their part in the quest is over. It wants to keep the MC as open as possible to make him work as a self-insert/your own character, yet the writing style and the story they want to tell often prevents agency and choices people want to make.

There are games with amazing storylines that focus on the characters and don't provide you with agency. There are even RPGs that do this pretty well, because they tighter focus and identity. CoC2 is much more enjoyable for those who aren't really into challenging the game - people who will go along with whatever the game says because the content might be good. Those who will not care about some massive issues with the story because... I mean, why would they? This CoC2 thread judges the game harsher than actual game critics or 3-hour long essay-making youtubers judge actual AAA RPGs. While a lot of those judgements are pretty fair, it's also a bit foolish to expect it from every player.
You're beyond stupidly blind if you think the only cause of how shit the game is right now is because of focus on other characters throwing MC to extra characters territory.

Let's start with their shit COMBAT, I can always put stats on agility and equip as many accuracy items I can, use high accuracy skills and chug a lot of accuracy boosts and I will still miss 9 / 10 hits, Enemies hit me and it's mostly a damn crit. NORMAL DIFFICULTY btw.

There are so many broken builds here, most of them laughably cheese-able and laughably bad.


CHARACTERS, It's an OC-fest, the deviantart bad kind.
The kind where they're so perfect it's THIS CLOSE to being Mary Sue it's disgusting.
If we take a shot for every herm we see here, we'll die of alcohol poisoning before we leave the fort.
Not even a diversity on dicks, every single fucking one has a horse dick and yes, they can knot too.

PLAYER, We play the video game, no no like as a character but as a viewer like watching a movie, we don't do shit, it's an illusion.
WE start routes, we don't explore them. We have the "choice" of either ignore it for now or start it, pretty much Microsoft WIndows Updates.

Our actions are instead predetermined with CHOICES that western games love aka fake ones that still lead to the same conclusion, nice variety right there.
Lots of pump and dump characters that has depth as deep* as a puddle, there are exceptions but it shouldn't be that way, it should be the reversed.

STORY, You da champ, no demmet we told you to SLAY, NOT LAY!!!
CoC 1 ain't real (intro disclaimer) then does a whole 180 where the main "villain" is from CoC 1 world.

WRITING, Scroll, scroll, scroll, scroll, zzzzz.
If they can just keep it simple with putting the important info instead of filling it with text that no one gives a shit about, I'll actually enjoy this, There's so many fillers in every scene that doesn't have any importance.

Do I have to mention that some authors literally wrote content to spite the players specifically?
Do I sound biased? Fuck yeah I am, I've never been so disappointed for a sequel even WISH can do better if they made it.
This is one of those examples like movies labeled as a sequel but then they just spit to the audience while they destroy everything that made it good from its predecessor.


"Consistency -100, Immersion beyond saving, Word walls = Empire State Levels with only a few words of important info."

10/10 game
-IGN
 
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Deviton123

Well-Known Member
Dec 9, 2021
1,020
2,711
Do I have to mention that some authors literally wrote content to spite the players specifically?
Which writing are you talking about specifically? I didn't find any overt "fuck you" writing as opposed to the rest of pretentious the "high art" the writers think they're creating along with the sluttiness=romance shit.
 
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