No.Is there a way to turn off the auto procs for the maids in the Wayfort? It's weird to see it all the time. Also, the tiles already have a button to access the maids anyway.
No.Is there a way to turn off the auto procs for the maids in the Wayfort? It's weird to see it all the time. Also, the tiles already have a button to access the maids anyway.
See, the thing is, this game is set to be NPC, or rather, companion-centered.And of course, in the future it wouldn't be problematic to literally deviate from the storyline we are following right now, instead of helping Cait in the begginning, you can choose to ally to the cultists or don't give a fuck and go somewhere else in the world.
Fairly sure it's a bad end if you side with her, as for choices it doesn't seem to matter. If you choose to kill her she's grateful, if you leave her it's implied the valks kill her anyway.Do you get a bad end if you side with the wraith wyld tree in the druid temple? I killed her, but I got curious. I'm also curious about what everyone thinks the best action was towards the fungal dryad.
It's just about the money for them. Scenes with 'cool' characters and 'sexy' characters gives stupid people reason to donate. Really trying to make the game be immersive, even with said characters, is just a chore most don't want to do.See, the thing is, this game is set to be NPC, or rather, companion-centered.
Have you noticed how bad combat is, and how little content there is - per NPC - if you're not doing companions?
This game isn't, and never was, about you. It is about the people around you, and that's the worst part.
The PC is a tool to tell the story of NPC OCs of the writers. Your reasons for following the story don't matter, Cait's does. Your reason for fighting a demonised queen of boreal elves doesn't matter, Ryn's does. Orcs? They exist only for an orc futa to have a questline, and to provide some type of npc to generic forest-plains 2.0. Minotaurs? Even more that, except Brint/Brienne has more content than the whole Khor Minos, and minotaurs are even more rapey than corrupted centaurs, which are suppoesd to be the bad, demonic corrupted shit, as opposed to the bastion of rightousness under the mountain (what was the name of the mountain again?). Also, Undermountain and Minos exist only because Fenoxo is a mino simp, and they always end up rapey and cringe; supposed to be a symbol of masculinity and sexiness. Not much to expect from a guy that apparently lives in separation from his wife and kids, at least taking from his posts one has no choice but to see.
If you want a solo story of choice of heroism or villainy, corruption and salvation of the few remaining oases safe from evil, play CoC1, where you have agency over what you want to do and want to be, and play OCA if you want even more freedom and choice of who/what you want to be and do.
If you want a solo story of heroism, gender/racial morphing every day and general fuckery with different cultures and struggles in each place you visit, play TiTS.
If you want a story of forced heroism, OC masturbation and finally getting an update to main story that cut away good 3+ years ago (queen whatever-the-fuck-I-drank-again) for the sake of introducing the glorious overlord's beloved race's homeland and trying to make them cool, just to abandon making content for them, look no further than CoCII.
Page 2, paragraph 2 after starting a new game: "Nearly a year ago, you set off on your own, leaving your former life behind to seek your fortunes on the wild frontier — a year of traveling, exploring, fighting, and surviving alone. You've earned yourself a little coin in your travels, enough to book passage to the furthest reaches of the known world: the Frost Marches."Make it so that the MC is a foreigner that goes to Savarra(?) looking for adventure
Yeah this writing style is called "go fuck yourself with your choices since almost none of them matter". I mean mostly pathfinder since I cant remember much shit about bg 1-2 and the third one is ea at this moment. Back to pathfinder and "meaningful" companions..We then have legit CRPGs like Pathfinder or Baldur's Gate, which let you have ENOURMOUS customizability of PC and a massive array of choices that is borderline terrifying. Those games takes years to make for a reason and probably require a very specific writing style to make sure the story still flows well despite those choices possibly derailing all written content.
That's probably the least egregious part since it's clear that half of it is all done with assistance of Tollus apparently expansive network of cultists that have escaped notice in every region of the world with near perfect subterfuge after getting single handedly spanked by Gweyr.The nail in the coffin of writing mistake is Kasyrra being from the beginning a world ending threat in a world where gods and powerful champions exist, aware of her existence but not insta killed.
since almost none of them matter"
Bit of an understatement.is.. not really perfect.
I'm not going to get too "meta" here. But if people actually did any bit of planning there wouldn't be complaints here. Bubs still not getting wrangled just shows the power of friendship I guess. (On the assumption bubs is still there, at any rate).But i can't see any real way to get rid of it without kicking out every other writer you personally disagree with and rewriting entire game. Or adding bunch of fallout 4 typical replies like "totally yes/ironically yes/i disagree but yes anyway".
>Can't even make the non-existent storyline of the first game line up with your own.Wait wait wait wait wait, what does the beginning of a gaym says!?
Cool, cool, yeee, yee... explains how and why first game was functioning, on a lore level.You don't have permission to view the spoiler content. Log in or register now.
And what does demonic horse dong says about it? Only the important bits here, without any character development shit
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DOES THAT MEAN ONE PART OF A GAME CONTRADICTS WITH OTHER????7777
NO WAY THATS POSSIBLE!!!!11111
SOMEBODY SHOULD FIX IT!!!!11111
CALL THE NASTY-MINDED PSYCHIC VAMPIRE!!!!11111
Well yes but actually no? You get your points with the Hand only through this oneliners when you have 4 options with different alignments. So you can actually get his approval even when being demon without troubles at all. Saving tentacle boy and three groups of slaves was more than enough for him to go his "all this valiant deeds...".Angel, Demon, and Azata all have completely different ways through chapter 4 and your actions through that chapter colors your relationship with the Hand of the Inheritor which reincorporates itself as payoff when you meet again in Chapter 5.
Oh, these different endings of yours.. Really? Yes there are usually two or maybe three of them since player must have some influence at least. And some of them aren't even bad, yeah. But most of them just force you to get through ONE fucking dialogue in the final quest to define how their personal development ends(yes i'm talking about about woljiff who can turn into an asshole if you tell that he can actually defend himself).Their progressions happens from the moment you recruit them and their personal development has multiple endings all of which you help influence.
yeah the only reason to not make your party gameplay wise mercs only.Their presence colors the adventure without overshadowing it
My point isn't that there isn't good content or compelling elements but that I can't answer the question "Why me?" when it comes to (parts of) the main story line and that creates for me a disconnect and loss of interest in the main story line.Jokes aside, I don't find much wrong with the concept or even the premise. Personally, my issue is, and always has been, with the overall execution and the overarching narrative.
They kept implying she wasn't that far gone and healing her tree would potentially help her so I just hit and ran because you can never have enough centaur bitches.I'm also curious about what everyone thinks the best action was towards the fungal dryad.
Because your souls special. I do get what you mean but that's mostly a result of the power levels being so whacky in this game. The game beats it into you that you're not even remotely the strongest being around and many of these entities could, with sufficient motivation, stomp out this worldwide nuisance in a second. But... Don't."Why me?"
Well yes but actually no? You get your points with the Hand only through this oneliners when you have 4 options with different alignments. So you can actually get his approval even when being demon without troubles at all. Saving tentacle boy and three groups of slaves was more than enough for him to go his "all this valiant deeds...".
This might be a hot take, but I don't actually think it's as terrible as people often think it is. This is not me defending CoC2 specifically, they do butcher a lot of things, but saying that the game is bad because it focuses on the characters who are not the player to me sounds rather petty. I mean, you obviously want to have a nice character focus, right? Nobody would complain about CoC2 being an OC fest if the writing and those characters were more enjoyable. This is not the problem. The problem is the distribution of content and an assumption that the player will automatically love a character that drives the plot and will follow along with whatever the writers want.This game isn't, and never was, about you. It is about the people around you, and that's the worst part.
The PC is a tool to tell the story of NPC OCs of the writers. Your reasons for following the story don't matter, Cait's does. Your reason for fighting a demonised queen of boreal elves doesn't matter, Ryn's does.
You're beyond stupidly blind if you think the only cause of how shit the game is right now is because of focus on other characters throwing MC to extra characters territory.This might be a hot take, but I don't actually think it's as terrible as people often think it is. This is not me defending CoC2 specifically, they do butcher a lot of things, but saying that the game is bad because it focuses on the characters who are not the player to me sounds rather petty. I mean, you obviously want to have a nice character focus, right? Nobody would complain about CoC2 being an OC fest if the writing and those characters were more enjoyable. This is not the problem. The problem is the distribution of content and an assumption that the player will automatically love a character that drives the plot and will follow along with whatever the writers want.
The concept of character arcs is normal in any media, including videogames. Having content dedicated to a specific character and their journey is something almost any story does. However, if the player is not really into the character that much and the game doesn't present the player agency for their own choices - it becomes MUCH more difficult to justify this approach.
The root of the issue is the confused identity of CoC2. It wants to be a story much more focused on characters and developed companions, yet half of them are hidden and other half is mandatory for the main story. Even Fallout 4, who has companions you met as you do the main quest, yet it never forces you to interact with them after their part in the quest is over. It wants to keep the MC as open as possible to make him work as a self-insert/your own character, yet the writing style and the story they want to tell often prevents agency and choices people want to make.
There are games with amazing storylines that focus on the characters and don't provide you with agency. There are even RPGs that do this pretty well, because they tighter focus and identity. CoC2 is much more enjoyable for those who aren't really into challenging the game - people who will go along with whatever the game says because the content might be good. Those who will not care about some massive issues with the story because... I mean, why would they? This CoC2 thread judges the game harsher than actual game critics or 3-hour long essay-making youtubers judge actual AAA RPGs. While a lot of those judgements are pretty fair, it's also a bit foolish to expect it from every player.
Which writing are you talking about specifically? I didn't find any overt "fuck you" writing as opposed to the rest of pretentious the "high art" the writers think they're creating along with the sluttiness=romance shit.Do I have to mention that some authors literally wrote content to spite the players specifically?