I wish you the best. Hopefully it'll attract other persons working on modding the game.
This summer, a 4chan anon explained in detail the technical aspects of why adding mod content was hard to implement. It's a shame I didn't archive the thread, the lad disappeared in the wild.
Many thanks for the great advice, much appreciated.
Bethesda games made me realize how much mods can improve the experience a game can offer to the playerbase.
I strived to achieve similar with my unofficial CoC2 port: I wanted a engine that removed the barrier preventing the players implementing additional content.