Think they mean the one you can only get with Brint. So if you get him to become Brienne your shit out of luck.
Ah, that's why I've never met them. I'll just chalk it up to the "luck, shit out of" column then.Think they mean the one you can only get with Brint. So if you get him to become Brienne your shit out of luck.
Who the heck is the specter of the wyld?
That's the Winter City dungeon quest, unless I'm mistaken. On which I don't believe you can bring Arona anyway, so no idea how that would work.Who the heck is the specter of the wyld?
What the heck? You have a set party for that one its like its defining feature. Literally how could they forget this?That's the Winter City dungeon quest, unless I'm mistaken. On which I don't believe you can bring Arona anyway, so no idea how that would work.
That's the Winter City dungeon quest, unless I'm mistaken. On which I don't believe you can bring Arona anyway, so no idea how that would work.
They answered about it here so just have her in your party when going inside the palace I guessWhat the heck? You have a set party for that one its like its defining feature. Literally how could they forget this?
Thanks. I still don't have a save from that far back and not going to start a new game just for the sake of picking up that extra bit of kit. It'll just have to wait I guess.They answered about it here so just have her in your party when going inside the palace I guess
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Band-aid explanation lol.They answered about it here so just have her in your party when going inside the palace I guess
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They really should've added a persistent ghost enemy encounter alongside her new set, I doubt anyone cares enough to dig up an old save or start a new game for a set of companion armor.Band-aid explanation lol.
They really did not think this through.
Only way it really makes sense is if they know they've got a new ghost encounter coming down the pipe very soon and wanted to get this in place before then. Otherwise it's just plain weird.They really should've added a persistent ghost enemy encounter alongside her new set, I doubt anyone cares enough to dig up an old save or start a new game for a set of companion armor.
They could've easily copy pasted the move set/battle text from one of the generic ghost encounters from either the Fort or the Crypt, added it to a generic encounter in a more general area (like a patrol of the ghostly lupines from Fort Marrok that could be found in the foothills), then just add a flag for Arona to be able to get the new set after said encounter. This way people don't have to go back to a previous save or start over just for a different companion set.Only way it really makes sense is if they know they've got a new ghost encounter coming down the pipe very soon and wanted to get this in place before then. Otherwise it's just plain weird.
ice shardanyone know what items that needed for the sacrificial things on the fire temple?
I don't know what 'limit'ing means in this context. Do you mean something along the lines of 'is there a setting in a menu that disables futa?' because if so then no and almost certainly there won't be. I don't think there'll be much if anything in the way of dedicking either, certainly Arona and Etheryn have been confirmed to be undedickable.Anyway to limit the vast amount of futa in this game? Seems like every girl has a little "something extra"
Yes it certainly seems like yet another trademarked Savinco oversight.They really should've added a persistent ghost enemy encounter alongside her new set, I doubt anyone cares enough to dig up an old save or start a new game for a set of companion armor.
Did that one last time, somehow she found her way into the bar in Hawkethorne, i'm guessing if you get her exiled from Kervus by jumping Argoth earlier than planned then you can trick her into fucking off but that still leaves the Kervus Tribe there, seems to me either you get rid of the Kervus and are saddled with Arona, or get rid of Arona but end saddled with the Kervus, there ain't a way to get rid of both apparently.Like SaulmanGoodman during her quest when she's dueling the chief sit back and watch then just ditch the place once the troll shows up and the troll will destroy the orc camp + Arona
Sounds like that might be or has been a bug.Did that one last time, somehow she found her way into the bar in Hawkethorne, i'm guessing if you get her exiled from Kervus by jumping Argoth earlier than planned then you can trick her into fucking off but that still leaves the Kervus Tribe there, seems to me either you get rid of the Kervus and are saddled with Arona, or get rid of Arona but end saddled with the Kervus, there ain't a way to get rid of both apparently.