gregers

Forum Fanatic
Dec 9, 2018
4,870
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You're forced to take just the elves, so not likely to count. Does the cow smith count? That's the only 1 besides the Lupine fort I can think of that you can take the companions in.
I don't remember a cow smith?


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VeryMeta

Newbie
Dec 21, 2017
22
97
That's the Winter City dungeon quest, unless I'm mistaken. On which I don't believe you can bring Arona anyway, so no idea how that would work.
What the heck? You have a set party for that one its like its defining feature. Literally how could they forget this?
 

Archaon11111

Engaged Member
Aug 14, 2020
2,071
3,363
That's the Winter City dungeon quest, unless I'm mistaken. On which I don't believe you can bring Arona anyway, so no idea how that would work.
What the heck? You have a set party for that one its like its defining feature. Literally how could they forget this?
They answered about it here so just have her in your party when going inside the palace I guess

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gregers

Forum Fanatic
Dec 9, 2018
4,870
6,264
They answered about it here so just have her in your party when going inside the palace I guess

View attachment 1137128
Thanks. I still don't have a save from that far back and not going to start a new game just for the sake of picking up that extra bit of kit. It'll just have to wait I guess.

Anyone who got the gear want to share how it works?
 

gregers

Forum Fanatic
Dec 9, 2018
4,870
6,264
They really should've added a persistent ghost enemy encounter alongside her new set, I doubt anyone cares enough to dig up an old save or start a new game for a set of companion armor.
Only way it really makes sense is if they know they've got a new ghost encounter coming down the pipe very soon and wanted to get this in place before then. Otherwise it's just plain weird.
 

Mandoto

Member
Mar 23, 2021
259
1,140
Only way it really makes sense is if they know they've got a new ghost encounter coming down the pipe very soon and wanted to get this in place before then. Otherwise it's just plain weird.
They could've easily copy pasted the move set/battle text from one of the generic ghost encounters from either the Fort or the Crypt, added it to a generic encounter in a more general area (like a patrol of the ghostly lupines from Fort Marrok that could be found in the foothills), then just add a flag for Arona to be able to get the new set after said encounter. This way people don't have to go back to a previous save or start over just for a different companion set.

It really wouldn't be that hard, just borrow from the previous content, write a paragraph introducing the new battle and another at the end of the battle, then code it in. This was clearly a huge oversight by the staff, but I'm not really surprised by that anymore.
 

sinfool

Member
Dec 21, 2018
101
48
anyone know what items that needed for the sacrificial things on the fire temple? and also how do you finish the arona quest " I ain't afraid no ghost " ?
 

VeryMeta

Newbie
Dec 21, 2017
22
97
Anyway to limit the vast amount of futa in this game? Seems like every girl has a little "something extra"
I don't know what 'limit'ing means in this context. Do you mean something along the lines of 'is there a setting in a menu that disables futa?' because if so then no and almost certainly there won't be. I don't think there'll be much if anything in the way of dedicking either, certainly Arona and Etheryn have been confirmed to be undedickable.
 

VeryMeta

Newbie
Dec 21, 2017
22
97
They really should've added a persistent ghost enemy encounter alongside her new set, I doubt anyone cares enough to dig up an old save or start a new game for a set of companion armor.
Yes it certainly seems like yet another trademarked Savinco oversight.
 

NODOGAN

Well-Known Member
Dec 11, 2017
1,573
2,670
Like SaulmanGoodman during her quest when she's dueling the chief sit back and watch then just ditch the place once the troll shows up and the troll will destroy the orc camp + Arona
Did that one last time, somehow she found her way into the bar in Hawkethorne, i'm guessing if you get her exiled from Kervus by jumping Argoth earlier than planned then you can trick her into fucking off but that still leaves the Kervus Tribe there, seems to me either you get rid of the Kervus and are saddled with Arona, or get rid of Arona but end saddled with the Kervus, there ain't a way to get rid of both apparently.
 

Mandoto

Member
Mar 23, 2021
259
1,140
Did that one last time, somehow she found her way into the bar in Hawkethorne, i'm guessing if you get her exiled from Kervus by jumping Argoth earlier than planned then you can trick her into fucking off but that still leaves the Kervus Tribe there, seems to me either you get rid of the Kervus and are saddled with Arona, or get rid of Arona but end saddled with the Kervus, there ain't a way to get rid of both apparently.
Sounds like that might be or has been a bug.
 

menatv

Active Member
Dec 6, 2019
848
852
Seems like either when Ryn becomes queen or when she gets her new sets (don't remember which I began to notice), Harrick no longer gets summoned into combat.

Is this a feature (i.e. an explanation I might have missed earlier?) or is it possibly a bug?
 
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