MogwaiKupo

Member
May 14, 2017
323
594
Garret was never explicitly going to be a companion; or at least if he was I've not seen it mentioned on the games forums (you know the site), nor is it mentioned in his publicly accessible character design document.

Savin dropped Shar because they write 3 companions already (Cait, Etheryn, Arona); and also writes other content for the game (aside from being the games Lead Writer, and managing the dev team etc etc). They're already struggling under the weight of writing 3 companions, and felt that writing a 4th companion would likely be suicide when it came to meeting deadlines (or so was implied).

Sorra is one of the 7 deities, alternatively known as "The Seven" (idk why you said "big 4" ?); where did you get the impression she wasn't? I doubt the devs would forget their own lore lol (you can literally read up a lot of the lore on the games wiki; although it is outdated in some areas due to being community maintained).

The Harpy Matron and Sorra will likely be expanded on in the near future (they said next year or so for Act 2); because Khor'minos is the next objective (Act 2) for the game. Same with Byvernia (she'll likely be expanded upon the more Foothills are expanded upon; as with Khor'minos); it seems that the content being expanded upon will likely shift to the direction of the map that is being favored (as seen previously with the Elven City and Kitsune Den being expanded upon when the focus was on the Frost Marches and Glacial Rift areas).
The big 4 refers to the deities that are gonna get the main focus. Keros, Lumia, and Nareva are all planned to have transformations tied to them, and as a result, they're going to be more interactable and get more focus, Mallach is a coin-flip, but he has fan-favorite Cait making sure he's always relevant. Tira, Sorra, and Velun are obviously going to be mentioned, they are just not going to be in the forefront like the other 4, that's what I'm referring to when I say "The big 4." I was joking.

I'm not the part of the writing team, so I have absolutely no idea when Shar when being written in relation to Cait, Arona, or Etheryn. Bear in mind, the game was being conceptualized years before we even got a release, all I'm saying was that Shar was planned to be a companion, she got dropped, but whether this has anything to do with Savin being overloaded or just not feeling a harpy companion, I don't know. It's fine, I know he's overworked. He's not exactly quiet expressing that some of his other stuff gets left behind because of that.

With Garret it was pretty obvious he was built up to be a companion. He's the son of your base of operation's patriarch, the game explicitly says he's has wanderlust and he needs to get it out of his system. And he's given a reason to want to explore (his mother). Again this isn't a problem, I know things change, and every writernot named Savin, only gets one companion. Tobs obviously wanted to use his one to expand on the Kitsune, which is well within his right.
 
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MogwaiKupo

Member
May 14, 2017
323
594
Savin has stated several times that future harpy content is contingent on Wayfort content getting finished first. IIrc we're going to get a tower or rookery built into the fort that will allow harpies like Zhara, Shar, and the Matron to move in to our base. Sorra also hasn't been forgotten, she's got a nude bust in the game files.
Which is nice, the problem arise that that's entirely up to Savin when to write that. Don't get me wrong, he's probably the hardest worker in this game, except for maybe Tobs, but unlike Tobs who has one or two projects he can focus on, Savin is being pulled in multiple directions by all the stuff he's involved in.
Besides, the writers aren't subtle that they like to focus on what's more popular/ fun to write. Heck the reason Cait gets so much content is because writers to like write for her, not because she needs to be included. Which is obvious, yes, but definitely eye-opening if you like the more niche content in the game.
I don't think he's playing a big part in Khor'Minos, that might be an opportune time, but we'll see.
 

MogwaiKupo

Member
May 14, 2017
323
594
He probably dropped Shar because he wrote her initial content when he was really into harpies. It's not just him who is like that either, so many of the writers interests change like the weather, that's why there's so many unfinished or rushed characters in all Fenoxo related games.
Yeah, that's probably it. Which is fine motivation is key when writing. And if he just wasn't feeling writing Shar as a companion, that's fine.
And yeah that's not unique to Shar either, poor Lupine scouts who we don't even learn the name of and only exist to pad out the early game.
 

Wavering

Newbie
May 26, 2021
78
271
The big 4 refers to the deities that are gonna get the main focus. Keros, Lumia, and Nareva are all planned to have transformations tied to them, and as a result, they're going to be more interactable and get more focus, Mallach is a coin-flip, but he has fan-favorite Cait making sure he's always relevant. Tira, Sorra, and Velun are obviously going to be mentioned, they are just not going to be in the forefront like the other 4, that's what I'm referring to when I say "The big 4." I was joking.
There's no "big 4" though. They've implied that we're going to meet all of the deities; as there's going to be options to sell your soul to each of them for specific boons or transformations. Hence why that assertion of "the big 4" is based upon opinion or assumption; and not substantiated from fact.

I'm not the part of the writing team, so I have absolutely no idea when Shar when being written in relation to Cait, Arona, or Etheryn. Bear in mind, the game was being conceptualized years before we even got a release, all I'm saying was that Shar was planned to be a companion, she got dropped, but whether this has anything to do with Savin being overloaded or just not feeling a harpy companion, I don't know. It's fine, I know he's overworked. He's not exactly quiet expressing that some of his other stuff gets left behind because of that.
Yes, I'm aware of how well in advance the game was planned out. But here's the thing, the development was actually stalled for a bit, something that you'd know if you dug through the posts on the official forums - hence why it was actually pretty up in the air of whether the game was actually to exist or not.
Development only really started back up on the game because the Lead Programmer created a framework for the game so they could learn JS - which is why when they did so all of the team came together again to actually begin creating the game.

This is why, when Savin approached the subject of writing 4 separate companions, they realized that one had to be dropped for their own sanity; as with being the Lead Writer and in charge of writing another 3 companions it was just too much.

And I don't know where you're getting that "He's not exactly quiet expressing that some of his other stuff gets left behind because of that." Do you, or any one on this F95 CoC2 sub-forum actually belong to the official forums; because it always seems weird seeing complaints here, but nobody actually detailing whether they've brought it up so that the people they're complaining about can actually respond.
In any case, it's been brought up on the forums before, and Savin even gets jibes about it in good faith by the other writers.

With Garret it was pretty obvious he was built up to be a companion. He's the son of your base of operation's patriarch, the game explicitly says he's has wanderlust and he needs to get it out of his system. And he's given a reason to want to explore (his mother). Again this isn't a problem, I know things change, and every writernot named Savin, only gets one companion. Tobs obviously wanted to use his one to expand on the Kitsune, which is well within his right.
That's quite the assumption there. I literally said that there's no information detailing as such on the forums (by the very writer of the character) indicating as such; nor is there indication of that mentioned in the character's publicly available google document.
If you actually look at his character from a lore perspective he wants to be an adventurer but is not quite cut out for it; something that is made very apparent by the quest to rescue him. The only time we actually see some competence from him is in his redemption arc in Fort Marrock.

TObs had every intention for Kiyoko to be their priority as a companion; as theyd'd planned her out for years before the game had even conceptualized. Sure, TObs did mention that if they were offered a second companion slot Garret would be their choice (aside from possibly re-instating Shar to companion status; although this was mentioned 4 years ago at this point); but the assertion that Garret was always intended to be a companion is something you're seeing.
It wouldn't make sense for that to take priority over TObs' entire Floofhaus plan that centered around Kinu.

Which is nice, the problem arise that that's entirely up to Savin when to write that. Don't get me wrong, he's probably the hardest worker in this game, except for maybe Tobs, but unlike Tobs who has one or two projects he can focus on, Savin is being pulled in multiple directions by all the stuff he's involved in.
TObs doesn't just focus on one or two projects though. Literally 0 of the content in the game is entirely mutually exclusive from one another from a writing perspective. Heck, TObs writes a lot of companion scenes for any content they add (such as Arona lines for going into Fort Marrock, as well as the collaborative effort for the Winter Palace Ball).
It's true that Savin is pulled in more directions than most, but that comes with the territory of essentially being the Project Lead, and Lead Writer.

Besides, the writers aren't subtle that they like to focus on what's more popular/ fun to write. Heck the reason Cait gets so much content is because writers to like write for her, not because she needs to be included. Which is obvious, yes, but definitely eye-opening if you like the more niche content in the game.
No, the reason why Cait has so much content is because she is literally the most integral character in the game from a lore perspective (i.e. the intro to the game; the mission that leads to the PCs quest), as well as the very first companion in the game.
The fact that she's fun to write is just an added bonus for some of the writers.

I don't think he's playing a big part in Khor'Minos, that might be an opportune time, but we'll see.
As mentioned before, writers generally write for every area or every major bit of content in some way. But yeah, I guess we'll see.

Yeah, that's probably it. Which is fine motivation is key when writing. And if he just wasn't feeling writing Shar as a companion, that's fine.
See above in this message.

And yeah that's not unique to Shar either, poor Lupine scouts who we don't even learn the name of and only exist to pad out the early game.
They have been mentioned by names on the forums, but the writer is focusing on other content at the moment (aside from being a programmer for the game).
They will likely be expanded upon at some point in time, but there are other priorities first.
 
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CratorH8er

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Mar 10, 2021
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Do you, or any one on this F95 CoC2 sub-forum actually belong to the official forums; because it always seems weird seeing complaints here, but nobody actually detailing whether they've brought it up so that the people they're complaining about can actually respond.
The obvious answer to that question is "no".

Did you miss the several pages of people panicking over NTR content that was never actually going to happen?
 

A51

Newbie
Jul 14, 2017
21
17
There's no "big 4" though. They've implied that we're going to meet all of the deities; as there's going to be options to sell your soul to each of them for specific boons or transformations. Hence why that assertion of "the big 4" is based upon opinion or assumption; and not substantiated from fact.


Yes, I'm aware of how well in advance the game was planned out. But here's the thing, the development was actually stalled for a bit, something that you'd know if you dug through the posts on the official forums - hence why it was actually pretty up in the air of whether the game was actually to exist or not.
Development only really started back up on the game because the Lead Programmer created a framework for the game so they could learn JS - which is why when they did so all of the team came together again to actually begin creating the game.

This is why, when Savin approached the subject of writing 4 separate companions, they realized that one had to be dropped for their own sanity; as with being the Lead Writer and in charge of writing another 3 companions it was just too much.

And I don't know where you're getting that "He's not exactly quiet expressing that some of his other stuff gets left behind because of that." Do you, or any one on this F95 CoC2 sub-forum actually belong to the official forums; because it always seems weird seeing complaints here, but nobody actually detailing whether they've brought it up so that the people they're complaining about can actually respond.
In any case, it's been brought up on the forums before, and Savin even gets jibes about it in good faith by the other writers.


That's quite the assumption there. I literally said that there's no information detailing as such on the forums (by the very writer of the character) indicating as such; nor is there indication of that mentioned in the character's publicly available google document.
If you actually look at his character from a lore perspective he wants to be an adventurer but is not quite cut out for it; something that is made very apparent by the quest to rescue him. The only time we actually see some competence from him is in his redemption arc in Fort Marrock.

TObs had every intention for Kiyoko to be their priority as a companion; as theyd'd planned her out for years before the game had even conceptualized. Sure, TObs did mention that if they were offered a second companion slot Garret would be their choice (aside from possibly re-instating Shar to companion status; although this was mentioned 4 years ago at this point); but the assertion that Garret was always intended to be a companion is something you're seeing.
It wouldn't make sense for that to take priority over TObs' entire Floofhaus plan that centered around Kinu.


TObs doesn't just focus on one or two projects though. Literally 0 of the content in the game is entirely mutually exclusive from one another from a writing perspective. Heck, TObs writes a lot of companion scenes for any content they add (such as Arona lines for going into Fort Marrock, as well as the collaborative effort for the Winter Palace Ball).
It's true that Savin is pulled in more directions than most, but that comes with the territory of essentially being the Project Lead, and Lead Writer.


No, the reason why Cait has so much content is because she is literally the most integral character in the game from a lore perspective (i.e. the intro to the game; the mission that leads to the PCs quest), as well as the very first companion in the game.
The fact that she's fun to write is just an added bonus for some of the writers.


As mentioned before, writers generally write for every area or every major bit of content in some way. But yeah, I guess we'll see.


See above in this message.


They have been mentioned by names on the forums, but the writer is focusing on other content at the moment (aside from being a programmer for the game).
They will likely be expanded upon at some point in time, but there are other priorities first.
Then it sounds like the issue is still writers jumping around or being non-committal. Intentions are great, but what matters is perception and presentation. People here are complaining, because of the content that is presented or their own perception of the game. If someone really likes a character and nothing has been done to them for a long time (like with the case of Shar), but new content and characters are constantly added, people get the perception of a character being sidelined or forgotten in some cases (not saying this is the case, but consumers/fans/players/etc. can see it as such).

And while people here could go make an account on Fen's forums and complain there, there's no guarantee that the dev's/writers will listen, or that the same issue hasn't been brought up before.

But this raises the question of why release a character as a teaser or super barebones if its reliant on further massive updates? Why not say "We've added a new location that contains a companion or NPC on par with other existing characters in terms of available content"? Smaller in-between updates can still be used for the usual bug fixing/tweaks as well as padding out some of the more bare bones characters or areas. I just think that introducing a character and then saying that no real update for that character is slated until years down the road is bad decision. I get games take time to make/write for, but at that rate why even include them at all?
 

M0nte

Well-Known Member
Oct 4, 2020
1,347
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Smaller in-between updates can still be used for the usual bug fixing/tweaks as well as padding out some of the more bare bones characters or areas. I just think that introducing a character and then saying that no real update for that character is slated until years down the road is bad decision. I get games take time to make/write for, but at that rate why even include them at all?
To make you look forward to something mostly.Especially if they have content tied to future story progressions. Maybe content that is released then was all content that was planned at the time. Maybe the character was never meant to be anything major.
And just because character has a bust does not mean that they will be important.
 

Wavering

Newbie
May 26, 2021
78
271
Then it sounds like the issue is still writers jumping around or being non-committal. Intentions are great, but what matters is perception and presentation. People here are complaining, because of the content that is presented or their own perception of the game. If someone really likes a character and nothing has been done to them for a long time (like with the case of Shar), but new content and characters are constantly added, people get the perception of a character being sidelined or forgotten in some cases (not saying this is the case, but consumers/fans/players/etc. can see it as such).
I agree to an extent, but that comes down to the fact that complaining on different sites, specifically sites that center around pirating games is not really going to help improve anything.
If one truly has an issue with the game(s) in it's current form, why not provide the developer some feedback so they can improve? Otherwise it largely comes across as a "circle-jerk" of trashing on something (essentially in an echo chamber), because there's nothing better to do.

Also, on a site like this, there is less information at ones disposal than if they were to actively be trying to follow up on the games progress. Why play something if you don't want to understand what's going with it, and why it is the way it is? You can't necessarily say it's fair to trash on it if you don't have all the information at your disposal; because then that's making assumptions to do so.
And while people here could go make an account on Fen's forums and complain there, there's no guarantee that the dev's/writers will listen, or that the same issue hasn't been brought up before.
True, I can understand this viewpoint. They do have a designated gripes thread that you can just chuck your grievances in; although you will likely interact with some people that do disagree with you to an extent.

In all honesty though; the community isn't that bad. There can be the presence of snark, and disagreements will likely occur; but that's likely experienced on every forum out there. So whether one wants to complain here or there just comes down to your decision I guess.

Generally speaking though, some of the devs / writers are somewhat open to feedback, as long as it's not "this sucks, why does it suck?".
But this raises the question of why release a character as a teaser or super barebones if its reliant on further massive updates? Why not say "We've added a new location that contains a companion or NPC on par with other existing characters in terms of available content"? Smaller in-between updates can still be used for the usual bug fixing/tweaks as well as padding out some of the more bare bones characters or areas. I just think that introducing a character and then saying that no real update for that character is slated until years down the road is bad decision. I get games take time to make/write for, but at that rate why even include them at all?
Yeah, I can understand that viewpoint.
As was pointed out previously there's likely some issues when it comes to definitively planning things; and determining priorities.

When content was pushed out initially it was likely that it was fully intended to be expanded upon (such as Shar and the other Harpies), but as development moved along they likely would of instead determined it was better to focus on Act 1 and the main quest; so that would then take priority.
Combat encounters and side characters are important to add to the game, but ultimately will be sidelined for main plot progression (or a lot of content) as needed; whether that appeases everyone or not.

There's a fine balance of having content in the game (as in content for specific characters like Shar), and not having the game feel "bare-bones". The unfortunate reality is that's not always going to be pleasing to some if a character they like isn't being expanded upon.

Although, to end off with, I'd say that Shar does actually have a bit of content in the church as well; although not outright sexing as many would hope. There is however a pregnant bust for her in the game files, so eventually that should be put to use (aside from the unfertilized egg(s) laying content*).
 
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Archaon11111

Engaged Member
Aug 14, 2020
2,071
3,363
So now we got pocket buttslut Lyric and walking storage space preggo pony. What other things need to join the player party that aren't companions?

For the sake of consitency I vote Slime armour like the original CoC and in TITS, pretty fun piece of equipment and since this game is sticking to the Monster Girl Wiki might as well go all out.
 

JTakiyaa

Member
Dec 9, 2019
467
904
Freshly made accounts that hardcore defend devs are always sus.
Welp if that's the case better be nice in commenting before someone starts flagging all again it gets cleaned tf out like before. Also what of this game is actually an over extended out of season April Fool's joke and always has been from the beginning? *puts on tinfoil helmet*
 

portiamento

Active Member
Jan 5, 2021
549
317
Hi, what happens if I download and play this version while I already bought and played the steam version? Can I use the saves from the steam version? Also anyone knows any good site to make an avatar for our character?
 

Wavering

Newbie
May 26, 2021
78
271
My man you are hella sus
Freshly made accounts that hardcore defend devs are always sus.
Welp if that's the case better be nice in commenting before someone starts flagging all again it gets cleaned tf out like before. Also what of this game is actually an over extended out of season April Fool's joke and always has been from the beginning? *puts on tinfoil helmet*
Idk where you get "that hardcore defend devs" from, but okay. Believe what you want to believe.
All I was trying to do was to get you to question whether it was truly fair for you to criticize the game without all the information at your disposal, essentially criticizing the game based on assumptions gained from misinformation; making them opinions that are now being substantiated as fact. If you think that that's fair and alright, then fine, personally I see it as a waste of time to criticize something but never find out if I have all the information at my disposal, nor provide any feedback for change to occur; but w/e.

As for your assertion that I made this account purely to defend the devs, sorry to disappoint, but no. My very first post on F95 is publicly available, and it was to actually criticize another developer on their seeming neglect of their community on a different site (in a formal and comprehensive manner). But, if you don't wanna check that out, and just assume I'm here for this, then be my guest. I'm not here to convince you of anything; just thought I'd clear up some misinformation I'd seen for CoC2 as well.

Not sure why there would be any flagging, but; I don't exactly know how F95 operates all the time as such.
In any case, I have been critical of some decisions of the CoC2 dev team in the past, which is even referenced in my previous posts in this thread (such as not being able to interact with Arona for more than a year after her quest until her recruitment, and the devs planning changing).
In fact, I was part of a discussion (read critiquing the devs) on the forum to advocate for the "Veteran Perk" to be reworked; which it was.

I apologize if my presence in this thread is not welcome. If that is indeed the case then I'll just leave it here. I never intended to convince anyone of anything, more just questioning whether their stance was objective; or just subjective based on limited information, and then substantiating that opinion as though it should be fact (or as though it is fact).
But hey, if you guys want to perpetuate this environment and atmosphere, then that's fine. Just don't expect anything to really change, such as criticisms actually being improved upon.
 
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