- Apr 28, 2017
- 658
- 4,801
Man, accepting that Cait never got fucked in the ass takes more suspension of disbelief than the entirety of Sharknado. Holy shit, who thought it was a cute idea.
I've heard this a lot but I'd hardly consider a mouse to be a shortstack. At least from my experience, mouse characters generally end up very petite. I'm sure they'll be written well enough but not quite what I'm itching for.We're getting a mouse girl companion at some point. Its written by William though so that guarantees good writing but a shit load of time finally get released.
How were you able to split the bundle into separate files? I know the file structure is in the .map but I don't know how to debundle it. The tools I've tried error out due to lacking source character map.Can't believe that no one has asked, but any chance you could share some information or code regarding your decompiling efforts. I can only format and split the WebpackJsonP bundle into separate files, but they're lacking descriptive names and still have the javascript and character engine variables in place. They also duplicate all text for whatever reason. As someone with no javascript experience, I don't see any easy way to mitigate all this without access to proper source-maps and metadata or their "textify" functions.
function n(e, t) {
return Object.freeze(Object.defineProperties(e, {
raw: {
value: Object.freeze(t)
}
}))
}
var a = n([''], ['']);
is playing on mobile worth or will my big man fingers not mix well with the ui?Mega pc
Mega apk
0.3.49 Patch Notes:
And that’s all, folks! Thanks for boatloads of support from all you new backers during May — hopefully you’ll stick around through June as we launch into our next zone and get the main story rolling again!
- There’s a new optional Good End if Infrith, Rags, and Hretha are all concurrently pregnant but Arona isn’t.
- Elthara’s Appearance screen has been updated to account for pregnancy, with a new CG by AnonArts as well!
- Zuzaan now finally has a pregnant bust.
- Ryn has a new combat headshot and appearance CG for her queenly garb.
Just don't head towards her, after a couple days she'll introduce herself putting you on the new recruitment path, and no, they made it explicitly for people who want to recruit her, but don't want to do herWhat's the alternate recruitment for Atugia? Do you still have to do her when her head isn't on?
View attachment 1228772
So, no way to do it if you've met.Just don't head towards her, after a couple days she'll introduce herself putting you on the new recruitment path, and no, they made it explicitly for people who want to recruit her, but don't want to do her
First, I've just used a makeshift regex in a sublime plugin to split by functions. Split after and until the next match or file end:How were you able to split the bundle into separate files? I know the file structure is in the .map but I don't know how to debundle it. The tools I've tried error out due to lacking source character map.
From what I could tell with the text duplication is that it passes both to a function that performs object freezing. I don't know enough about JavaScript to recognize why that would be done, but it seems pointless.
Object.freeze prevents the object from having properties added or removed. Essentially from what I can tell, makes it immutable.JavaScript:function n(e, t) { return Object.freeze(Object.defineProperties(e, { raw: { value: Object.freeze(t) } })) } var a = n([''], ['']);
Object.defineProperties adds the property raw with the frozen t object. So it ends up being { 0: e, raw: { 0: t }} where t and e are equal strings. Both seem to be uneditable, so I don't know why it is done.
My guess is its a byproduct of TypeScript or some JS framework like React.
I'm currently working on a mod loader in Rust that should work for anything JavaScript, but I will probably target more specific tools for CoC2 (and TiTs when it comes out on JS). I want a mod to be able to target a specific search needle in the source game and replace/delete/insert before/insert after the needle.
r"function\(e\, t\, o\) \{\s+\"use strict\"\;\s+function n\(e\, t\) \{\s+return Object\.freeze\(Object\.defineProperties\(e\, \{\s+raw\: \{\s+value\: Object\.freeze\(t\)\s+\}\s+\}\)\)\s+\}"
retidy -i .\main.js -t webpack-jsonp -o .\test
(?<![\[\n])(\[\n+.*?\n\]\,)(?=\s+\[)\s+\[\n+.*?\n\]\)
Nope I thought it was some hidden prompt in her normal route, but on a test character that never met her it happened as soon as I left the tavernSo, no way to do it if you've met.
I seriously hope knowledgeable people like you are able to create a mod for the game someday that gets around all the devs stupid ass warnings. Not only to make the game more fun, but to piss them off seeing they don't want anyone modding their golden turd.First, I've just used a makeshift regex in a sublime plugin to split by functions. Split after and until the next match or file end:
Afterwards I cleaned the file by using a JSFormatter plugin and further regex operations.Python:r"function\(e\, t\, o\) \{\s+\"use strict\"\;\s+function n\(e\, t\) \{\s+return Object\.freeze\(Object\.defineProperties\(e\, \{\s+raw\: \{\s+value\: Object\.freeze\(t\)\s+\}\s+\}\)\)\s+\}"
Nowadays, I just use the npm packageYou must be registered to see the linkswhich does pretty much the same, just a bit more straight forward:
You can remove the duplicate paragraphs of text (or at least most of them) by another makeshift regex, something like this:Bash:retidy -i .\main.js -t webpack-jsonp -o .\test
Find and replace the above with the first capture group ($1). (.) matches newline flag required.JavaScript:(?<![\[\n])(\[\n+.*?\n\]\,)(?=\s+\[)\s+\[\n+.*?\n\]\)
The end result still needs quite a bit of work, but I'm not knowledgeable or motivated enough to improve it further for a game that is ultimately still pretty bare-bones. The developers evidently don't appreciate their player base judging by their needless obfuscation and the complete lack of transparency afforded to the wiki, save editors, mods or just any interested individual.
A company has to give away their source code to appreciate their customers?First, I've just used a makeshift regex in a sublime plugin to split by functions. Split after and until the next match or file end:
Afterwards I cleaned the file by using a JSFormatter plugin and further regex operations.Python:r"function\(e\, t\, o\) \{\s+\"use strict\"\;\s+function n\(e\, t\) \{\s+return Object\.freeze\(Object\.defineProperties\(e\, \{\s+raw\: \{\s+value\: Object\.freeze\(t\)\s+\}\s+\}\)\)\s+\}"
Nowadays, I just use the npm packageYou must be registered to see the linkswhich does pretty much the same, just a bit more straight forward:
You can remove the duplicate paragraphs of text (or at least most of them) by another makeshift regex, something like this:Bash:retidy -i .\main.js -t webpack-jsonp -o .\test
Find and replace the above with the first capture group ($1). (.) matches newline flag required.JavaScript:(?<![\[\n])(\[\n+.*?\n\]\,)(?=\s+\[)\s+\[\n+.*?\n\]\)
The end result still needs quite a bit of work, but I'm not knowledgeable or motivated enough to improve it further for a game that is ultimately still pretty bare-bones. The developers evidently don't appreciate their player base judging by their needless obfuscation and the complete lack of transparency afforded to the wiki, save editors, mods or just any interested individual.
Imagine being able to bangA company has to give away their source code to appreciate their customers?
I firmly believe in the spirit of cooperation between developers and their player base. Most of my favorite games, games I consider to be among the greatest of all time, have only reached their full potential and lasting reputation through the hard work of both the developers and groups of dedicated fans who have created things like essential patches/fixes that the developers were unable to implement because of budget/time constraints, ports to modern systems to keep the game alive long after its release, mods that add completely new gameplay systems or content to fully flesh out an already great experience or massive total conversions that create their own unique worlds in the spirit of the original game.A company has to give away their source code to appreciate their customers?
So it's consistent.Kinda disapointing
I thought the prequel was finishedUhm.. well, abandoning it twice would be quite embarrassing you see.XD
They mean half-assing finishing it up. Have you ever compared the official game to the popular mods, too? It's almost non-subbed adaptation of foreign shows level of funny, but for reverse reasons!I thought the prequel was finished
I remember a final boss and everything
This guy well and truly is a fucking moron.View attachment 1230189
Kinda disapointing