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Kroenen12

Member
May 25, 2020
454
2,611
Ok, seems like something else needs to happen, I tried it yesterday and I got both titles I even equipped the champion of hawkerthorn one and have done it with Rindo but no luck. No new dialogues or anything :( does anyone have any idea what it could be?
(y)
rindo.png
 
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jfmherokiller

Well-Known Member
May 25, 2020
1,181
1,658
let me also shoot out this idea: if you don't like the game just mod the parts you don't like out or add your own parts.

Edit: However, NEVER claim you own the game or created the game.
 

stuffinabox

Member
Aug 15, 2018
219
396
Watching the spaghetti unravel and the fact that they tried porting the code over makes it seem incredibly lazy on the devs part. To put it simply, you could start a family, career and have a whole different life in the time it takes them to code/finish one simple sequel.
 

Fikedever

Member
May 26, 2020
102
331
On top of that, the COC2 modding scene is quite limited. I think there are four, five folks that are working on adding new content, and on top that, the game engine is a mess to modify.
It's slow going, but I'm trying to fix that.
From there, I realized that working on a new project, even with my limited coding skills, would probably be more constructive than trying to mod COC.
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Do not fear the revamp.
The return of the vampire? There goes the Patreon money...
 

Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,544
8,593
1639049376815.png
I broke all of my tables so I'll try walls this time.

*Head banging intensifies*


Also, the report I sent about a month ago finally got resolved~~~
It only took them A MONTH!!!
 

WazaQQXOXO

Member
Jul 10, 2021
200
1,075
It's slow going, but I'm trying to fix that.
I wish you the best. Hopefully it'll attract other persons working on modding the game.

This summer, a 4chan anon explained in detail the technical aspects of why adding mod content was hard to implement. It's a shame I didn't archive the thread, the lad disappeared in the wild.


Consider how modular you want what you are making to be. There is a trade off. The more modular, the more abstract and difficult the design becomes, but the easier it is for you to implement content. Alternatively, if you are extremely specific, spaghetti code will make your project fall under its own weight.

You could also consider making a mod system. Generally, if you make something easier to anyone to add to, you make it easier for your self.

Also, feel free to ask me more specific coding questions.
Many thanks for the great advice, much appreciated.

Bethesda games made me realize how much mods can improve the experience a game can offer to the playerbase.
I strived to achieve similar with my unofficial CoC2 port: I wanted a engine that removed the barrier preventing the players implementing additional content.
 

silentangel

Newbie
Jan 2, 2019
42
62
I wish you the best. Hopefully it'll attract other persons working on modding the game.

This summer, a 4chan anon explained in detail the technical aspects of why adding mod content was hard to implement. It's a shame I didn't archive the thread, the lad disappeared in the wild.



Many thanks for the great advice, much appreciated.

Bethesda games made me realize how much mods can improve the experience a game can offer to the playerbase.
I strived to achieve similar with my unofficial CoC2 port: I wanted a engine that removed the barrier preventing the players implementing additional content.
Is it known if all this anti-cheat built into the game code is interfering with the coc2 team's ability to code aswell?
 
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