what a god dude, thank you so much.
But I already gave him $0.00! It was all the money I had!Donate your lifesavings to Savin so he'll listen, you fucking pussies.
( )
It's slow going, but I'm trying to fix that.On top of that, the COC2 modding scene is quite limited. I think there are four, five folks that are working on adding new content, and on top that, the game engine is a mess to modify.
From there, I realized that working on a new project, even with my limited coding skills, would probably be more constructive than trying to mod COC.
The return of the vampire? There goes the Patreon money...Do not fear the revamp.
I didn't cough up a single cent to the lad and somehow I feel like I should ask for a refund.But I already gave him $0.00! It was all the money I had!
Remember: Jannies are motivated when truth is being discussed on a bread.View attachment 1536726
I broke all of my tables so I'll try walls this time.
*Head banging intensifies*
Also, the report I sent about a month ago finally got resolved~~~
It only took them A MONTH!!!
I've no idea what Jannies are.Remember: Jannies are motivated when truth is being discussed on a bread.
I wish you the best. Hopefully it'll attract other persons working on modding the game.It's slow going, but I'm trying to fix that.
Many thanks for the great advice, much appreciated.Consider how modular you want what you are making to be. There is a trade off. The more modular, the more abstract and difficult the design becomes, but the easier it is for you to implement content. Alternatively, if you are extremely specific, spaghetti code will make your project fall under its own weight.
You could also consider making a mod system. Generally, if you make something easier to anyone to add to, you make it easier for your self.
Also, feel free to ask me more specific coding questions.
Now that's just an insult to ToBS 'coz he can still write no matter how shit it is.Hi ToBS
Is it known if all this anti-cheat built into the game code is interfering with the coc2 team's ability to code aswell?I wish you the best. Hopefully it'll attract other persons working on modding the game.
This summer, a 4chan anon explained in detail the technical aspects of why adding mod content was hard to implement. It's a shame I didn't archive the thread, the lad disappeared in the wild.
Many thanks for the great advice, much appreciated.
Bethesda games made me realize how much mods can improve the experience a game can offer to the playerbase.
I strived to achieve similar with my unofficial CoC2 port: I wanted a engine that removed the barrier preventing the players implementing additional content.
Exactly.Yeah I'd assume a Tobs response would look something like this too.
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Yeah I'd assume a Tobs response would look something like this too.
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That's just his life story. The ACTUAL response would be something like thisYeah I'd assume a Tobs response would look something like this too.
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Is that code or literature?Yeah I'd assume a Tobs response would look something like this too.
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