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Tau_Iota

Member
Aug 22, 2018
460
1,917
Wow, come back to almost 20 pages of back and forth. I expected more :KEK:

Gedan may or may not be inexperienced, but they're also split up between CoC2 and TiTS. Honestly, it seems like they desperately need another coder or two if they're dumping workloads on one person for two different games. Gedan is probably paid from both projects, so splitting up another between the two/letting Gedan focus on one seems to be the only option to stop the awful bottleneck that CoC2 has.

tl;dr Savin and Co don't wanna shell out for a coder they desperately need, and instead meme about the "backlogs". Actually feel bad for Gedan, probably out of their element but needs the work
 
Jan 18, 2018
89
930
Like I said, I think this is the least significant part to discuss, but BaDIK definitely takes more work than a text based html game, even though Ren'Py is also a simple engine. I agree Daz3d can be "simple" when you have everything set up, but you still have to do graphics for each scene, which is an extra bottleneck. If you were to add multiple decent computer graphics (CG), or even a singular CG, to each and every CoC2 scene I don't think you can honestly argue it would become easier to produce content for. Characters are regularly implemented without a bust ready lately, as an easy example. If you were to add an equivalent like transforming Brint into Brienne to BaDIK, you have now doubled your number of renders, posing, and framing whenever that character is used, which is definitely not simpler than producing the same thing for CoC2.

BaDIK is definitely linear at its core, but CoC2 itself is bafflingly linear for a text-based game. If CoC2 even has routes for something, it likely isn't even close to parity with its counterpart(s) e.g. corrupt hive, corrupt centaur village, independent wayfort, corrupt champs sharing most of their dialogue with pure champs...

TL;DR One person having to produce graphics on top of writing and coding is absolutely more "complex" than a team only writing and coding. Also I'd suggest you play both games before making that claim.
 
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MarcusDBlack

Member
Jun 8, 2017
142
400
5116048.jpg
More seriously using a game walkthrough a your base for your argument to judge a game length/quality/plot is strange and not that great and a daz3d is 'simpler game to produce' than a smut text-based game ?
My brother in christ a least play the epilogue or something before saying madness like that
EFl1VQbX0AM94MR.jpg
 
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smithsmithsmith

Active Member
Aug 16, 2018
610
1,416
More seriously using a game walkthrough a your base for your argument to judge a game length/quality/plot is strange and not that great and a daz3d is 'simpler game to produce' than a smut text-based game ?
My brother in christ a least play the epilogue or something before saying madness like that
I'll pass, I've got 0 interest in what looks like a fairly boilerplate chad thundercock game, sorry if I touched a nerve though. I didn't comment on the quality of the prose for the obvious reason that I didn't read any of it, the walkthrough + reviews was the best overview I could be bothered to find. I mentioned the length because the walkthrough is split into two parts, one 157 pages long and the other 187 pages long, however every step seemed to just be "choose this option for good boy points or the other option for bad boy points" hence linear. As for the game being simple to produce, renpy games with daz3d models are a dime a dozen. They're not quite the RPGM base tileset of first time game dev but they're not far off. While in theory a HTML game is even simpler the sheer nature of how many characters and variables interact within CoC2 likely makes actually changing anything that wasn't added very recently into a complete nightmare, it's a formula for some amazing spaghetti code.
 
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Another Myth

Newbie
Mar 14, 2018
26
61
While fighting over the same thing we were fighting about for the past few weeks is fun, we should also consider that most of the staff is busy with massive project and while I also find the last patch insulting berry quest is supposed to be a shitload of content so I think it should restore the balance (apparently its also been a coding disaster and these coders are the same ones who took eons to code drifa in)

From some discord chatter these are some of the projects I've heard are currently been written.

Wsan: BRIHAUS and Collosseum (more of the moo mines stuff)
SKOW: Shark people quest
Garde: lumia stuff
Savin: Rynquest (from what I've heard the quest itself is about done, contributions from other writers (fleep and someone else) probably some dick stuff for ryn pending
Observer: I have no idea
Bubs: has been busy with haidriana for God know how long, probably not massive

The 9-10 thing happens for a few months every year with this game it kinda doesn't even bother me anymore but they always revert back to a weekly schedule (it's been worse this year by the way)

Anyway what are y'all looking forward to ?
 

Wrynn13

Well-Known Member
Apr 11, 2018
1,007
3,647
Looking forward to Valkyrie transformation stuff, I find it odd if you go full frost elf but with dove wings you count as wyld elf somehow... Didn't realize Garde was actively working on it, thought it was still in the way off pile.
 
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Evizzy89

Well-Known Member
Aug 1, 2021
1,168
1,844
Again, saying this is completely pointless and almost feels like you're insulting my intelligence. I understand why things are the way they are, that doesn't mean they should be this way. This is not any less neutral considering you're speaking objectively lmao.

So then get a real coder so that this shit isn't a bottleneck. Get another reviewer so this shit isn't a bottleneck. You said it yourself, this game is making quite a bit of money. Moreso than most indie projects. The game is making almost 400k a year. That's just under 5 people making 80k a year. 2k less from each person solves that issue, so it's 78k. So for game development to have this little content every week for theoretically 5 people working on it 8 hours a day 5 days a week is kind of strange. Especially when you consider the fact that all of this is "amateur" work as you put it. Something has to be up behind the scenes because the work - output ratio doesn't seem to be there. And I assume a big part of it comes from the fact that authors can't freely interact with each other's work, which as Shiro put it, leads to it feeling like a game of telephone.

Not trying to take a shot at the devs here. I'm just saying that the numbers seem pretty big for a game that gives out a patch like this:

  • New win scene for the Crazy Horses of Harvest Valley (by BubbleChaser)
  • New Codex: Spells & Magic
  • Lyla’s talks have been edited for worldbuilding consistency
  • Quin has more dialogue and options in various quests
  • Many bugfixes
  • Vitruvius has a new bust (by DCL)
dont diss the update it took 5 people and 40k to produce this
D=D=


sidenote idc how much they make or how little content they put on tbh the only thing im wondering about is the lack of pictures, like with a 40k budget I would assume they could toss in a few pics theres enough people I doubt they would even have to pay


this game just confuses me

because there is many games out here with 1/10th the budget that drop bigger updates monthly, with animated hand drawn, voiced scenes, with way better dialogue and writing


SO CONFUSED...

so... 5 people... 1 person pays someone to write/and or writes then someone else gets paid to correct that persons writing and then 1 person codes (and that coder is split between 2 games), and the other 3 jerk off?

did i get the workflow correct or am I missing somthing?
honestly the updates have the workflow of a solo dev thats where my confusion is
what im understanding they essentially have 1 person working on the project fulltime?(Gedan?)
while everyone else jerks off and deals with the money
give that man a raise!
 

destroyerofassholes

Well-Known Member
Oct 23, 2019
1,670
5,490
Been a week and still no Berwyn update. Then again why would I even expect savco to be on time.

Must be a very cushy job at Savco other than the lack of job security, provided you're not perma-online and don't spend the entire day arguing on their dc channel.
 
2.80 star(s) 117 Votes