Jun 1, 2017
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It doesn't put you in a random room, though; there is a legit layout, you can get through the whole thing in like 5 or 6 moves IIRC. Even when you get it wrong, the room it sends you to isn't random. I just followed the vines and learned the layout a little bit, didn't really have much difficulty with it. I'm also pretty sure they put the teleport to the end thing because they know not everybody is going to care for trying to figure it out in a smut game, which is a reasonable assumption.
imo main thing i don't like's the orb puzzles. stuff like that where there's environmental clues is cool, and sure you can look up solutions for orbs, but they're just kinda a pia. the word puzzles aren't horrible, the letters are usually lined up and the solutions are fairly easy and memorable, but the primary things that make me personally go "not this shit again" is the ace attorney convocation of mirrors quest for the "good" solution and every orb puzzle besides the very first one which is just "jam every orb in in order". the word door in the final part of gweyrs quest is a real pia but i found out you can just blow it up, think with the ley crystal grenade.
 

Quintilus

Engaged Member
Aug 8, 2020
2,720
7,877
Read the description amd follow the vines.

In the few rooms where's there's no vines gp to the areas that look the most used.
And heres the problem. Nothing was pointing that vines are important here. It feels like they are just a part of a scenery. like "indoor garden, cool, cool...okay, where to go now?"
And "looks the most used" is pffffff....
Point is, puzzle does not explain it rules to player. Have you ever played in old point and click adventure games from lucasart or...how that...name of a base in fallout 2...sierra? In almost all games there are puzzles that, most defenitelly, would be solved in pure bruteforce way, because its not so obvious what you should od and in what order to solve them, unles you some kind of savant that works on the same wavelength as developer. Because puzzle DO NOT explains to you what you need to do to beat it.
 
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Shiro15

Member
Mar 15, 2019
146
858
And heres the problem. Nothing was pointing that vines are important here. It feels like they are just a part of a scenery. like "indoor garden, cool, cool...okay, where to go now?"
And "looks the most used" is pffffff....
Point is, puzzle does not explain it rules to player. Have you ever played in old point and click adventure games from lucasart or...how that...name of a base in fallout 2...sierra? In almost all games there are puzzles that, most defenitelly, would be solved in pure bruteforce way, because its not so obvious what you should od and in what order to solve them, unles you some kind of savant that works on the same wavelength as developer. Because puzzle DO NOT explains to you what you need to do to beat it.
I'm gonna have to agree with Skandranon on this one. I figured it out by myself when the quest first dropped. While I do agree the quest could have been better implemented. I felt it was pretty obvious to me that the vines played a role in solving the quest, as they were the only recurring item in the rooms, and I believe the game says something along the lines "they player feels energy coming off them" So, I figured follow the clearly not normal vines. Worst case scenarios it leads to a bad end where everyone gets raped by a tentacle monster. Best case scenario you leave Cait to be raped by a tentacle monster and never see her again.

Now something that I found out later is there is this room full of unsent letters to Bewryn from his master. And the I found it by chance as I was just seeing if there is anything that could be missed. Which seems to be the case. I find that to be pretty stupid design decision, as if you follow the solution you miss out on lore and possible items. Though I don't think this dungeon gives anything except the build a Bewryn, two rings and a hat for beating the quest.

I feel like I'm the only person who thought it was kinda neat...
I think it was an attempt at a good idea. When it came out I said if they allowed you to mark the map (similar to how you can do that in Persona Q) it would have worked better, for the people not paying attention or are confused by the puzzle. It was more interesting than most other quest where you pretty much walk a straight line fight a boss and walk out. The only other quest that did something with puzzle was the one where you're looking for Gweyr's pendant for Garth. I wish more quest tried to be something besides "you're locked in a room until you walk forward and fight the boss."
 
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Quintilus

Engaged Member
Aug 8, 2020
2,720
7,877
I'm gonna have to agree with Skandranon on this one. I figured it out by myself when the quest first dropped. While I do agree the quest could have been better implemented. I felt it was pretty obvious to me that the vines played a role in solving the quest, as they were the only recurring item in the rooms, and I believe the game says something along the lines "they player feels energy coming off them" So, I figured follow the clearly not normal vines. Worst case scenarios it leads to a bad end where everyone gets raped by a tentacle monster. Best case scenario you leave Cait to be raped by a tentacle monster and never see her again.
For fuck....ughhh, okay I prove you wrong by launching it....

Okay, started quote-unquote berwin quest, skipped all LEST FUCKING DO THIS crap.
First screen of entering the tower, with highlighting vine 'lines'
new_1.jpg
Okay, fine, east, I remember layout of tower from my first playthrough of this place. South is a semi secret place, or whatever.

Next screen
new_2.jpg
Okay, follow lines, obvious vines are obvious, fine, got it, pick east.

Next room.
new_3.jpg
Aaaaand...what? Where to go next? It was literally three walls of text before game broke its own set logic 'follow vines'.
Where to go next?
OmG dUdEs JuSt FoLlOw To ThE mOsT uSeD pAtHwAy!1!1!1!1!
And what IS that path here, on third image?
North is a dark corridor
South is some tower
West is terrarium
Oh its north, and it dark, that mean there are no torch because it used soooo much that it burnt away?
Oh its south, because tower is where you should go?
Its obviously west, because you should garden in you terrarium regularly.
Which one I should pick? Terrarium? Tower? Dark corridor with rape tentacles (would be cool if they would be there)? I literally cant predict where my input would lead me, based on provided games output.

Very bad puzzle, 0/10 do not recommend, goods are not as described, very dissatisfied, no like no subscribe no comment
 

Wavering

Newbie
May 26, 2021
78
271
A tale of avoiding criticism and a lack of communication, starring the SavCo dev team!

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-------

This is so sad, please donate to Savin's Patreon to help with the trauma of such a troublesome situation. :( (/s in case it wasn't clear)

Nah, but for real, it's hilarious how the devs are literally incapable of addressing anything that doesn't make them look good when it comes to legitimate criticism being directed their way (seems they can only dunk on opinions, not facts :( ). Literally scared of a post on their own official forums.
Oh well, they'll no doubt retreat back to their hugbox on Discord. :D

Anyway, sorry, guess we must just let them have their game remain a buggy mess - they seem quite happy with that arrangement.

EDIT: So, yeah, sorry for going on about this. Just really disappointing to see that there's such little care being given to actually fixing issues that have been reported (and such little care overall that this situation not even worthy of being addressed by the devs), especially by members of the community that are trying to make the game better, or at least a better experience for themselves and others.
Would hope things would have changed by now, but it seems like it's only going to get worse from here on out.
Will try not to waste any more time trying to report bugs or improve anything, if anything I'll just fix issues I see in the code myself, on my own local copy of the game - that definitely seems like the more productive endeavor.
 
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destroyerofassholes

Well-Known Member
Oct 23, 2019
1,672
5,515
For fuck....ughhh, okay I prove you wrong by launching it....

Okay, started quote-unquote berwin quest, skipped all LEST FUCKING DO THIS crap.
First screen of entering the tower, with highlighting vine 'lines'
View attachment 2058818
Okay, fine, east, I remember layout of tower from my first playthrough of this place. South is a semi secret place, or whatever.

Next screen
View attachment 2058829
Okay, follow lines, obvious vines are obvious, fine, got it, pick east.

Next room.
View attachment 2058833
Aaaaand...what? Where to go next? It was literally three walls of text before game broke its own set logic 'follow vines'.
Where to go next?
OmG dUdEs JuSt FoLlOw To ThE mOsT uSeD pAtHwAy!1!1!1!1!
And what IS that path here, on third image?
North is a dark corridor
South is some tower
West is terrarium
Oh its north, and it dark, that mean there are no torch because it used soooo much that it burnt away?
Oh its south, because tower is where you should go?
Its obviously west, because you should garden in you terrarium regularly.
Which one I should pick? Terrarium? Tower? Dark corridor with rape tentacles (would be cool if they would be there)? I literally cant predict where my input would lead me, based on provided games output.

Very bad puzzle, 0/10 do not recommend, goods are not as described, very dissatisfied, no like no subscribe no comment
I was actually gonna concede to Skandranon that he was right 'till I saw this. The puzzle is just not good.
 
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G3b

Newbie
Oct 15, 2021
46
85
A tale of avoiding criticism and a lack of communication, starring the SavCo dev team!

View attachment 2058847
"Your gripes with CoC II" thread.
-Link: https://forum.fenoxo.com/threads/your-gripes-with-coc-ii.19814/page-125#post-403212

View attachment 2058849
Having to delve into the code oneself to try and fix a bug that was reported on the 20th of August, and first reported on the 5th of August - which has now existed for a full 2 public patches and several backers patches!
-Link:
1. To the above seen in the screenshot - https://forum.fenoxo.com/threads/0-5-11-to-0-5-16-the-well-hung-perk-doesnt-appear-to-be-working-as-intended.32000/#post-403313
2. To the first instance of it being reported - https://forum.fenoxo.com/threads/0-5-7-well-hung-perk-not-applying-correctly.31655/

View attachment 2058850
The last time the devs actually marked a bug report as "Fixed", ya'know the entire purpose of having the category in the first place. Also as can be seen by how infrequently it gets used, yeah...
-Link: Can't link because for some reason the CoC2 dev team decided to make the "Fixed" CoC2 Bug Reports section require an account to view... Hmm, wonder why they decided that... - but yet the TiTS dev team let one see the "Fixed" TiTS Bug Reports without an account...?

View attachment 2058852
The last time the devs actually replied to a bug report, which, hmm, was over a month ago. At the rate they're going, the bug reports might reach 100 pages (100 pages of outstanding / non-"Fixed" bug reports) by the end of the year! Some bug reports from 2021 (with legitimate bugs that are still occurring as of the latest patch) still to be addressed...
-Link: https://forum.fenoxo.com/forums/coc2-bug-reports.26/page-4

View attachment 2058853
View attachment 2058854
Savin's last online activity and posts. Too spooked to address the state of the lack of addressing issues that have been reported.
-Link:
1. https://forum.fenoxo.com/members/savin.6/
2. https://forum.fenoxo.com/search/683559/

-------

This is so sad, please donate to Savin's Patreon to help with the trauma of such a troublesome situation. :(

Nah, but for real, it's hilarious how the devs are literally incapable of addressing anything that doesn't make them look good when it comes to legitimate criticism being directed their way (seems they can only dunk on opinions, not facts :( ). Literally scared of a post on their own official forums.
Oh well, they'll no doubt retreat back to their hugbox on Discord. :D

Anyway, sorry, guess we must just let them have their game remain a buggy mess - they seem quite happy with that arrangement.
Yet, they dare to call everyone who didn't pay or give actual criticism towards them as idiots. They didn't even try to fix some spelling errors and glitches that should've been fixed years ago. But then again, it's a smut game, so do not give criticism over a smut game, am I right?
 
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destroyerofassholes

Well-Known Member
Oct 23, 2019
1,672
5,515
A tale of avoiding criticism and a lack of communication, starring the SavCo dev team!

You don't have permission to view the spoiler content. Log in or register now.

-------

This is so sad, please donate to Savin's Patreon to help with the trauma of such a troublesome situation. :(

Nah, but for real, it's hilarious how the devs are literally incapable of addressing anything that doesn't make them look good when it comes to legitimate criticism being directed their way (seems they can only dunk on opinions, not facts :( ). Literally scared of a post on their own official forums.
Oh well, they'll no doubt retreat back to their hugbox on Discord. :D

Anyway, sorry, guess we must just let them have their game remain a buggy mess - they seem quite happy with that arrangement.

EDIT: So, yeah, sorry for going on about this. Just really disappointing to see that there's such little care being given to actually fixing issues that have been reported (and such little care overall that this situation not even worthy of being addressed by the devs), especially by members of the community that are trying to make the game better, or at least a better experience for themselves and others.
Would hope things would have changed by now, but it seems like it's only going to get worse from here on out.
Will try not to waste any more time trying to report bugs or improve anything, if anything I'll just fix issues I see in the code myself, on my own local copy of the game - that definitely seems like the more productive endeavor.
It's damning that Fen, the laziest motherfucker in existence who went months on end on a random burnout while still getting tits money, can somehow do better in communication regarding bugs than savco that's meant to be far better organized.

In the end though the game doesn't really have any gamebreaking bugs so they probably just don't care. Most gamebreaking shit tends to get a hotfix, other than that they don't even visit that part of the forum probably.
 
Jun 1, 2017
180
1,196
Good catch. Better submit it as a bug report on their foru-- oh wait.
Must... Resist... Petty, snarky comments...

"They don't owe you anything, you want the bug fixed, fix it yourself. Want the scene, write it yourself. Want the art, commission it yourself. Want the item, make it yourself. How dare you insult a dev or go to sites filled with toxic haters, that's so rude and childish. You're garbage, your ideas suck and your opinion is wrong btw lmao."

>Signature has at least 3 donation links, monthly income of 30k+, devs of note have their own patreons with additional income, and at least one prior patch was entirely done by unpaid volunteers

Dsp himself is objectively less shameless
 
2.80 star(s) 117 Votes