- Aug 15, 2018
- 5
- 5
Wanted to comment on this, because from what I recall, I felt differently on these two points in particular- to make sure I wasn't misremembering, I challenged my perception on things, and started a new playthrough than what i usually run (Black Mage)"Love the overall freedom."
What freedom? The freedom to lose in a scripted fight? The freedom to not have any other choice than to go with the writers' narratives???
If we actually have freedom I'll actually have a good use for transformations not just for aesthetics 'cause it doesn't make any sense.
"It allows for a lot of different styles of gameplay."
Ah yes, when I try a different class it's A DIFFERENT STYLE OF GAMEPLAY, I don't do damage this time, I HEAL.
Y'all know what the worst part about the gameplay is? YOU LOSE THE FIGHT IF YOUR CHARACTER LOST ALL THEIR HP EVEN WITH ALL YOUR ALLIES STILL UP AT FULL. THIS SHIT IS STILL NOT CHANGED AT ALL EVEN NOW.
I chose Warrior, and lo and behold, i can say without a doubt that it plays very differently to Black Mage; One is a tank with Damage over Time, and the other is a multi-damage type cannon with access to a summon. After this I tried Thief, who is the antithesis of the Warrior, as he is all about not being attacked, while also having access to multiple stat debuffs.
As for freedom, I always considered it valid to suggest this game offers quite a bit of freedom on where you can go, or the freedom to do what quest you desire; after the tutorial, if I so please, I can go north into the forest, south into the plains, or east into the cliffs, all with their own set of enemies and quests.