- Jan 2, 2018
- 749
- 970
Nobody said writing is easy nor writing for the PC isn't more difficult than a static character. But if you choose to write for a game where the player make choices and can customize their character then you have no right to complain of the difficulty nor justify ignoring the basics of the game which is customize you character.I can only speak for myself, but writing the PC is really hard and not very enjoyable. Mostly because of all the variations that needs to be taken into account.
The drive for me when writing is the NPC, since that character is my own creation and I can mold them however I want after what kind of kink I'm going for. I can use whatever personality I want and I can do things like character growth and stuff like that.
When you write the PC you can't do that. You need to take into account that the PC is very nebulous. The PC can be a man, women or herm with 3 different personalities and a billion different body parts. If you are a hobby writer like me, you just avoid most of that stuff because I'm doing this for fun. The only variation I kinda enjoy to do is Champion/Dark knight/Bimbo variations. And some quick blurbs about penis and cum size.
It's also a reason I avoid writing anything with Etheryn. She has 3 major variables resulting in 9 combinations you need to account for if you want to include her in your scene.
TL;DR: the NPCs being "super-special snowflakes" is because they are the most fun to write.
And yet the core team have decided to ignore player agency because it's too hard, some transformation have been canceled (taur for example) because the paid writers didn't want to do the work of writing variations.
With hindsight I'm sure they would have prefered to make a game with a generic main character, no customization, no choices and just being a voyeur on their NPCs but the project wouldn't have take off like it did.
For the community written and submitted content I'm more tolerant because they're not paid and do it from love for the game but they still chose to write for a difficult and specific kind of text game.