- Jun 1, 2017
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That also falls under "damned if you do" because even when it was the prior system you had sexual resolve damage and (not sexy older sister) Lovecraft monster resolve damage shared. They probably combined them less for gameplay reasons and more for less work. I like the revamped system and the old one, they would both work if they let the player actually be the level of the content and continue altering stuff like how the old frost Giants would one shot *someone* or the whole party, and were supposed to be a random encounter you'd defeat multiple times.As Meblue said it's capped out, Though to offer the actual reason of how we got to this point of our max level being lower than that of Khor'minos...
The Dev's wanted to do a complete rework of the combat and finish off the new level abilities and the like, But they were also sitting on at this point a lot of undermountain/minos content.
Because math and game balance is hard and they couldn't do the new levels before perfecting the balance of the old, and they had no idea how long it'd take; They just released the content regardless before the actual new levels and combat rework were made.
Given that the rebalance isn't done yet... I'd say they made the right call, Story mode difficulty alone makes the mountain more than doable, And "fortifying" the experience with 3rd party tools isn't difficult for anyone either.
The first of what I think was suppose to be 2 parts of that patch came out quite some time ago, Blending Resolve and HP together in what I think was a smart idea honestly... Though I would of just called our new health Resolve personally, I mean its a stretch to say someone doing something real arousing would hurt another's physical health, But not so much a stretch to say taking an axe to the arm lowered ones resolve but I'm nitpicking at this point.
Hot take but honestly I don't see problems with the combat system in general, every rpg system eventually gets awful, boring and you want it on auto. If every game was arma or chivalry it'd be dumb and still boring AF, and even highly regarded games like persona are >put every element on character >use weakness >win, most every rpg is just a cleverly (or not) disguised puzzle game unless you try to put "a square in a circle hole" which makes fights painful. My standards are low though, people say Skyrim and the witchers combat was garbage but I liked them. Them using one of the most divisive models of dungeons and dragons as a base structure was definitely a choice, though. Imo however it only pops up because the writing choices, if they made less errors and didn't directly insult fans, and if people use the mmo healer, dps, tank trinity, it's fine and at worst would be mediocre.
They needed to raise the level cap a long time ago, however. You can still do it on normal on current stuff but it requires more effort than it should and there's no equivalent reward. You can go to glacial rift and free farm with minor care or go to km tunnels and risk dying for maybe 10 more currency a fight and 2x the length.