- Jan 18, 2018
- 89
- 930
Like I said, I think this is the least significant part to discuss, but BaDIK definitely takes more work than a text based html game, even though Ren'Py is also a simple engine. I agree Daz3d can be "simple" when you have everything set up, but you still have to do graphics for each scene, which is an extra bottleneck. If you were to add multiple decent computer graphics (CG), or even a singular CG, to each and every CoC2 scene I don't think you can honestly argue it would become easier to produce content for. Characters are regularly implemented without a bust ready lately, as an easy example. If you were to add an equivalent like transforming Brint into Brienne to BaDIK, you have now doubled your number of renders, posing, and framing whenever that character is used, which is definitely not simpler than producing the same thing for CoC2.snip
BaDIK is definitely linear at its core, but CoC2 itself is bafflingly linear for a text-based game. If CoC2 even has routes for something, it likely isn't even close to parity with its counterpart(s) e.g. corrupt hive, corrupt centaur village, independent wayfort, corrupt champs sharing most of their dialogue with pure champs...
TL;DR One person having to produce graphics on top of writing and coding is absolutely more "complex" than a team only writing and coding. Also I'd suggest you play both games before making that claim.
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