I don't dislike this design. Less regular fetishes like this is equal parts conversation and persuasion. You convince a person through art or content to give something a chance and use your one shot to not just accept but also enjoy something. Even if you don't like it personally, if you walk away thinking "I get the appeal," then the creator did a good job.....look I know. The internet has completely deep fried my ass. But when you want monster girls that learn more towards monsters. Instead of full furry or cosplay. You... you start to accept some things. Could've been done better.
There's a game I've played years ago with truly monstorous participants. It didn't really warm on me. But, I left thinking "hey I can get it."
MGQ also has those part 3 monstrosities.MGQ insects hit that perfect ratio of monstrous to sexy for me.
Xelvy(?) is a talented artist. But some things just bounce me away down to my DNA.
It's been a while since I played CoC2, but I remember liking the fact that friendly characters actually fight alongside you in combat compared to all of the characters that teamed up with you in CoC1 just sitting around while you risked sexcowification.
But then there's the issue of them being automated and not using skills when you want them to. And then your combat options are a lot more narrowed down from CoC1, so you can't always make up for that. And then it feels like a lot of the enemies you fight want specific builds to battle against them.
Maybe I'm not putting it into words quite right, but it just feels awkward and clunky. It's simultaneously too bloated and too threadbare at the same time.
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Oh a new skill? Does [X] damage and inflicts [X] onto one enemy?
Woah!
Really spreading those creative juices.
When I say one person RPGmaker games have more creativity. This is the kind of thing I'm referring to when I make that kind of claim.
Xianxia may have some fucking insane power scaling with equally terrible balance. But, at least it's abilities are unique. At least the builds are unique.