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Alterism

Active Member
Feb 17, 2019
526
3,724
....look I know. The internet has completely deep fried my ass. But when you want monster girls that learn more towards monsters. Instead of full furry or cosplay. You... you start to accept some things. Could've been done better.
I don't dislike this design. Less regular fetishes like this is equal parts conversation and persuasion. You convince a person through art or content to give something a chance and use your one shot to not just accept but also enjoy something. Even if you don't like it personally, if you walk away thinking "I get the appeal," then the creator did a good job.

There's a game I've played years ago with truly monstorous participants. It didn't really warm on me. But, I left thinking "hey I can get it."
MGQ insects hit that perfect ratio of monstrous to sexy for me.
MGQ also has those part 3 monstrosities.
Xelvy(?) is a talented artist. But some things just bounce me away down to my DNA.

It's been a while since I played CoC2, but I remember liking the fact that friendly characters actually fight alongside you in combat compared to all of the characters that teamed up with you in CoC1 just sitting around while you risked sexcowification.

But then there's the issue of them being automated and not using skills when you want them to. And then your combat options are a lot more narrowed down from CoC1, so you can't always make up for that. And then it feels like a lot of the enemies you fight want specific builds to battle against them.

Maybe I'm not putting it into words quite right, but it just feels awkward and clunky. It's simultaneously too bloated and too threadbare at the same time.
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Items remain terrible except for solo builds. (And even there excluding two entire fights)
Oh a new skill? Does [X] damage and inflicts [X] onto one enemy?
Woah!

Really spreading those creative juices.
When I say one person RPGmaker games have more creativity. This is the kind of thing I'm referring to when I make that kind of claim.

Xianxia may have some fucking insane power scaling with equally terrible balance. But, at least it's abilities are unique. At least the builds are unique.
 

bensal

Newbie
Nov 13, 2017
35
190
So reading the abilities i realized that there is elemental damage. are there elemental weakness and resistances in this game?

Cause I don't even know what mechanics in this game are poorly explained or not at all vs. me just not reading some shit.
 

domacleod

Member
Oct 18, 2017
233
242
So reading the abilities i realized that there is elemental damage. are there elemental weakness and resistances in this game?

Cause I don't even know what mechanics in this game are poorly explained or not at all vs. me just not reading some shit.
Technically only resistance, resistance can be negative though (-20% resistance = 20% increased damage taken from that)
This is the list of resistances (dont mind them all being 100 this is just me cheating because i dont want to bother with the game systems)
1745756319424.png

As for other game systems, just pay attention to buffs/debuffs on your characters and on enemies' characters. Sometimes even with cheating you literally can't win unless you deal with whatever the buff/debuff does.
 

arcader000

Member
Nov 13, 2019
276
668
Alrighty let's try this again.


Wah! Don't you try to kink shame me for being into this!
View attachment 4781395


....look I know. The internet has completely deep fried my ass. But when you want monster girls that learn more towards monsters. Instead of full furry or cosplay. You... you start to accept some things. Could've been done better. But you take what you can get. Plus that whole mommy claw don't worry about it ain't help me none. Who would've thought that I would go from playing FO:NV and fighting deathclaws to.... this. Once again, goddamn internet and R34 artist. Nothing is sacred, all childhood is tainted.

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I will absolutely kink shame anything related to adjatha

It's been a while since I played CoC2, but I remember liking the fact that friendly characters actually fight alongside you in combat compared to all of the characters that teamed up with you in CoC1 just sitting around while you risked sexcowification.

But then there's the issue of them being automated and not using skills when you want them to. And then your combat options are a lot more narrowed down from CoC1, so you can't always make up for that. And then it feels like a lot of the enemies you fight want specific builds to battle against them.

Maybe I'm not putting it into words quite right, but it just feels awkward and clunky. It's simultaneously too bloated and too threadbare at the same time.
There is an option to go full manual in combat, but for some reason its hidden during combat itself and not in the settings.
 
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Tsubuhaza

Active Member
Sep 28, 2020
522
2,182
This is the list of resistances (dont mind them all being 100 this is just me cheating because i dont want to bother with the game systems)
View attachment 4783853
Storm: 100

The village goes through a historical storm. Cait's been flung away into another village thanks to a stray hurricane. Meanwhile, the PC stands alne, arms crossed outside of the inn, unaffected.

PC: ...This is mildly inconvenient.
 

domacleod

Member
Oct 18, 2017
233
242
Storm: 100

The village goes through a historical storm. Cait's been flung away into another village thanks to a stray hurricane. Meanwhile, the PC stands alne, arms crossed outside of the inn, unaffected.

PC: ...This is mildly inconvenient.
Somewhat funny joke but in the context of the game storm is basically sonic damage (used by bard spells etc). So it's more like you're not frightened by the sounds of a storm I guess. Idk, the game part of it is weird. Might as well just make it a binary "do you win the combat? yes/no" choice and get rid of the actual combat systems. they're a terrible mess.
 

X Death

Well-Known Member
Jan 22, 2020
1,008
3,938
Somewhat funny joke but in the context of the game storm is basically sonic damage (used by bard spells etc). So it's more like you're not frightened by the sounds of a storm I guess. Idk, the game part of it is weird. Might as well just make it a binary "do you win the combat? yes/no" choice and get rid of the actual combat systems. they're a terrible mess.
If i remember in the past there's lust system, why did they remove it? Yeah it was pain in the ass, because of that they're remove it?
 

FurrBat

Member
May 8, 2019
165
599
If i remember in the past there's lust system, why did they remove it? Yeah it was pain in the ass, because of that they're remove it?
More or less balancing problems and overall clunkiness where some stats/powers were just trash, I remember Atugia pre rework being just bruh in usability. It also was long time ago (June 2022 or v5.0) since this one man rework.
I think discussion about it starts halfway thru the page:
 

Alterism

Active Member
Feb 17, 2019
526
3,724
If i remember in the past there's lust system, why did they remove it? Yeah it was pain in the ass, because of that they're remove it?
They couldn't balance it.

Oh man. Bare with me because I'm about to splurge on this topic. I like topics like mechanics in any game. For reasons I can't explain without potentially self identifying.

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That said...
There was that new set added, right? Let's see if things were shaken up a bit.
~A day later

Alright. Let's bash this out.
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TL;DR
I do-

Wait I'm not finished
More or less balancing problems and overall clunkiness where some stats/powers were just trash, I remember Atugia pre rework being just bruh in usability. It also was long time ago (June 2022 or v5.0) since this one man rework.
I think discussion about it starts halfway thru the page:
I still remember this " want to see how it feels now that people should be paying attention to it reducing all damage that the given character does by 10%"
The idea is novel.

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In conclusion
Bleh.

It may surprise you that this is a bout of restraint that stops me here. I haven't talked about how threat in it's current state is broken, how stupidly unbalanced some skill/weapon (I use deadly shadow with a kunai in one hand! Very creative. Well done) combinations are, how trash most of the summons are, this game floundering against action economy, the exact number of fights with stuns, and other miscellaneous hangups that come from partially borrowing a system with no finesse to follow through.
 

X Death

Well-Known Member
Jan 22, 2020
1,008
3,938
What in gods earth, i feels like im going into a rabbit holes. I know skills in this game sucks i often stick to what i often stick to skills i used to and only change when i gets almost defeated often. I like my lust attack skills, i just seduce them and have sex after rather beat them then rape them, it just make sense than that.

Now without the lust , my build is useless, i was forced to use hp attack which more powerful, fight becomes so easy and not challenging anymore, i use my old save file, i cruising to all new content easily, even in new game, usually i need to go back and forward to recover resolve or hp, progression is even slower. Usually i dead after forgot to recover resolve too.

Think lust is main mechanic of fenoxo game even from og CoC, they had the decision to stick to the root, too bad theyre leaving them it seems. now CoC2 is like other text rpg game with CoC lore behind it i feels like.
 
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