Gotta say while I am happy that with the new boot item my Blackmage finally has more spellpower than Cait (in her fucking DEFAULT GEAR) it does drive home Savin's "no power fantasy" politics the fact I had to pick ALL the spellpower-boosting items I could find to do so (even more when Cait's spellpower is 144, I'm above her by just 2 fucking points after spending all my items and all the points in character creation for my Willpower, wtf?!)
*snip*
You scaled past Cait a long time ago. Her spellpower being above IIRC like 110 is a result of your presence and leadership scores being so high. These associated leadership bonuses are virtually equivalent to your own boost since they come from you. None of the companions are too insane and the ones that were didn't gracefull make it past the second combat rework. I could go on and on about issues with sets in general and what chokes their application unless you build around the companion/set combo... Actually:
Leadership stacking still exists as the easiest method to autobattle the game into submission from the very start due to that scaling and first turn auto-stances. Solo (on dark at least) remains an RNGfest if you're not summoning.
tl;dr
The 5 slot ability system as well as the individual ability balancing makes caring about overall strength in this game a non thing.
Due to damage being so obscenely high you're never going to get an actual good loop regardless and the slow as shit recharge speeds combined with "per encounter" abilities only being scaled (relatively) for short fight effectiveness means longer fights if they could exist are going to be monotonous grinds.
You mindlessly slaughter enemies anyways with two abilities without care to resistances like you're playing an early gen musou.
*snip*
You scaled past Cait a long time ago. Her spellpower being above IIRC like 110 is a result of your presence and leadership scores being so high. These associated leadership bonuses are virtually equivalent to your own boost since they come from you. None of the companions are too insane and the ones that were didn't gracefull make it past the second combat rework. I could go on and on about issues with sets in general and what chokes their application unless you build around the companion/set combo... Actually:
Leadership stacking still exists as the easiest method to autobattle the game into submission from the very start due to that scaling and first turn auto-stances. Solo (on dark at least) remains an RNGfest if you're not summoning.
tl;dr
The 5 slot ability system as well as the individual ability balancing makes caring about overall strength in this game a non thing.
Due to damage being so obscenely high you're never going to get an actual good loop regardless and the slow as shit recharge speeds combined with "per encounter" abilities only being scaled (relatively) for short fight effectiveness means longer fights if they could exist are going to be monotonous grinds.
You mindlessly slaughter enemies anyways with two abilities without care to resistances like you're playing an early gen musou.
I honest to goodness FORGOT Leadership gave my party a bonus (no for real I ALWAYS use it for summoning buffing because once-per-battle abilities are indeed trash when there's like 5+ enemies per encounter so I want a little more bang for my buck, Charmer's lv6 encounter ability is the only one that gets a pass tho since it recharges upon killing an enemy with it so it's a great spammable skill to murder weakened enemies while the other two skills recharge.)
Now I feel really good about my character after knowing that, I just assumed my companions were always going to be better than me because "no power fantasy" which felt really cheap after equipping so many unique/high level items and dumping everything I could into raising one stat, thanks!
PS: Agreed in this game Multi-Target skills are king, my Blackmage rocks Leaping Bolt, Dischord & Summon Talsenne.
*snip*
You scaled past Cait a long time ago. Her spellpower being above IIRC like 110 is a result of your presence and leadership scores being so high. These associated leadership bonuses are virtually equivalent to your own boost since they come from you. None of the companions are too insane and the ones that were didn't gracefull make it past the second combat rework. I could go on and on about issues with sets in general and what chokes their application unless you build around the companion/set combo... Actually:
Leadership stacking still exists as the easiest method to autobattle the game into submission from the very start due to that scaling and first turn auto-stances. Solo (on dark at least) remains an RNGfest if you're not summoning.
tl;dr
The 5 slot ability system as well as the individual ability balancing makes caring about overall strength in this game a non thing.
Due to damage being so obscenely high you're never going to get an actual good loop regardless and the slow as shit recharge speeds combined with "per encounter" abilities only being scaled (relatively) for short fight effectiveness means longer fights if they could exist are going to be monotonous grinds.
You mindlessly slaughter enemies anyways with two abilities without care to resistances like you're playing an early gen musou.
Now I'm curious, if the best Tank/Healer is Atugia which do you people consider the best DPT/Attacker?
I'm kinda cut between Brienne and Cait in her hex leather
Now I'm curious, if the best Tank/Healer is Atugia which do you people consider the best DPT/Attacker?
I'm kinda cut between Brienne and Cait in her hex leather
Hexblade leather and Arona's spirit totem definitely do the most damage with high leadership; however, they lack aoe, which honestly is not that bad after they nerfed the hobs.