Wrynn13

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A writer could for example give the player a number of prompts that set the tone for the encounter, for example button #1 is something snarky and sarcastic leading to a scene from a snarky sarcastic PC #2 for a edgelord response ect...

Of course there is a limit to how many prompts/flavors of the scene you can come up with and there will always be someone playing something outside of them but it's better than not trying.
 

muschi26

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A writer could for example give the player a number of prompts that set the tone for the encounter, for example button #1 is something snarky and sarcastic leading to a scene from a snarky sarcastic PC #2 for a edgelord response ect...

Of course there is a limit to how many prompts/flavors of the scene you can come up with and there will always be someone playing something outside of them but it's better than not trying.
That could be an option, but it would mean a lot more work for the writer. I also wonder as to the limitations of such buttons: the first thing that came to mind was the dialogue wheel in Fallout 4, which works on a similar principle, and was horribly misleading most of the time; how well could a onetime prompt from the player accurately reflect the tone of an entire scene, especially a longer one?
 

Walk Cycle

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A writer could for example give the player a number of prompts that set the tone for the encounter, for example button #1 is something snarky and sarcastic leading to a scene from a snarky sarcastic PC #2 for a edgelord response ect...

Of course there is a limit to how many prompts/flavors of the scene you can come up with and there will always be someone playing something outside of them but it's better than not trying.
Another method is how TiTS does it: Brute/Bimbo Speech to affect how the character talks and personality alignments (Kind/Mischievous/Hard) for how the character acts. The problem is barely any writer bothers in using them.
 

Seyser Koze

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I am referring to old stuff.
For example. Doctor Badger is someone SI which when first introduced would forcibly transform and rape the MC without warning, while being impossible to retaliate or fight.

When people complained, fen and co responded with widespread bannings on their forums and deleting of all complaints.
They then played whack a mole with players posting on their forums for a few weeks before finally relenting and:
1. giving warning and making it avoidable
2. allowing you to seek revenge by bimbofying badger
Didn't this already happen in the first game with that centaur character?
 

muschi26

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Another method is how TiTS does it: Brute/Bimbo Speech to affect how the character talks and personality alignments (Kind/Mischievous/Hard) for how the character acts. The problem is barely any writer bothers in using them.
CoC2 also has a brute/bimbo perk (or was it just bimbo?), but it doesn’t have a personality meter, does it?
 

Lord Kentus

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I will say, it’s pretty hard to give the PC any personality
This is actually one of the best formats for it, text based CYOA is by far the best platform to do multiple iterations of personality. That involves actually work, taking feedback and working out generalized personality archetypes though. Savin&Co aren't that diligent and aren't anywhere near that skilled.

That said though this is one of better arenas of it, text based, multiple choice games tend to offer at least the illusion of freedom most of the time though most simply lack the scale to put much in the way of depth into said system, COC II is the piggy bank of these hacks and they more then have the coin to implement said system.

They don't though because its far easier and simpler to just what with whatever is convenient for their current scene.

But they could do it, of that I have little doubt.
 

Walk Cycle

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Really? Is it displayed anywhere? All I can see are things like initiative, leadership, corruption, etc.
No I said if it does have. Unlike in TiTS where you can stumble upon them in questlines I don't remember any prompts at all while playing CoC2. The closest we have to that is the "Dark Knight" perk and Corruption, and I don't want to discuss the last one because there's great contention on what corruption actually is.
 

muschi26

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No I said if it does have. Unlike in TiTS where you can stumble upon them in questlines I don't remember any prompts at all while playing CoC2. The closest we have to that is the "Dark Knight" perk and Corruption, and I don't want to discuss the last one because there's great contention on what corruption actually is.
Oh, I misread that, sorry.
 

mrttao

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Didn't this already happen in the first game with that centaur character?
... Kelt? yes, yes it did.
IIRC kelt originally raped both MC and your waifu marble the cowgirl.
Then there is Akabal who is "protected" against all retaliation from MC and wants to rape you. At the request of the commissioner who paid them money to insert his fursona.

I don't recall mass censorship and banning over kelt though. but I could have just missed it.
 
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Alterism

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Really? Is it displayed anywhere? All I can see are things like initiative, leadership, corruption, etc.
It's your corruption. At high levels of corruption a very minor amount of things change. None of the content available actually changes, and fewer still are the scenes that make reference to the modifier at all.

... Kelt? yes, yes it did.
IIRC kelt originally raped both MC and your waifu marble the cowgirl.
Don't forget Urta and Amily. Which... I'll avoid emphasizing.
 

Wrynn13

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That could be an option, but it would mean a lot more work for the writer. I also wonder as to the limitations of such buttons: the first thing that came to mind was the dialogue wheel in Fallout 4, which works on a similar principle, and was horribly misleading most of the time; how well could a onetime prompt from the player accurately reflect the tone of an entire scene, especially a longer one?
It is definitely more work, and obviously more work than this crew would ever do, and isn't perfect. It is still something that would be better than the blank blob these people write the protagonist as though.
Hell just being able to set your characters sexuality would be better than what we have, of course the writers would probably just ignore that as well cause how dare you not want their special snowflake OC.
 
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Deviton123

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It's your corruption. At high levels of corruption a very minor amount of things change. None of the content available actually changes, and fewer still are the scenes that make reference to the modifier at all.
I've walked into town with full corruption looking like the embodiment of a fucked up orgy with nobody reacting at all. The lead writers really dropped the ball on CORRUPTION of Champions 2.
 

Alterism

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I've walked into town with full corruption looking like the embodiment of a fucked up orgy with nobody reacting at all. The lead writers really dropped the ball on CORRUPTION of Champions 2.
It's not so much dropping the ball.
Somebody wanted to recontextualize what corruption was with his nonsensical 'corruption of the soul' yip-yap. So this is what you get.
Where corruption doesn't mean what it did in CoC1 and it's this new avenue which is a bit lackluster and half-baked greatly explored in depth.
 
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Yukariin

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is there some special way to give etheryn the buttslut perk? been trying for a while and isn't working.
also, is there a way to check your companion's perks?
 

YouShallNotLol

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is there some special way to give etheryn the buttslut perk? been trying for a while and isn't working.
also, is there a way to check your companion's perks?
A table of interactions that increase buttslut score.
SceneChangeFrequency
BallMassage - Stuff Her+1Repeatable
Assfuck - Roughly+1
Assfuck - Monstrously+3
Arona Threesome - Watch Them+2
Arona Threesome - Spitroast Ryn+1


You can check their perks in Journal -> Character menu. There you can switch between character stat screens.
 

sugouxxx

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May 13, 2019
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*clickclickclickclickclickclickclickclick* content *clickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclick* content
 
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