Also, being powerful and well connected is not the same? Using what metric?
What? If can walk up to you, fill your head with lead, drag your body into a ditch and set it on fire, are you living a power fantasy? Geralt can like die a chump to a vampire in Witcher 3 if he tries his patience. Doesn't even need to be antagonistic, just annoy him.
If you have decisive rough wake up calls, choices with problematic outcomes either way, how is it a power fantasy? Is anyone's wish fulfillment to be a normal creature, unable to save everyone and having to live with the consequences? That's how it usually goes for 40K, including for the beloved Ciaphas Cain. Badass who constantly eats dirt.
And I didn't say it's not possible to write power fantasy in the setting. It's fiction, you can write anything you fucking want, even if it comes off as nonsensical and moronic. That's completely irrelevant. The point is that being powerful and well connected is not the same as living a power fantasy, especially if you're soft enough for a bullet to get in and put you in your place. Or soft enough for a tyranid to split you in two. Even if you're a space marine.
It's garbage escapism in its core and antithesis of good literature. It is itself the issue. Not the game's issue, but I don't blame Savin for disliking it.
1. Baldur gate trilogy.
2. The fallout series.
3. The original Mass Effect trilogy.
4. The Dragon Age trilogy
I really don't see how most those are exceptional examples of writing. Baldur's gate is corny crap, but I enjoy them despite this. The first game has barely any writing, the companions don't do anything and we have no moral decision worth shit, exactly what I expect from Bioware (KOTOR1). The second game is better, but not really interesting, much like the first.
Fallout 2 is the closest to a power fantasy of the main games (except 4, I don't care about it), but it's also the most silly game of the franchise, excluding 3. It's not nearly as serious as the first game and I don't think a game that can frequently look like a comedy show is an exceptional example of writing. New Vegas is much better written, but the game makes a point of not giving a perfect ending. The closest is the NCR, I'd say, and that's a faction ending. Yes Man turns freeside into a shithole. The courier is like the terminator, but that's most video game protagonists if we're being honest. At least outside cutscenes.
Mass Effect and Dragon Age are very nice. Not what I'd call exceptional writing, though. They still don't come close to Planescape and Disco Elysium when it comes to how well written they are. I think New Vegas is better than both of these franchises, too. The settings are cool, but the stories told in them are not really impactful. Mass Effect is a thousand times more impactful than Dragon Age, though.
Now, Planescape and Disco Elysium are fucking great. But not really power fantasies. KOTOR2 is also great and closer to a power fantasy than those, but honestly, wish fulfillment will always hold back any work. The best works are about how shit life is sometimes and how we deal with its problems realistically. No space for escapism wankery.