SexGameSluts — Who Will You Fuck First? Play Now!
x

Axvz

Member
Mar 25, 2021
139
201
166

Angel, Demon, and Azata all have completely different ways through chapter 4 and your actions through that chapter colors your relationship with the Hand of the Inheritor which reincorporates itself as payoff when you meet again in Chapter 5.
Well yes but actually no? You get your points with the Hand only through this oneliners when you have 4 options with different alignments. So you can actually get his approval even when being demon without troubles at all. Saving tentacle boy and three groups of slaves was more than enough for him to go his "all this valiant deeds...".



Their progressions happens from the moment you recruit them and their personal development has multiple endings all of which you help influence.
Oh, these different endings of yours.. Really? Yes there are usually two or maybe three of them since player must have some influence at least. And some of them aren't even bad, yeah. But most of them just force you to get through ONE fucking dialogue in the final quest to define how their personal development ends(yes i'm talking about about woljiff who can turn into an asshole if you tell that he can actually defend himself).

And i didn't say that every single one of them is fucked up shit. I can admire Regill even if i'm completely disagree with everything he says sometimes. And he doesn't even need to get any development. He completely knows and understands what he wants and he will do to achieve his goals. I can care for some spidercat cave girl even if she is freaking psycho at the beginning.
I don't give a fuck about Daeran because dude has two quests unless you want to fuck him and none of them is actually about him or his "development". I will never care about arueshalae since she has no redemption arc at all. And so on.

Their presence colors the adventure without overshadowing it
yeah the only reason to not make your party gameplay wise mercs only.
 

Warphorror

Active Member
Jan 2, 2018
808
1,050
379
Jokes aside, I don't find much wrong with the concept or even the premise. Personally, my issue is, and always has been, with the overall execution and the overarching narrative.
My point isn't that there isn't good content or compelling elements but that I can't answer the question "Why me?" when it comes to (parts of) the main story line and that creates for me a disconnect and loss of interest in the main story line.
 

Alterism

Active Member
Feb 17, 2019
552
3,961
397
"Why me?"
Because your souls special. I do get what you mean but that's mostly a result of the power levels being so whacky in this game. The game beats it into you that you're not even remotely the strongest being around and many of these entities could, with sufficient motivation, stomp out this worldwide nuisance in a second. But... Don't.
Tollus has in his employ assassins that could nip Kass right in the bud if he so chose as well as a mirror she can't escape from. But whatever I guess he's got a significantly better grand plan (which the game not so subtly forshadows) so I guess we'll see how that shakes out in up to a year when the next part of the main quest finally releases.

Narratively I understand as well. Given that post WC (and who am I kidding, this includes winter city as well) has you acting in the capacity of a sidekick who exists for hired muscle on the back of your martial prowess rather than their morale compass (or lack thereof) and the subject of your character (which is irrelevant).


Well yes but actually no? You get your points with the Hand only through this oneliners when you have 4 options with different alignments. So you can actually get his approval even when being demon without troubles at all. Saving tentacle boy and three groups of slaves was more than enough for him to go his "all this valiant deeds...".
You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:

Deviton123

Well-Known Member
Dec 9, 2021
1,025
2,777
378
My problem with the game is this: it's an rpg but it feels more and more like an "author OC watching simulator". They hate giving us the players power but their OCs can be cool and OP as fuck. Our soul is supposedly special but we are fodder compared to a number of people. There's enough people who can individually take out Kasyrra, but nope can't be bothered. Aparrently if we go fuck off somewhere and get turned into a kitsune breeding bitch/mushroom, Kasyrra is dealt with pretty easily. Also what does Kasyrra taking over change anyway? 80% of the characters in the game are pretty much sluts/fuckboys already. The sad part is that they are getting paid well enough to continue with this bullshit.
 
Last edited:
Nov 24, 2020
111
361
105
This game isn't, and never was, about you. It is about the people around you, and that's the worst part.
The PC is a tool to tell the story of NPC OCs of the writers. Your reasons for following the story don't matter, Cait's does. Your reason for fighting a demonised queen of boreal elves doesn't matter, Ryn's does.
This might be a hot take, but I don't actually think it's as terrible as people often think it is. This is not me defending CoC2 specifically, they do butcher a lot of things, but saying that the game is bad because it focuses on the characters who are not the player to me sounds rather petty. I mean, you obviously want to have a nice character focus, right? Nobody would complain about CoC2 being an OC fest if the writing and those characters were more enjoyable. This is not the problem. The problem is the distribution of content and an assumption that the player will automatically love a character that drives the plot and will follow along with whatever the writers want.

The concept of character arcs is normal in any media, including videogames. Having content dedicated to a specific character and their journey is something almost any story does. However, if the player is not really into the character that much and the game doesn't present the player agency for their own choices - it becomes MUCH more difficult to justify this approach.

The root of the issue is the confused identity of CoC2. It wants to be a story much more focused on characters and developed companions, yet half of them are hidden and other half is mandatory for the main story. Even Fallout 4, who has companions you met as you do the main quest, yet it never forces you to interact with them after their part in the quest is over. It wants to keep the MC as open as possible to make him work as a self-insert/your own character, yet the writing style and the story they want to tell often prevents agency and choices people want to make.

There are games with amazing storylines that focus on the characters and don't provide you with agency. There are even RPGs that do this pretty well, because they tighter focus and identity. CoC2 is much more enjoyable for those who aren't really into challenging the game - people who will go along with whatever the game says because the content might be good. Those who will not care about some massive issues with the story because... I mean, why would they? This CoC2 thread judges the game harsher than actual game critics or 3-hour long essay-making youtubers judge actual AAA RPGs. While a lot of those judgements are pretty fair, it's also a bit foolish to expect it from every player.
 
  • Like
Reactions: Teshay and Lucky_I

Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,600
8,662
729
This might be a hot take, but I don't actually think it's as terrible as people often think it is. This is not me defending CoC2 specifically, they do butcher a lot of things, but saying that the game is bad because it focuses on the characters who are not the player to me sounds rather petty. I mean, you obviously want to have a nice character focus, right? Nobody would complain about CoC2 being an OC fest if the writing and those characters were more enjoyable. This is not the problem. The problem is the distribution of content and an assumption that the player will automatically love a character that drives the plot and will follow along with whatever the writers want.

The concept of character arcs is normal in any media, including videogames. Having content dedicated to a specific character and their journey is something almost any story does. However, if the player is not really into the character that much and the game doesn't present the player agency for their own choices - it becomes MUCH more difficult to justify this approach.

The root of the issue is the confused identity of CoC2. It wants to be a story much more focused on characters and developed companions, yet half of them are hidden and other half is mandatory for the main story. Even Fallout 4, who has companions you met as you do the main quest, yet it never forces you to interact with them after their part in the quest is over. It wants to keep the MC as open as possible to make him work as a self-insert/your own character, yet the writing style and the story they want to tell often prevents agency and choices people want to make.

There are games with amazing storylines that focus on the characters and don't provide you with agency. There are even RPGs that do this pretty well, because they tighter focus and identity. CoC2 is much more enjoyable for those who aren't really into challenging the game - people who will go along with whatever the game says because the content might be good. Those who will not care about some massive issues with the story because... I mean, why would they? This CoC2 thread judges the game harsher than actual game critics or 3-hour long essay-making youtubers judge actual AAA RPGs. While a lot of those judgements are pretty fair, it's also a bit foolish to expect it from every player.
You're beyond stupidly blind if you think the only cause of how shit the game is right now is because of focus on other characters throwing MC to extra characters territory.

Let's start with their shit COMBAT, I can always put stats on agility and equip as many accuracy items I can, use high accuracy skills and chug a lot of accuracy boosts and I will still miss 9 / 10 hits, Enemies hit me and it's mostly a damn crit. NORMAL DIFFICULTY btw.

There are so many broken builds here, most of them laughably cheese-able and laughably bad.


CHARACTERS, It's an OC-fest, the deviantart bad kind.
The kind where they're so perfect it's THIS CLOSE to being Mary Sue it's disgusting.
If we take a shot for every herm we see here, we'll die of alcohol poisoning before we leave the fort.
Not even a diversity on dicks, every single fucking one has a horse dick and yes, they can knot too.

PLAYER, We play the video game, no no like as a character but as a viewer like watching a movie, we don't do shit, it's an illusion.
WE start routes, we don't explore them. We have the "choice" of either ignore it for now or start it, pretty much Microsoft WIndows Updates.

Our actions are instead predetermined with CHOICES that western games love aka fake ones that still lead to the same conclusion, nice variety right there.
Lots of pump and dump characters that has depth as deep* as a puddle, there are exceptions but it shouldn't be that way, it should be the reversed.

STORY, You da champ, no demmet we told you to SLAY, NOT LAY!!!
CoC 1 ain't real (intro disclaimer) then does a whole 180 where the main "villain" is from CoC 1 world.

WRITING, Scroll, scroll, scroll, scroll, zzzzz.
If they can just keep it simple with putting the important info instead of filling it with text that no one gives a shit about, I'll actually enjoy this, There's so many fillers in every scene that doesn't have any importance.

Do I have to mention that some authors literally wrote content to spite the players specifically?
Do I sound biased? Fuck yeah I am, I've never been so disappointed for a sequel even WISH can do better if they made it.
This is one of those examples like movies labeled as a sequel but then they just spit to the audience while they destroy everything that made it good from its predecessor.


"Consistency -100, Immersion beyond saving, Word walls = Empire State Levels with only a few words of important info."

10/10 game
-IGN
 
Last edited:

Deviton123

Well-Known Member
Dec 9, 2021
1,025
2,777
378
Do I have to mention that some authors literally wrote content to spite the players specifically?
Which writing are you talking about specifically? I didn't find any overt "fuck you" writing as opposed to the rest of pretentious the "high art" the writers think they're creating along with the sluttiness=romance shit.
 

Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,600
8,662
729
Which writing are you talking about specifically? I didn't find any overt "fuck you" writing as opposed to the rest of pretentious the "high art" the writers think they're creating along with the sluttiness=romance shit.
Ah, Anything Fox Den TOBS related.
I don't think the new tetsuya guy is a part of that spite project, not sure since I haven't fully explored it yet.
That shithole just screams I know japan in a very bad way.
Y'know those weebs who act like they know everything when instead they're just desecrating the culture they are so obsessed with while looking like a whole circus?
 

Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,600
8,662
729
How come is it that the game that presents itself as full of corruption and degeneracy, as well as so called sexual freedom, doesn't allow for incest? And why is Tobs such a whiny bitch and a mental vampire or whatever?
Short version:

Oh do I have a story for you, these devs have been so asshurt since CoC1 that they still can't get over it.
Hence, the spite project we have now in CoC2.

"We maybe degens but we have morals at least." or "We can't put incest 'cause patreon"
 

fakklan

Newbie
Mar 16, 2018
87
219
109
"We maybe degens but we have morals at least." or "We can't put incest 'cause patreon"
I mean, TiTS had Nykke and the Froswyrmlings until they bitched about patreon one day isntead of thinking something up, like a patch or migrating to another site. Also, morals? This literally games where you lose and get raped, bruh.
 

Alterism

Active Member
Feb 17, 2019
552
3,961
397
This might be a hot take, but I don't actually think it's as terrible as people often think it is. This is not me defending CoC2 specifically, they do butcher a lot of things, but saying that the game is bad because it focuses on the characters who are not the player to me sounds rather petty.
That is a hot take.

Since we're not specifically talking about CoC2. Most games, even ones where you're not the chosen one/hero or even succeed in your quest, still revolve around the player and their actions. Even if they're completely overshadowed narratively the game still centers around their experience and actions. As without that, they've got no business being the person the story revolves around without pretty good ability on the writers part.
There are many many games where the story is literally happening off screen or has already happened where your actions still matter to your particular story.

Without going too off topic, I have played... a considerable amount of RPGs. I can list the ones where the story doesn't revolve around the player even when they have a larger side character focus on one hand.

You can absolutely break the mold. But you better be pretty flippin' good at your craft. There's a reason why most games don't even attempt to lean in that direction.
 

Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,600
8,662
729
I mean, TiTS had Nykke and the Froswyrmlings until they bitched about patreon one day isntead of thinking something up, like a patch or migrating to another site. Also, morals? This literally games where you lose and get raped, bruh.
We mere mortals cannot comprehend what goes on the minds of these skinwalkers pretending to be human.
This game is proof of that and their ALIEN way of designing everything.
 

Axvz

Member
Mar 25, 2021
139
201
166
Don't get me wrong. There are some stinker companion resolutions like the aforementioned Daeran and the mess that was, and still is, Trever. But, they're still far more characters than anything in this game. Mostly because their actual companions to a main character. To the point that even comparing the two is insane.
I wasn't actually even trying to compare these two. Got myself triggered a bit with this "enormous amount of options" i guess. Most wotr shit is still up to gathering points through dialogues though when talking about companions and most of outcomes of any players "actions". Not much fun if you ask me.
And yes I like pathfinder enough to start playing it again once a few months(Though I'd like to see if BG3 can do rp stuff better because right now it is somehow impressive). Just can't say that it is perfect or the best of the best.

Also i see no point discussing Arueshalae's "i don't want to be horny I want to be happy" and stuff. I'm more than sure that my opinion stays for me anyway. She is still fanservice as fuck (POINTBUY 69 LMAO). I will agree on her perfection only if Owlcats woud've give her tabletop version of her ability score
 
Nov 24, 2020
111
361
105
Just to make it clear - everything you said is 100% correct and not something I disagree with. My main point is mostly that using OCs and focusing on their development wouldn't be a massive problem IF the game's writing was good. And, naturally, good writing DOES involve a decent amount of player agency and not making almost every single character as perfect as possible, otherwise you end up with a shitshow where MC is just a random nobody who is tagging along with Mary Sues.

The only difference between "a character" and "an original character" is an implied connotation of weird obsession the creator has towards their character. This obsession, sometimes, is actually a good thing, because it allows the writer/designer to really go unhinged and passionate when making anything. I.e - any artist who has a specific OC they draw amazing porn with because they like their character that much. Theoretically, this amount of love and passion for one's character (in videogame writing) would result in very hot sex scenes that really sell the character to the player... as long as the writer realizes how to do it. Sadly, it's not the case for CoC2.

That is a hot take.

Since we're not specifically talking about CoC2. Most games, even ones where you're not the chosen one/hero or even succeed in your quest, still revolve around the player and their actions. Even if they're completely overshadowed narratively the game still centers around their experience and actions. As without that, they've got no business being the person the story revolves around without pretty good ability on the writers part.
There are many many games where the story is literally happening off screen or has already happened where your actions still matter to your particular story.

Without going too off topic, I have played... a considerable amount of RPGs. I can list the ones where the story doesn't revolve around the player even when they have a larger side character focus on one hand.

You can absolutely break the mold. But you better be pretty flippin' good at your craft. There's a reason why most games don't even attempt to lean in that direction.
Just to make sure we aren't arguing over a misunderstood term, what I refer to as "character focus" are games where the player character serves primarily as a vehicle for the player to observe and interact with the world around them. A few pages ago, I compared CoC2 to a gacha game - both are designed around the player interacting with cool and interesting characters and, due to the self-insert nature of the protagonist, put way more focus on those characters because that's the main way to have engaging narrative with character arcs and progression. That's what I refer to as character focus.

Now, gacha games aren't RPGs (by classic definition) and it's hard to pretend like this way of writing works for everything. Even in those - while characters are the ones who are shining the most, player is still rather important to the plot and, the ones I've played, make it absolutely clear why they are the protagonist. I assume this is why CoC2 fails. Your souls is special, but this isn't a power-fantasy. The game is filled with powerful, god-like characters who aren't doing anything for you or the main threat. Companions take away most of the screen time, which isn't necessarily a bad thing, but sadly this comes at the cost of player having practically no agency (sometimes there isn't even an illusion of choice).

I don't think the games have to revolve around the player's choices or actions, per say, rather, they have to revolve around the player's experience or journey. Some stories require a specific mindset to really get into and the enjoyment of the story often depends on how well the writing allows you to slip into that mindset. If a game lets me indulge in every detail about my character and offers me a lot of choice - it's easy to slip in. If the game establishes me as a specific individual with a specific role - I am more than able to accept, for example, not being the center of attention and not the only one who drives the story forward. CoC2 seems like like... create your own character and then have little ways of shaping who they are and watch how other characters deal with their problems that really didn't require you to be there in the first place.
 

MoneyMan181

Active Member
Sep 6, 2019
856
7,224
617
The root of the issue is the confused identity of CoC2. It wants to be a story much more focused on characters and developed companions, yet half of them are hidden and other half is mandatory for the main story.
The real root of the issue is that they're not fucking written well. Almost every single character in this game is a one-dimensional plank of wood with hardly any charm or personality.
Cait? Bubbly do-gooder slut aka shittier Anno aka even shittier Helia.
Azy? She's nice.
Atugia? She's an innocent blushing history nerd. And apparently not innocent because Arona scene exists.
Arona? Generic orc trope.
Brint? A chill guy.
Brienne? A nice girl that loves MC.
Etheryn? Disney princess.
Quin? Fucking loser.

There is absolutely nothing about any of these characters that actually get me invested into their stories or attached to them as characters. Compare them to literally any ME companion. Any Dragon Age companion. Any Persona social link. Even if I don't care about some of those personalities, I'm usually at least interested in how their story plays out or what they have to say in certain situations.

That just doesn't happen for CoC2 companions because they always react to things in the same generic way you expect them to. Besides Cait hating demons and Brienne disliking Arona, I can't even think of any time where these characters express negative emotions. Even if you do something they don't like, they usually just have a milquetoast reaction or get over it by the time the scene is over. And that's kind of a problem, because characters need some sort of conflict or opposing force to actually show people sides of them we wouldn't ordinarily see.
You don't have permission to view the spoiler content. Log in or register now.
Now am I asking for DA:O tier writing? No, of course not. But the game has to do something interesting with their characters if they're going to focus so much on said characters. Otherwise the story isn't engaging to anybody but the person writing it.
CoC2 is much more enjoyable for those who aren't really into challenging the game - people who will go along with whatever the game says because the content might be good. Those who will not care about some massive issues with the story because... I mean, why would they? This CoC2 thread judges the game harsher than actual game critics or 3-hour long essay-making youtubers judge actual AAA RPGs. While a lot of those judgements are pretty fair, it's also a bit foolish to expect it from every player.
Aka people who play the game just to fap and/or don't look at it critically. Which is perfectly fine, nobody is saying you can't do that. But that doesn't remove the flaws the game has.

Personally I don't believe people here are too harsh on the game. On average at least. They made the game much more story and character focused than the previous one. Those two things are pretty fucking shit. And since this is a text game we only have two other metrics to go by: Gameplay and sex scenes. The gameplay is also shittier than the other games and the sex scenes are actually good for the most part. So overall the game is just kinda bad unless you view it as a way to dispense sex scenes. Then it's good but requires way too much effort to get to most scenes.
 

Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,600
8,662
729
Just to make it clear - everything you said is 100% correct and not something I disagree with. My main point is mostly that using OCs and focusing on their development wouldn't be a massive problem IF the game's writing was good. And, naturally, good writing DOES involve a decent amount of player agency and not making almost every single character as perfect as possible, otherwise you end up with a shitshow where MC is just a random nobody who is tagging along with Mary Sues.

The only difference between "a character" and "an original character" is an implied connotation of weird obsession the creator has towards their character. This obsession, sometimes, is actually a good thing, because it allows the writer/designer to really go unhinged and passionate when making anything. I.e - any artist who has a specific OC they draw amazing porn with because they like their character that much. Theoretically, this amount of love and passion for one's character (in videogame writing) would result in very hot sex scenes that really sell the character to the player... as long as the writer realizes how to do it. Sadly, it's not the case for CoC2.
I'm glad you're on board with us and not huffing the same substance those devs are.
I treat this game as a Could be, CAN BE a good game. with a bit of copium to the side IF ONLY they let go of this petty asshurt feeling they had back in CoC1, If they just write FOR the players instead of themselves.

There are some writers that are exceptions but like I said there, it SHOULD NOT BE that way, it should be reversed.
Devs don't make game for themselves, they make games for the players with a mix of them on the side.
They should give the players freedom at least to an extent instead of shoving down what THEY prefer.

One of the worst things they have is this bizarre obsessive hate on modding.
They're worse than a SWAT Team barging down a predator's house when it comes to that.
Think of purists with religious zeal who think any fan work is TAINTING their work.
THIS IS OUR GAME, NOT YOURS, NEVER WILL BE.

If there's someone who actually made Kinu that likes the player after coming out of the orb or whatever it is, non-incest then TOBS might die of a heart attack.
If they did put incest on Kinu, TOBS might kill himself.
 
2.90 star(s) 133 Votes