Honestly my only problem with Anno is that Savin felt the need to establish that she fucked your dad once.
Asking the player to suspend their disbelief once for a "champion that is better than you, can ggez the BBEG" is a bit much, but possible. But two champions? It leaves you standing there like "Why am I even here? There's absolutely no way there's two much bigger threats out there, and if there were couldn't two of these champions handle them and then Kasyrra?" It's not even like a "No one can be the hero but me!" thing (edit: and that's not even a wrong thing to feel). It's like playing a LotR game at the Battle of the Morannon, but you're not Gandalf, Aragorn, Legolas, or Gimli. You're just some Gondorian soldier, who's a bit better at fighting than the other soldiers.Damn, those whole 2 other champions we've met. That's certainly a lot.
I think your dad fucked a lot of the people you run into, I can't remember. It's weird but it's also kinda funny.Honestly my only problem with Anno is that Savin felt the need to establish that she fucked your dad once.
It's one of those shit DnD campaigns where the DM's OC is one of the main and core characters in the campaign.I am going to throw (another) hot take, but on the topic of Cait... I actually do not hate the healslut as much as everyone else.
Her scenes are pretty hot and in my opinion, she serves as a pretty great introduction to the world and tone of CoC2. Her missing sister is a serious issue, but she isn't turning into a soap-opera and still has a lighthearted, carefree character. Cait saying the she is willing to fuck anyone is also something I felt is on the same wavelength as me starting the game - it's a porn game that is literally called "corruption of champions", I ain't expecting a monogamous lovey-dovey romance as if it's some dating sim VN. I expect a porn-sandbox where I fuck anything that looks hot and Cait looks hot. She (at least the DCL design) looks decent - horny, but not too out there, no enormous cocks, only 15% furry, lewd outfit that makes some sense in lore. A slutty catgirl companion that might agree to any fetish I propose to her? Sign me in, that sounds hot.
That's not to say I think hatred for Cait is undeserved. Being the first companion that is also kinda mandatory to survive unless you really know what you are doing, it makes sense for her to be the most developed to showcase CoC2 promised "improvements" in making companions actually matter in the story. Plus, I assume that people on Fenoxo's Forums do like her, so it's not like more content with her is something that causes uproar for the fanbase they care about. The problem is that it often becomes too much, where she takes too much spotlight and feels like she is the actual main character.
In my previous posts, I did imply that personally I wouldn't find this to be a terrible thing (I mean, I've played games where playable is just there to be alongside an NPC who is the actual main character with an arc to go through), but for this to work that character should be... actually great and Cait isn't great, she is just a decent fit for an average porn game companion. And that's a subjective opinion, some people have higher standards.
The main problem with Cait and the story is that the entire fucking plot hook of CoC2 relies entirely on the idea that player will like Cait and will go on a quest to help her. There aren't many reasons to do so otherwise, you ain't even a local to truly care about the conflict (and the game not being a power-fantasy and featuring OP NPCs makes you wonder why are you even here). As someone who tried writing a story for a game like CoC2, I feel like whoever was responsible for this part fell into a narrative trap. They were too afraid to give MC too much concrete details and aspects that would give real justification for you to go on your adventure, so they left the backstory as simple as possible for you to fill the gaps yourself. At the same time, they were too convinced that Cait's struggle and the treat of Kas (or MC's crush on her???) will be enough of a motivation for you to care about the main story (it probably is for some).
There are games where you have to go to specific direction for the story to work. Shepard has to find and stop Saren. But that's because he has actual concrete personality that the player has a limited control over. Courier has to get to New Vegas. But because the game has enough freedom and angles, you can create an enormous amount of headcannons as to why you need to. CoC2 doesn't go both routes. MC is bland and has no reasons to care. You can hardly make your own reasons for this because you barely have any choices or freedom. So when your entire plot works only because "MC is a good champ who is willing to help a slutty catgirl out and stop a horrifying, powerful demon.", you have to wonder why are you even here, when it's clear that Cait is the one who actually matters and who the writer wants to developer and move through the plot.
Asking the player to suspend their disbelief once for a "champion that is better than you, can ggez the BBEG" is a bit much, but possible. But two champions? It leaves you standing there like "Why am I even here? There's absolutely no way there's two much bigger threats out there, and if there were couldn't two of these champions handle them and then Kasyrra?" It's not even like a "No one can be the hero but me!" thing. It's like playing a LotR game at the Battle of the Morannon, but you're not Gandalf, Aragorn, Legolas, or Gimli. You're just some Gondorian soldier, who's a bit better at fighting than the other soldiers.
I was unaware you meant Calise, but quite a few people are capable of wiping Kas no problem. The ones that come to mind first are the Baroness and the sleepy snake. I'm almost positive there's more though.You don't have permission to view the spoiler content. Log in or register now.
Honestly, I think it's one part of the lore I totally skipped over. It is kinda fucked up. Seriously, all they needed to do to make it probably alright is to just make it a part of their culture or something. Ain't nothing wrong with a fantasy race/nation that treats sex as something casual and something they should spread. Then just make Cait join the religion willingly and establish that the religion is the result of this culture being so open to sex. I don't get why they needed to make this part of bubbly, cheerful cat girl this dark, as if it's supposed to be a serious commentary on the nature and potential danger religion or something.She's literally a child raised and gaslit by a cult she thinks is a righteous religion that raises kids to be literal prostitutes serving a deity, good luck telling me incest is worse than that, ain't no way I'm building that temple after realizing that before.
I mean, I am a bit shallow, so I am fine with her, thought if I had to pick an actual favorite it would probably be Lusamine even thought she isn't the most brilliant character. She is fun and has a nice design and that's enough for me.She's also written to be this in-your-face love interest that any shallow player will definitely be a fan favorite
To me this defo feels like the game being completely unable to commit to serious consequences because it would require massive plot changes they aren't willing to make. Kinda how inYou can tell Cait in her face that you bang Kasyrra and you prefer it that way, she won't give a shit aside from the "You bad bad" line.
There goes her morals and any would-be character depth of actually thinking and feeling like a character who actually gives a shit about something.
I mean, they also suffer the classic case of Indie-game-itis where dark / sad = DEEP characters.Honestly, I think it's one part of the lore I totally skipped over. It is kinda fucked up. Seriously, all they needed to do to make it probably alright is to just make it a part of their culture or something. Ain't nothing wrong with a fantasy race/nation that treats sex as something casual and something they should spread. Then just make Cait join the religion willingly and establish that the religion is the result of this culture being so open to sex. I don't get why they needed to make this part of bubbly, cheerful cat girl this dark, as if it's supposed to be a serious commentary on the nature and potential danger religion or something.
I mean, I am a bit shallow, so I am fine with her, thought if I had to pick an actual favorite it would probably be Lusamine even thought she isn't the most brilliant character. She is fun and has a nice design and that's enough for me.
To me this defo feels like the game being completely unable to commit to serious consequences because it would require massive plot changes they aren't willing to make. Kinda how inThe amount of changes they would probably have to make to account for Cait leaving is too big. And, much worse for Savin, it means that a huge portion of the playerbase might lose Cait and her content forever and this is not something he can allow.You don't have permission to view the spoiler content. Log in or register now.
There is "character as a person (pretend they are real)" and "character as a fictional entity created by author for a reason".I am going to throw (another) hot take, but on the topic of Cait... I actually do not hate the healslut as much as everyone else.
That is some bs and you know it. In every single game, our main goal is thrust upon the champion. In COC1 the MC is isekaid on purpose. We are one of many expendable soldiers "chosen" (you are not special, you're fodder) and sent off to the pits of hell in the hopes of stopping a demonic threat from taking over one dimension and possibly others. Getting Hells Paradise vibes now that I think about this.In CoC1 and TiTS, the MC initially has something that they need to do. Something that drives them throughout their long journey. Even if it's skewed by the player's choices or the story itself. Whether it's saving your village by being a champion in another world or finding your dad's keys across the universe to reclaim your birth rite, it's still something that pushes the MC forward.
In CoC2, they is no such goal. There's no real rhyme or reason for the MC to do what they are doing. From what I remember, the MC was just passing through Hawkethorne and wanted a place to stay for the night. They were on their own journey. Doing what? No one knows. But it came to a halt when a pink catgirl asked for help finding her sister. That's it. There was no pre-existing goal, no driving force behind why MC was even there in the first place. This is just a sidequest that's gone on way too long. Because once her sister is found, the quest is over. There's no longer a real reason to stay.
It has nothing to do with Cait being the town's bike and not the MC's personal pocket pussy, but has everything to do with the adventure being solely based on whether or not her sister is found. The main goal and drive of the entire adventure is Cait's not the MC's. Think about everything the MC has done up to this point. Cait heavily suggests tasks because it could lead to freeing her sister, whether she initiated it or another charater asked for help.
Look, far be it from me to defend bad characters. But, Cait's motivation and the MC's goals are completely different. She's not nearly that important (content favoritism aside). Your quest is to go stop Kasyrra. The goal at least conceptually is the same as CoC1's MC to stop Lethice. Cait is just the kill rats sidequest that gets you out the door into the greater quest. Which is to go to Kasyrra and stop her. Unless you romance her in which case your quest is to... still do the same thing but I guess use the wooden sticks.It has nothing to do with Cait being the town's bike and not the MC's personal pocket pussy, but has everything to do with the adventure being solely based on whether or not her sister is found.
Excluding the numerous endings where you just stop doing your quest of your own volition because you don't actually care about it. Yes, yes, "not cannon". The MC and player both have a lot more control of their own quest. The vast majority of TiTS that you can engage with you do so only because you want to. When you're down their swashbuckling with pirates and natives, you're doing this because you wanted to. You don't have to and the story and the sidequest(s) progresses with various outcomes depending on what you did or did not want to do.you're not the one who chose to do this, you are being forced by your dad to do it or you will lose your inheritance to some stuck-up bitch with daddy issues of their own.
I'm sure I don't need to explain to you why a player controlled MC doing something and an NPC doing something are completely different in regards to player reception and relevance. Such a thing is as simple to understand as the difference between "giving" and "receiving".even though the MC of all three games does the same.
Caits sidequest is not your end-point goal. It's a sidequest. That's like saying aiding "marae" is an endpoint goal when she falls out of the story after you help her with the factory and afterwards you're completely on your own.you have multiple end-point goals.
Couldn't agree more.None of these game's stories, specifically any of their MC's goals are anything spectacular and stop pretending like they are just to avoid calling Cait a whore. She's a whore and she is a proud one.
That doesn't change anything? The argument was that the previous games had more obvious and tangible reasoning for being on the adventure they're on. It being thrust onto them doesn't suddenly invalidate that.That is some bs and you know it. In every single game, our main goal is thrust upon the champion.
So then don't make a story that's so in your face. This was not a problem in previous games.None of these goals for any of these games are anything to write home about but you have to remember one key thing. These people are not novelists or poets, they are writers of smut.
Nobody said anything about the quality of the stories in these games. Everybody knows they're flimsy excuses to just have a smut adventure. People think Cait is more of an MC than us because she has an actual goal(that doesn't get incredibly muddied by romancing the main fucking villain), is the reason the plot gets kicked off, is a Mary Sue, forces herself into a lot of content randomly, and is an obvious dev pet. I don't agree with the view, but I do understand why someone would think that way.TLDR None of these game's stories, specifically any of their MC's goals are anything spectacular and stop pretending like they are just to avoid calling Cait a whore. She's a whore and she is a proud one.
You're missing out, she's the best merchant in the game and as the other guy said, offers up a bunch of people to bang. I don't hate "Savin's Skanks" because they straight up tell you they sleep around and you shouldn't expect a monogamous relationship with them. And that's fine, my Champion/Steele gets weak-kneed every time he comes across a dominant woman/futa and ends up as a heaving mess after they're done with him. If my Champion/Steele is such a slut why would I be mad that Anno/Cait sleeps around?That the wolf from tits? Ngl never even gave her a chance. Soon as i realized she was one of Savin's and his tried and true two dollar skank archetype to boot i was out of her shop in 2.6 seconds
You know what show does that but does it so much better than COC2? Goblin Slayer. The MC isn't the chosen one or the most powerful adventurer around, but the shit he does still influences the world in some way and people will go to him if help is needed within his area of expertise. There's also a shit ton of scenes that make him look as badass as possible, but the authors of COC2 would never do something like that, probably because they can't. It doesn't help that the people who support them for whatever reason like feeling like a chump when they wanna escape reality to play an RPG.Asking the player to suspend their disbelief once for a "champion that is better than you, can ggez the BBEG" is a bit much, but possible.
Would be great if that were the case, then all the champions would at least feel equal in importance to the story. But that isn't the case if what people here are saying is true regarding how Cait's story is the narrative thread leading to confronting Kas among other major plot points. While I'm usually one not to take these things seriously, part of me is inclined to believe it since her story is moving at the slowest pace, otherwise I can't fathom why else there has not been more stuff if not because it's integral to the major story points coming up in the future or end of the series. One of these days I'll just bite the bullet and join the discord to spoil myself on all the storylines.Caits sidequest is not your end-point goal. It's a sidequest.
Also, don't look to deeply into this, I could go on on about the problems of each game. Like when you said you are creating your own quest for TITs. I would hardly consider that the sidequest counts as part of your quest. They are more minigames than anything, in relation to their importance or outcome towards the world. It only feels like a part of your quest because and this is an important part of enjoying these text games: you are roleplaying, you fill in missing details, and ponder on scenarios that might have led you into a certain mess. You might have been a heroic "swashbuckling" tale with the natives, and another person could have been coldly monitoring any weakness in the natives that would allow Steele Tech to swiftly take over and reap benefits over the resource-rich Mhen'ga. These miniguns (Edit: minigames, but I got a chuckle from it so I'll leave it) are often vague enough that you could turn the outcome into a good or bad one for your Steele.The vast majority of TiTS that you can engage with you do so only because you want to. When you're down their swashbuckling with pirates and natives, you're doing this because you wanted to. You don't have to and the story and the sidequest(s) progresses with various outcomes depending on what you did or did not want to do.
I'm sure I don't need to explain to you why a player controlled MC doing something and an NPC doing something are completely different in regards to player reception and relevance. Such a thing is as simple to understand as the difference between "giving" and "receiving".
I keep hearing that Goblin Slayer is so good, but I always end up watching/playing something else instead lmao The MC does look dope af though.You know what show does that but does it so much better than COC2? Goblin Slayer. The MC isn't the chosen one or the most powerful adventurer around, but the shit he does still influences the world in some way and people will go to him if help is needed within his area of expertise. There's also a shit ton of scenes that make him look as badass as possible, but the authors of COC2 would never do something like that, probably because they can't. It doesn't help that the people who support them for whatever reason like feeling like a chump when they wanna escape reality to play an RPG.
Ah the ol' Schrodinger's Minigun. You don't know if it's a good minigun or a bad minigun until you fire itThese miniguns are often vague enough that you could turn the outcome into a good or bad one for your Steele.
People wanting a role to play in their RPG aside from being Yes-Man isn't the biggest thing in the world to ask for. This game wanted to be a story-heavy game, and so must deal with the criticisms story-heavy games get. There's a reason why you don't see very many Dragon Quest Vs floating around (you quite literally are not The Hero in that game). Oblivion manages it in some respects, Martin Septim is very much the Chosen One (he's the one who defeats Mehrunes Dagon) but it's acknowledged that he would never have gotten that far without you. Kingdom Come: Deliverance is in the same boat, you're never not the son of a blacksmith. Sure you become a squire to a Lord, but you're still relatively low on the totem pole. However, once again that Lord would be absolutely lost without you. CoC2 seems like it's trying this method, but it's incredibly hard to both do that and make it enjoyable. KC: D gives you plenty of other things to do to really make you feel like someone, such as learning how to read. Oblivion does you one better, and lets you become a Daedric Prince in one of the greatest DLCs ever made.If people want to share their reason on an online forum for wanting a character to be a certain way just to fulfill their own story I'll go out of my way to tell them to go write their own story. Because this is meant to cater to lots of people, not just (you).
I disagree. I belive the Champion does plenty that results in a lot of influence.You know what show does that but does it so much better than COC2? Goblin Slayer. The MC isn't the chosen one or the most powerful adventurer around, but the shit he does still influences the world in some way and people will go to him if help is needed within his area of expertise. There's also a shit ton of scenes that make him look as badass as possible, but the authors of COC2 would never do something like that, probably because they can't. It doesn't help that the people who support them for whatever reason like feeling like a chump when they wanna escape reality to play an RPG.