CrimsonSongbird1982
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- Jul 27, 2017
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Moira's art depicts futa with god-tier tuck game.
My build have evolved, i am a warrior with the acolyte background and i balance my points to strenght, toughness, agility and willpower. I mainly use white magic attacks that involves melee to compensate for the ¨low¨ willpower because of my hibrid class, at any moment i can alternate from¨support¨ to ¨damage dealer¨, so i dont have any problem.Gia is the best tank in the game, and one of the best healers, if you are trying to do her role you might want a different party member in her slot.
It's funny that Kyoko used to be one of the biggest draws of the game and is now one of the biggest disappointments. I wonder if Tobes realizes that he lit his only claim to fame on fire for the sake of one-upping the imaginary straw man he obsessed over."the more I play with Kiyoko, the more venom I spit from what will happen at the end."
There is a Yamato weapon mod. And i second this. We also need a DMC son of sparda class. But we'd have to deal with Vergil or Dante in a modded quest.We really need to mod in a Doomguy class. Stupidly high attack and speed, but a special trait where demons do fuck all to you, and beating up demons actually heals you, making you an impossible mountain to scale.
FINALLY SOMEONE SAYS IT, LIKE HOLY SHIT BRO—Moira's art depicts futa with god-tier tuck game.
It's all fun and games until the whacky wahoo pizza man hits you with his girlfriend's missile launchers that he's using as nunchucks and a disembodied voices screams out "Smokin Sexy Style!!!"There is a Yamato weapon mod. And i second this. We also need a DMC son of sparda class. But we'd have to deal with Vergil or Dante in a modded quest.
I feel like he either doesn't care or planned it all along as part of a salt mining plan that only he understands.It's funny that Kyoko used to be one of the biggest draws of the game and is now one of the biggest disappointments. I wonder if Tobes realizes that he lit his only claim to fame on fire for the sake of one-upping the imaginary straw man he obsessed over.
Im pretty sure Kinu was tobs' magnum opus in getting back at all the people who wanted incest in the game, Kiyoko just became an unfortunate victim of the fallout.It's all fun and games until the whacky wahoo pizza man hits you with his girlfriend's missile launchers that he's using as nunchucks and a disembodied voices screams out "Smokin Sexy Style!!!"
I feel like he either doesn't care or planned it all along as part of a salt mining plan that only he understands.
My brain has zero wrinkles and cannot grasp the true form of Tobs.
A bit ironic with /hgg/'s main audience having one of their bigger gripes being there's too much futa in CoC1. All things in moderation is best, even if you do like futa, in my opinion.Oh and futa wasn't everywhere. It was a side tidbit for those who were into it. Not slapping you in the face, with horsecock all over the place.
I disagree, I don't think the art is good, and it's not entirely accurate either.Coc2's main saving grace is the art helping on the visualization front....
Enable gore to really face those questions.The more I have to pause and question my choices in life, the better.
To be fair don't truly trust anyone from the Fenoxo forums, a lot of them still have the brainworms mindvirus. Still, entertaining and Tobs is a cringelord, but I'm cautious of where that audience comes from. More often than not they just as cringe. So don't doubt some of them have smooth brains.Im pretty sure Kinu was tobs' magnum opus in getting back at all the people who wanted incest in the game, Kiyoko just became an unfortunate victim of the fallout.
I have been thinking about something similar but it would be a lot to plan out before actually coding anything up.We really need to mod in a Doomguy class. Stupidly high attack and speed, but a special trait where demons do fuck all to you, and beating up demons actually heals you, making you an impossible mountain to scale.
Is the combat system REALLY that simple? I know TiTS combat was simple, but is it basically a copy-and-paste job?I have been thinking about something similar but it would be a lot to plan out before actually coding anything up.
Not doomguy obviously but something like hgg's paladin background, which was hated on because it encouraged "murderhoboism", as if that's a bad thing in a SINGLEPLAYER fantasy RPG.
The idea was getting milestone stat boosts for every demon vanquished but the way stats are done it would become easily too overpowered pretty quick.
Brings us back to the Tobs' screenshot shared earlier regarding the gameplay design philosophy and how they just fumbled the ball all over again. CoC1's stat system was far from perfect but it allowed you the satisfaction of watching your character grow stronger in realtime. I would even go as far to say that actively grinding in 2 to level up is even more annoying than the first game (though I might be biased since I enjoyed the first game's stat/level grind)
There's just no reward
Having done away with the perk system too is a massive shame, since the absolute worthless alternative we got in post-sleep bonuses is a joke. You're just locked into stiff archetypes that are eventually gonna circle back to spamming the same 3 powers.
I'm happy they're having fun but watching Savco cronies gaslight themselves into believing that they're cooking up epic Elden Ring-tier "builds" with the game's combat system is something.
Bro really wanted it to be a visual novel and it shows. I still can't forgive him for taking away TF-based powers and perks. Dude really hates fun or smth idk.
Leave it to Tobs to put all that work into a companion who is essentially a plot device to facilitate his weird novel. If Kiyoko wasn't a companion she'd have the anime mom side ponytail and get fridged by Raphael.Im pretty sure Kinu was tobs' magnum opus in getting back at all the people who wanted incest in the game, Kiyoko just became an unfortunate victim of the fallout.
All roads inevitably lead to Murderhoboken."murderhoboism", as if that's a bad thing in a SINGLEPLAYER fantasy RPG.
Could put a cap per level. It'd probably take a little balancing and instead of a background have it be an unlockable perk.The idea was getting milestone stat boosts for every demon vanquished but the way stats are done it would become easily too overpowered pretty quick.
Who thought the sleep bonuses were a good idea I hate those so much. "Congrats on the level up, now sleeping makes your armor harder than Savin looking at futa feet pics for a couple hours. Why does maintenance have a few hour time limit. Classified." Does anyone actually sleep outside of leveling up or healing? If you're sleeping you're not slaying demons.Having done away with the perk system too is a massive shame, since the absolute worthless alternative we got in post-sleep bonuses is a joke.
If I could make every slot whirlwind I would. Got me spamming whirlwind likeYou're just locked into stiff archetypes that are eventually gonna circle back to spamming the same 3 powers.
The dumbest thing was how they removed tail whack from the player. It was just an at will crush damage move. There's one in game already. It's literally a punch. They're both outclassed but at least tail meat beater could have elemental damage. It was so unnecessary.I still can't forgive him for taking away TF-based powers and perks. Dude really hates fun or smth idk.
A fucking sin like real fucking sin is what that is. Bro neutered baseline TFs for no other reason than "I didn’t like it", why tf are deving a transformation game?still can't forgive him for taking away TF-based powers and perks. Dude really hates fun or smth idk.
The issue is that it ISN'T a copy-paste job, in my opinion. I personally find TiTS combat (and by extension CoC1 since that's the foundation it was built on) more engaging, since the perk and stat systems actually allowed you to go for the builds CoC2 fans can only manifest in their brains (they're all just spamming whirlwind/banner with the new bonus heal belt).Is the combat system REALLY that simple? I know TiTS combat was simple, but is it basically a copy-and-paste job?
Having it as a perk is probably the right idea, obtained from sanders or something. Perk system just needs an overhaul in general, but that can only be tackled by someone who actually knows what they're doing since all I'm good for is monkeying around with already existing code.Could put a cap per level. It'd probably take a little balancing and instead of a background have it be an unlockable perk.
The same visionary that thought tail thwack was potentially meta breaking. I honestly don't get what's going on in that futa-musk addled brain of his.Who thought the sleep bonuses were a good idea I hate those so much. "Congrats on the level up, now sleeping makes your armor harder than Savin looking at futa feet pics for a couple hours. Why does maintenance have a few hour time limit. Classified." Does anyone actually sleep outside of leveling up or healing? If you're sleeping you're not slaying demons.
Meh, to be honest I never found TiTS combat mechanics engaging, but point still stands that if CoCII is WAY, WAY worse than that, sounds fucking abysmal fam.The issue is that it ISN'T a copy-paste job, in my opinion. I personally find TiTS combat (and by extension CoC1 since that's the foundation it was built on) more engaging, since the perk and stat systems actually allowed you to go for the builds CoC2 fans can only manifest in their brains (they're all just spamming whirlwind/banner with the new bonus heal belt).
The only merit it has is the companion system and half of that is just for the novelty aspect considering they're hard stuck at level 3 power-wise.
Don't even get me started on the travesty that's the companion loadout system, where they're actively going out of their way to cook up the worst possible power combinations possible that (in my opinion) never manage to be better than the default options. It would almost be funny if it weren't outright sad. Would it have been difficult to just let us pick their powers ourselves? Maybe then we'd be able to switch out the useless powers instead of trading them for one that's equally shitty and useless.
There is a Yamato weapon mod. And i second this. We also need a DMC son of sparda class. But we'd have to deal with Vergil or Dante in a modded quest.
Now I really hate to be a Debbie Downer, but what would be the point? Combat in this game is already about as fun as watching paint dry, and what would you even do? Add a skill that just one-shots everything with an over-the-top description. Hell, maybe that sounds cool to you, but you're just turning combat from an annoying frustration into a pointless frustration. A skip combat mod would be a better choice imo, it would just let you pick if you win or lose.We really need to mod in a Doomguy class. Stupidly high attack and speed, but a special trait where demons do fuck all to you, and beating up demons actually heals you, making you an impossible mountain to scale.
Not that some defaults are any good. Remember Berwyn's power loadout? That was a travesty.Don't even get me started on the travesty that's the companion loadout system, where they're actively going out of their way to cook up the worst possible power combinations possible that (in my opinion) never manage to be better than the default options.
They already had it right in CoC1 what possessed them to change it? That's rhetorical the answer is Savin. It's almost always Savin.Perk system just needs an overhaul in general
A little flavor text tweaking could have it as a side effect of the intro portal fuckery. That something about it reacted weirdly by pure chance and made the player able to parasitize power off of demons and sufficiently corrupted beings. Like the Exile from KOTOR 2. Full demons can count for more than imps, and named non-fodder demons can give more than the generic demon enemies. Of course coding it is another story.Having it as a perk is probably the right idea, obtained from sanders or something.
perhaps we're better off not knowing. He got really butthurt whenever someone wanted a flying stance. He thought it was game breaking. Like just give a bonus avoid to melee but increased ranged hit chance/damage. It wasn't even min-maxing making TFs have a meta since you can't equip all powers. But God forbid a TF game have TFs give some ability to make them unique.The same visionary that thought tail thwack was potentially meta breaking. I honestly don't get what's going on in that futa-musk addled brain of his.