ffive

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If people get upset over completely optional content for a character they like, then that's their own problem.
Getting upset over character lacking a route that conforms with one's preferences is also people's own problem. We can dismiss pretty much any concern in this manner. As you say yourself:
To actually get upset for more than a few minutes over a porn character not getting the content you prefer is... pretty childish.
Precisely. So, we can agree that characters not getting multiple routes actually isn't a big deal at all, right?

This is not a problem if the writers control themselves and don't create the ridiculous amount of characters they have.
No, this is always an issue which is unavoidable -- if you have multiple venues to cover, then what you're able to produce will be divided between them. As a result, each of multiple paths is going to be smaller than a single path which would receive all that work.

This will be true even if you have a single character in your whole game. No amount of empty platitudes is going to cover up for this. It's just basic math.

Because it explicitly goes against what Brienne stands for. She has a pretty strong distaste towards Arona and is only attracted to the PC.
Considering Brienne as a character is "a bull who was magically warped into a cow and had completely different personality emerge as a result" this is hardly an obstacle. Just change "what Brienne stands for" again. And if anyone complains tell them, "oh but it's optional, if you are getting childishly upset over it, it's your own problem". /s
 
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Wrynn13

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It is possible to disagree with something without being upset by it. And I don't think anyone is saying multiple paths are not more work, only that is work worth doing. I would say that one character with say 3 paths is less work than making 3 totally different characters for those paths though. Simple characters can still be good, ala Clementine, but IMO complex characters are always going to be better.
 

ffive

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I would say that one character with say 3 paths is less work than making 3 totally different characters for those paths though.
Hmm, this is interesting point to consider. On one hand yes, there's going to be some content which can be probably shared between all paths, and you also save work on character's backstory etc. On the other hand, an extra work is needed that you avoid with multiple "fixed" characters -- the parts which actually cover introduction of available paths and switching from one path to another, and then constant implementation of individual routes as the overall game story develops (something that's more error-prone than simple coding of a single path)

On yet another hand, if you opt for 3 paths over 3 separate characters, then there's one more drawback to it -- it means that, no matter which of the paths the player goes for, you have just one character in the game, vs 3 characters with distinct --if fixed-- personalities. Your game world is visibly less populated, and at the end of the day you still don't avoid the risk the player will just dismiss your multi-path character outright, because they don't like their appearance, gender, species or whatever.
 
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helllover

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For me at least, It feels that with companions, the dom or sub content doesn't go all in for either content. If you want to go full dom route aside from Brienne and Arona, it doesn't really feel like that in text and some of the characters don't behave like mc is dominant no matter the personality. And if you go Sub, it feels a bit a echo-chamber for the content, And if you try to sub to Arona, Brienne is not going to get good scenes (though her sister dom scenes are pretty great) and Cait plus Ryn aren't really getting affected in the dialogue and/or scenes outside of the inn.

And Azyrran feels pretty left out in terms of content for both sub and dom. Not going into much detail for the other characters as they don't really stand out in either content.
 

arls120

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Although I have not played it yet, I can tell you that I have rarely been excited about an update.

Now there's a totally valid reason to go to the kitsune.......... I don't give a damn if he has a femininity restriction, although I would have liked a slightly more masculine face.


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Fiz1247

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Although I have not played it yet, I can tell you that I have rarely been excited about an update.

Now there's a totally valid reason to go to the kitsune.......... I don't give a damn if he has a femininity restriction, although I would have liked a slightly more masculine face.


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Not to rob you guy lovers from anything but I am already imagining a genderbent FemTetsuya.
 

MoneyMan181

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But my caveat is, that, in this type of development stretched out over a period of years, some idea of general direction for a character is preferable. Getting invested in a character, waiting possibly years for content, then having that content go in a completely different direction from the character's initial draw would be deflating to anyone I think.
It'd be disappointing, sure, but it's the writer's fault if the character goes that long without content. Like you said, Sera was done well so it's obviously not unfeasible to do.
Mmmm...I strongly disagree. Characters already have lives, thoughts, and personalities fully formed before you showed up. Turning lifelong subs into doms, or hoes into housewives so to speak is a significant swerve to a character. There should be reasoning and thought behind it, and it shouldn't happen often. It cheapens characters when your PC can just puppet anyone into exactly what they like. Depth isn't necessarily created by options. You turn a bunch of characters into build-a-bears that you can change into whatever you want, and you end up with less than you started with.
This would fall under the objectively shit category I was talking about. I'm not saying we should bend every character to our will. I mean I just said I don't want these characters to be bastardized with out of character dream scenes. Like I said, I'm not asking for every single character to have multiple routes. Just more than what we currently have.
Getting upset over character lacking a route that conforms with one's preferences is also people's own problem. We can dismiss pretty much any concern in this manner. As you say yourself:
I'm not upset though? Does discussing things make people upset now? Hell, I really like Evelynn's current iteration. I'm just saying what I think would make the game a better and more well-written experience.
No, this is always an issue which is unavoidable -- if you have multiple venues to cover, then what you're able to produce will be divided between them. As a result, each of multiple paths is going to be smaller than a single path which would receive all that work.

This will be true even if you have a single character in your whole game. No amount of empty platitudes is going to cover up for this. It's just basic math.
You're not really understanding what I'm trying to say. I'm trying to emphasize that all the work that went on these frivolous characters would be better spent on making more paths and fleshing out existing characters. In fact, your argument supports what I'm trying to say.
On yet another hand, if you opt for 3 paths over 3 separate characters, then there's one more drawback to it -- it means that, no matter which of the paths the player goes for, you have just one character in the game, vs 3 characters with distinct --if fixed-- personalities.
More characters is not inherently good. I would take one character with depth over 10 shallow ones.
Your game world is visibly less populated,
This isn't really an issue seeing as how we're supposed to be at the very edge of civilization anyway. Besides, people aren't playing these games for a populated world.
and at the end of the day you still don't avoid the risk the player will just dismiss your multi-path character outright, because they don't like their appearance, gender, species or whatever.
That's a risk with literally any character you can possibly make. I don't see how this factors into anything. Some people are going to be disappointed/not like the content no matter where the content is being directed when it comes to these games. It's impossible to please everybody.
 
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Kallisto

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If someone told me Tobs was the one who wrote Tetsuya's content, I would 100% believe them. I am...disappointed so far.
 
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Kallisto

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Keep us informed, but what are your current grievences?
Well jstar does the pc's dialogue as narration like we've seen before. Tetsuya himself is a prince so his dialogue is overally stiff, flowerly, and formal (but it's not a huge deal). The "romance" happens within a handful of days. You meet him, trigger a talk or two, then get the decision to romance him or not. If you choose yes he says he loves you and then you can get to the baby-making (literally cuz he wants a child). The sex scene was okay. I stopped playing for the moment but I might return later to see how the pregnancy content is at least.
 
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Bulk Biceps

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0.5.32 Patch Notes:

  • Tetsuya, a romantically-inclined bishonen foxboy, can now be encountered in the Kitsune Den. ( )
  • You can visit his home upstairs in the den after you meet him and
    • He can tell you all about your current pregnancy, if you’re pregnant
    • You can chat him up
    • You can talk with him about the den’s other denizens (heh)
    • You can pursue a romance with him via a sequence of events, or just stay friends — you’ll need to interact with him a few times to trigger it. If you get stuck, try waiting 24 hours and sleeping. Make sure to pay attention after sleeping — there’re important instructions that trigger when you wake up.
    • If you pursue a romance with him, you can bone down
    • If you bone down, he can knock you up!
    • He has scenes for playing with and feeding your fox-baby after its born.
  • Annika can train Valkyrie PCs in new solar powers!
    • You can learn Sunstrike, an at-will weapon attack, or Aurora of Vigor, a new Ult.
  • Tetsuya has new busts + a romantic confession CG.
 

Raf-Raf

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Dec 4, 2019
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Tried coming back to the game to see if anything new got added and revisited the places I still remember on a new save.

I don't know if y'all know this but the very first thing I saw is this Hotaru fox lady having a KINU dialogue option even if she ain't born yet.
I haven't seen it on others, only from this one so it's probably an oversight.

I also don't know if it's just me or is the game's performance slowly becoming a bit stutter-y.

10 / 10 game, working as intended.
Piece of shit as always.

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ffive

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I'm not upset though? Does discussing things make people upset now?
I didn't say you were upset over it. You were talking about theoretical people who might be upset by extra routes they had no personal interest in, and i was similarly talking about theoretical people who might be upset by lack of extra routes they wanted.

You're not really understanding what I'm trying to say. I'm trying to emphasize that all the work that went on these frivolous characters would be better spent on making more paths and fleshing out existing characters. In fact, your argument supports what I'm trying to say.
No, i think we're focusing on different aspects of what was discussed. We should keep in mind that talk about the "shallow characters" is basically a red herring -- these characters were already made. They can't be magically undone, with all the work put into them just spontaneously becoming new routes for other characters.

Any work on extra routes for existing characters, that's effort and time that'd need to be put entirely anew. And this newly produced content, it is going to be affected by how distribution across multiple routes makes additions to each of them relatively smaller than funneling all that effort in single path would produce.

More characters is not inherently good. I would take one character with depth over 10 shallow ones.
But more routes per character is not inherently good either, and that's basically what was originally claimed (and what's disputed)

"Character with depth" is, in this context, again a misdirection of sorts -- because having more than one personality/route per character doesn't necessarily equal depth. It may very well mean just a choice between a few shallow options, and that in itself isn't "depth".

This isn't really an issue seeing as how we're supposed to be at the very edge of civilization anyway. Besides, people aren't playing these games for a populated world.
Well then, what do you think people are playing these games for? Because i think it's a reasonable presumption it is "porn content" in the sense of sex scenes involving a variety of characters. And as such, reducing the number of available characters works directly against meeting this expectation.
 
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arls120

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Well jstar does the pc's dialogue as narration like we've seen before. Tetsuya himself is a prince so his dialogue is overally stiff, flowerly, and formal (but it's not a huge deal). The "romance" happens within a handful of days. You meet him, trigger a talk or two, then get the decision to romance him or not. If you choose yes he says he loves you and then you can get to the baby-making (literally cuz he wants a child). The sex scene was okay. I stopped playing for the moment but I might return later to see how the pregnancy content is at least.
Wait how do you have to wait a few days........... Wasn't it doing the kitsune missions and then going to talk to him? Now I feel like a fool XD
 

arls120

Member
Sep 12, 2020
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Keep us informed, but what are your current grievences?
Well I haven't tried sex yet but what I've seen so far I can say that it seemed like the intro of a game to make characters fall in love and he's the typical prince with his special vision of the world, it's not bad ........ ... It was really interesting, although he sends you hints that he wants to have children and how he wants to be a good father to them.
 

NODOGAN

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Dec 11, 2017
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Imma sound real dumb for asking this but who the flying fuck is Sera? keep hearing is a well-written character but can't remember interacting with her for the life of me.
 
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