fakklan

Newbie
Mar 16, 2018
87
219
109
As far as this game's standards go, Kas is okay when you talk with her, but a shitty dumbass villain when you're not being friendly with her. She is also a herm, and there's nothing better than a herm. Not a fan of horsecocks, but she has a mottled one and it look alright. She should lose piercings tho, because piercings are cringe.

Imps and corruption have barely any meaning and basically never is it a threat to player or something to consider with TFs or any mechanics, which makes you forget it exists in the first place. If you took it out of the game, it would make 0 impact. Lore is shit and inconsistent with what we see in gameplay, but I'd pin it on how there's many writers, and how Savin has his great vision. After all, there's much stuff that should've had content ages ago, but doesn't.

Imo the biggest problem of this game, as well as TiTS, is how they go for more various content rather than expanding what already is there... or at least finishing the fucking game before they write their newest one-off encounter OCs. Like how in TiTS there are named NPCs with barely any content yet they keep adding more, or how here they add shit like horsecock elf random encounter in CoC II, instead of putting their brains on some new scenes for existing, NAMED NPCs like... I don't know, anybody? It may be a stretch with that, but I guess maybe I'm just angry the game feels about the same as it did few years ago.
 

Ratt8

New Member
Apr 25, 2020
10
26
113
The big problem with this game is the writers that they keep bringing on and in my own opinion the fact that they would remove an entire companion with unique scenes and dialogue for as far as i am aware, some writer came on and said "I don't like this character"
I do wish they would focus on the main quest of both this and TITS before they started to really fuck with already established content or making entirely new non-essential content.
I mean seriously, just finish the main part first and then get to the other stuff, at least then you can say "we're expanding" as opposed to "we're sidetracking"
 

Deviton123

Well-Known Member
Dec 9, 2021
1,025
2,777
378
IIRC Kasyrra was actually designed around an early poll were the top two turn ons were futas and horsecocks, so Kas was designed around that.
I mean sure, a horsecock. But why does it have to look infected with something?
 

Deviton123

Well-Known Member
Dec 9, 2021
1,025
2,777
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It's just a mottled black-pink horse wang, don't tell me you've never seen these before?
Like, of all things about Kas, her dick is nothing you wouldn't have seen before guys.
Actually this is the first time I've seen that kinda thing. I guess I haven't been a degen that long.
 
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Alterism

Active Member
Feb 17, 2019
552
3,961
397
are slowly pushing them back with their endless numbers.
I'm going to be honest, this shouldn't be a thing.

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That said, let's be real. The logistics don't matter. The thing that sucks all the believability about the reality of this siege is the narrative impact. When I was in middle school a book released called Blue Moon Rising. In that we generally see the impact of the encroaching demon invasion. First the merchants stop, then the patrols do, diplomatic appeals to neighboring lands goes and fails, and everybody from the lowly band goblins to a mythical dragon group up, gender roles are abolished (because it's either fight or fall), and the people collectively get ready to take on a threat that's going to end their existence.

In Khorminos, patrols go through unobstructed, merchants are coming or going, almost all the citizenry is leading a normal life, people are still existing (relatively) unimpacted lives after their relocation, there are people who are living out in the thick of it who are none worse for wear, miners are still waltzing about, and the only reason we know there's a "siege" at all is because of a single skirmish the minotaurs were already winning.

Most of the work in helping with believability despite the impossibility comes from the reader.
 

sugouxxx

Member
May 13, 2019
182
818
127
Just another example of him dragging out the grudge over the Helspawn debacle. In FoE, there's a NPC named Cassidy who is the grandaughter of Helspawn who ran away to that world to get away from the PC from CoC1 because he was grooming her to have sex with him. It's all used as an excuse for why she won't go any further with the FoE PC beyond being fuckbuddies, basically punishing people who weren't even involved in that shit.

And it's also why he create Kinu as shit daughter. Looks like somebody get molested by his father at young age.
 

claralover

Engaged Member
Nov 2, 2017
3,215
8,954
668
- Direct Downloads: /
Steam beta key (March-April): F05LbfS62eJOhxaqIzDp
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0.6.2 Patch Notes:
  • There’s a new NPC in the Temple of Mallach after you’ve built it: Yusra! (By TheObserver)
  • Yusra has several new talk scenes and six new sex scenes, including a Cait threesome. (By TheObserver)
  • Evergreen has a new “Cock Sleeve” sex scene if you’ve blown her a bunch! (By LooMoo)
  • Lyric’s sex menu is disabled when all their sex options are, instead of soft-locking the player. Oops!
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1681799473505.png
 

Warphorror

Active Member
Jan 2, 2018
808
1,050
379
I'm going to be honest, this shouldn't be a thing.

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That said, let's be real. The logistics don't matter. The thing that sucks all the believability about the reality of this siege is the narrative impact. When I was in middle school a book released called Blue Moon Rising. In that we generally see the impact of the encroaching demon invasion. First the merchants stop, then the patrols do, diplomatic appeals to neighboring lands goes and fails, and everybody from the lowly band goblins to a mythical dragon group up, gender roles are abolished (because it's either fight or fall), and the people collectively get ready to take on a threat that's going to end their existence.

In Khorminos, patrols go through unobstructed, merchants are coming or going, almost all the citizenry is leading a normal life, people are still existing (relatively) unimpacted lives after their relocation, there are people who are living out in the thick of it who are none worse for wear, miners are still waltzing about, and the only reason we know there's a "siege" at all is because of a single skirmish the minotaurs were already winning.

Most of the work in helping with believability despite the impossibility comes from the reader.
My understanding of the situation is that the minotaurs abandon the defence of their outer territorries to hole up in KM, them to be able to effectivelly defend a way smaller zone especially with shieldwall in tunnel. So that for me is ok, where I lose the plot is the non existant effect of the loss of those territories especially for food but also other materials (such as metal) instead the city under siege is the one that has the merchant that sells metal parts.
More frustrating is the opportunity loss with the hobgoblin thieves, rather than having the first encounter where you get two pages of sociopolitics exposed by a thief, make us stumble upon an hobgoblin willage that was attacked and not protected by the army because of their second class citizenship (no nedd to tell it just imply it) then find the thieves that are at the beginning of the corruption stage and have to survive between the imps that raped them and the minotaur that refuse entry and try to kill them for being tainted.
 
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claralover

Engaged Member
Nov 2, 2017
3,215
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668
That's one thing I wish there were more of in this game, Dynamic scenes. Lady Evergreen has a couple of them revolving around Oral and they're all pretty good (it does help they're written by William, and not someone like TOBS). But that dynamic aspect to them, really does help elevate the scene from a reader's PoV, even if the changes aren't drastic. I feel like this idea of scenes is entirely underutilized, as it definitely improves the replay value of scenes.
 
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Skandranon

Well-Known Member
Nov 28, 2016
1,548
3,694
455
That's one thing I wish there were more of in this game, Dynamic scenes. Lady Evergreen has a couple of them revolving around Oral and they're all pretty good (it does help they're written by Wsan, and not someone like TOBS). But that dynamic aspect to them, really does help elevate the scene from a reader's PoV, even if the changes aren't drastic. I feel like this idea of scenes is entirely underutilized, as it definitely improves the replay value of scenes.
Wsan has written approximately....eh...zero Lady Evergreen scenes.

Actually, scratch that, exactly zero.
 
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