Not mentioning Ryn is probably the biggest diss possible, if you think about it.Awww, I wanted to hear you dissing on Ryn...
Not mentioning Ryn is probably the biggest diss possible, if you think about it.Awww, I wanted to hear you dissing on Ryn...
That's all well and good...but there's 25ish TiTs companions.Let's see...
Syri - Have to actually bond and get closer to her, do a quest for her, and get her panties before you're able to get her as crew
Kiro - See above
Paige - Plenty of bonding and intimacy before she becomes a crew member, you need to quite literally invest half a million credits in her, and when she does join she feels like a valuable member.
Bess - Has an entire arc about becoming sapient and what it means to be human and a good romance done over a long period of time.
Shekka - Need to interact with her, finish the planet she's on, and do a time consuming quest before she joins. Has fun interaction with another crewmate.
Sera - Is a fully fleshed out character with aspirations, flaws, and interests even before becoming crew. In-depth training for her to enjoy being a sub while on the ship.
Compare that to CoC2 companions:
Cait - You instantly get her at the start and the devs have not done anything interesting with her. Just a bubbly pink cat whore that gets mad at cultists and demons(but doesn't really care if you're fucking the demon queen)
Atugia - Has potential but is a complete nothingburger atm.
Brint - A generic hunk nothingburger.
Brienne - Cute character with lovey-dovey scenes, though completely uninteresting past that. Could be interesting with doubting her feelings for MC with the whole armor thing, but Wsan is never doing that.
Azy - Goes nowhere and has no depth.
Arona - Half-assed romance, completely boring character.
Agni - Who?
Vivianne - Who?
Quint -You must be registered to see the links
I really wanted to like Ryn; she was my favorite character for a long time, but damn did they destroy any enjoyment you could get from her.Awww, I wanted to hear you dissing on Ryn...
Yeah, honestly the list reads more to me like "I find the content around these companions more enjoyable" rather than "these companions have more depth." And I think that's perfectly fine, we don't read porn adventure games for pulitzer prize winning writing and you don't need a character to have insane levels of depth or internal struggles to be likeable or endearing.That's all well and good...but there's 25ish TiTs companions.
Even not getting into the back and forth of why "bonding with Kiro" is a ridiculous exaggeration or any specifics about why all but maybe Anno and Paige are as shallow as the shallowest CoC2 companions...you quite literally left out 80+ percent of the TiTs crew.
Pretty far cry from "most". I doubt anyone could name them all with a gun to their head.
I could've very much kept going, but I really didn't feel like I had to as the point was established. Regardless I used the wrong wording which is my bad, what I meant was I care for the characters more, rather than being closer. TiTS gives you more of a reason to care about crew mates than CoC 2 does for companions.Pretty far cry from "most". I doubt anyone could name them all with a gun to their head.
Would genuinely like to know how Anno isn't shallow and how a robot gaining self-awareness, independence, and the ability to love is more shallow than gender bending a cow dude and have her instantly fall in love with you.any specifics about why all but maybe Anno and Paige are as shallow as the shallowest CoC2 companions
Nobody said this, but you do need a reason for a character to actually risk their lives besides "Well I think it would be fun". I'm not asking for a lot, I'm just asking for them to be believable characters that I can actually care for. If one-man dev projects can do that, then a whole team making 1/3rd of a million dollars a year should definitely be able to.we don't read porn adventure games for pulitzer prize winning writing and you don't need a character to have insane levels of depth or internal struggles to be likeable or endearing.
Eh, I don't really agree with this. Especially in the fantasy adventure genre, where wanderlust sums up why most adventurers go on perilous escapades. Either a character is enjoyable throughout most of the story or they ain't. Doesn't matter where the weak parts are as much as the quantity of weak parts, except if the very end of a character's arc is botched because that can sour the entire buildup process that happened beforehand. You can very easily deal with a flimsy opening if you have something of value to offer beyond it. And like I've said, the writing in fen games is serviceable, rarely noteworthy. Let's face it, it matters way more if the kinks presented get your engine going than anything else.Nobody said this, but you do need a reason for a character to actually risk their lives besides "Well I think it would be fun". I'm not asking for a lot, I'm just asking for them to be believable characters that I can actually care for. If one-man dev projects can do that, then a whole team making 1/3rd of a million dollars a year should definitely be able to.
i gotchu LES GOOOOAwww, I wanted to hear you dissing on Ryn...
idc, preggo = neuron activationpart 2 since was full
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Ok I've got a few things to say:i gotchu LES GOOOO
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Most of the time, the adventurers that do so because of wanderlust don't join a party that is specifically going to slay the demon lord and have that be the only objective. There are much better and less dangerous options, such as just going by yourself considering Brint's already a capable fighter.Especially in the fantasy adventure genre, where wanderlust sums up why most adventurers go on perilous escapades.
Sure(even though I generally disagree) but the writing doesn't get better past that, which is why I use it as an example in the first place. Most companions are in the same boat barring Cait and Ryn but they just putter out and become directionless eventually.Doesn't matter where the weak parts are as much as the quantity of weak parts
I usually am of the same mindset for most NSFW games, but it just doesn't work here. Text-based games live and die by the quality of their writing. The strength of them is that you have one whole cohesive world to immerse players into, and/or allowing them to make interesting choices, leading to a unique narrative experience. Having little things like Brint join the party just because "it might be fun", or Brienne loving you for no reason, or Arona randomly saying she loves you, or Atugia randomly blowing Arona despite being a fucking kissless virgin, all add up to ruin that immersion and take away from the experience. And if I'm not immersed, and the game definitely doesn't offer interesting choices, what am I left with? A compilation of sex scenes loosely connected by whatever nonsense the writers pull out their ass to get things moving. If I just wanted that, I'd go to an NSFW chatbot, read a oneshot on literotica, or just look at a hentai caption.Let's face it, it matters way more if the kinks presented get your engine going than anything else.
Brint, the way he is characterized ingame at least, doesn't strike me as the type to back out from the get-go simply because a challenge seems insurmountable. He might try to dip out as a last ditch effort when shit hits the fan, but even then I can see him going out in a blaze of glory. Atugia, on the other hand, seems like a way weaker candidate for the party.Most of the time, the adventurers that do so because of wanderlust don't join a party that is specifically going to slay the demon lord and have that be the only objective. There are much better and less dangerous options, such as just going by yourself considering Brint's already a capable fighter.
I see you taking way more issue with inconsistencies littered all throughout the game, rather than the weak opening being the dealbreaker here. This is just a case of too many cooks spoiling the broth, especially when the multiple cooks also season dishes other than their own.I usually am of the same mindset for most NSFW games, but it just doesn't work here. Text-based games live and die by the quality of their writing. The strength of them is that you have one whole cohesive world to immerse players into, and/or allowing them to make interesting choices, leading to a unique narrative experience. Having little things like Brint join the party just because "it might be fun", or Brienne loving you for no reason, or Arona randomly saying she loves you, or Atugia randomly blowing Arona despite being a fucking kissless virgin, all add up to ruin that immersion and take away from the experience. And if I'm not immersed, and the game definitely doesn't offer interesting choices, what am I left with? A compilation of sex scenes loosely connected by whatever nonsense the writers pull out their ass to get things moving. If I just wanted that, I'd go to an NSFW chatbot, read a oneshot on literotica, or just look at a hentai caption.
Speaking of too many cooks, Elena is the OC of Alypia, who also writes for CoC2.Who the flying fuck is Elena?¡ is it some bitch's OC or did I somehow skipped on content all this time?
honestly at this point you should know that Skandranon likes to suck Savins cockI'm gonna be real, I call her a disney princess so often that my brain sorta just glossed over her. I actually do think Ryn is probably the most fleshed out companion but the problems with her is the confidence and libido system is more of a shitty content switch than anything. There is no journey, no scenes showing her growth or becoming more lustful, it's just spamming the same scenes to get her to that point and the bust instantly changes. It's just half-baked, which kinda sucks because she's pretty close to being good(barring the whole successor bullshit obviously). She's got a boring personality(recurring theme with this game) but at least she has an actual arc and a valid reason for joining you, even if said reason is kinda flimsy after Winter City.
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I could've very much kept going, but I really didn't feel like I had to as the point was established. Regardless I used the wrong wording which is my bad, what I meant was I care for the characters more, rather than being closer. TiTS gives you more of a reason to care about crew mates than CoC 2 does for companions.
Would genuinely like to know how Anno isn't shallow and how a robot gaining self-awareness, independence, and the ability to love is more shallow than gender bending a cow dude and have her instantly fall in love with you.
Nobody said this, but you do need a reason for a character to actually risk their lives besides "Well I think it would be fun". I'm not asking for a lot, I'm just asking for them to be believable characters that I can actually care for. If one-man dev projects can do that, then a whole team making 1/3rd of a million dollars a year should definitely be able to.
It's not just inconsistencies, everything adds up. I can handwave away one or the other as long as they're not too numerous or egregious but having both just makes the narrative that much worse.I see you taking way more issue with inconsistencies littered all throughout the game, rather than the weak opening being the dealbreaker here.
...No? Nothing I stated has anything to do with having multiple writers, it is an issue the writers create on their own. TOBS writing Kitsune Den has nothing to do with Brienne loving you for no reason, so on and so forth. Reason doesn't even really make sense because big RPGs can have over a dozen writers working on them, and it could just get resolved by the lead having a strong guidelines on quality and communicating properly.This is just a case of too many cooks spoiling the broth, especially when the multiple cooks also season dishes other than their own.
Now this is a ridiculous exaggeration.all but maybe Anno and Paige are as shallow as the shallowest CoC2 companions
I'll happily do that.or any specifics about why all but maybe Anno and Paige are as shallow as the shallowest CoC2 companions
While there are a decent enough amount of stories in this genre where that is true they're still comparatively far fewer in this genre where wanderlust is the sole reason for adventure even in episodic stuff. Especially if you factor in games.Especially in the fantasy adventure genre, where wanderlust sums up why most adventurers go on perilous escapades.
I can see how what I said wasn't made clear, so I'll try to correct myself. Rather than too many cooks, too many chefs is the appropriate thing. And this comes into play with your second point about multiple writers working on a game. There is a gulf of a difference between a team of writers working under a creative director, each given a task they must meet versus what happens in a fenco game, where everyone gets to renovate one room of the house to their liking. You get a mish-mash of writing that differs both in congruency, cohesion and tone because everyone is doing their own thing. What goes on here is closer to a collab of writers, working in the same space rather than a concentrated effort to make a focused narrative. Or at least that's my impression.Reason doesn't even really make sense because big RPGs can have over a dozen writers working on them, and it could just get resolved by the lead having a strong guidelines on quality and communicating properly.
That's why I think what I've outlined above does kinda have to do with it, because there isn't a productive direction, just everyone writes what they think is good. But yeah it's just mainly poop writing being poop writing....No? Nothing I stated has anything to do with having multiple writers, it is an issue the writers create on their own. TOBS writing Kitsune Den has nothing to do with Brienne loving you for no reason, so on and so forth.