I meant it about whoever's commissioning Adjatha to spawn whatever looks like got rejected from Inflation Enthusiast Central but yeah, while we're at it...
I meant it about whoever's commissioning Adjatha to spawn whatever looks like got rejected from Inflation Enthusiast Central but yeah, while we're at it...
Hmm it could be that yes, cause admittedly, Alice reminds of an Apophis AT A GLANCE( I know she's not one but when just giving a quick look you could be forgiven for confusing them).
I still am a fan of both franchises even if I definitely "know more" about MGE as compared to MGQ
Those are like the worst kind of factory farm produced livestock: desired traits are expanded until there is nothing left but those traits. The rest of the body has been left to atrophy. Only enough skin, muscle, and bone to keep the whole thing from collapsing in on itself. I know it's not complicated and it's as simple as "brain find this hot," but I find the idea that people find this sexually attractive gives me some existential dread. There's no person or being behind these... things. Not even a mask or illusion of personhood, just the sexual traits.
Someone needs to either provide direct download link to an update, or a link to the site with a download link.
Of course, if the update is public (free) to download, one could link the developer's platform directly.
At least that's my experience with reporting updates.
....look I know. The internet has completely deep fried my ass. But when you want monster girls that learn more towards monsters. Instead of full furry or cosplay. You... you start to accept some things. Could've been done better.
I don't dislike this design. Less regular fetishes like this is equal parts conversation and persuasion. You convince a person through art or content to give something a chance and use your one shot to not just accept but also enjoy something. Even if you don't like it personally, if you walk away thinking "I get the appeal," then the creator did a good job.
There's a game I've played years ago with truly monstorous participants. It didn't really warm on me. But, I left thinking "hey I can get it."
It's been a while since I played CoC2, but I remember liking the fact that friendly characters actually fight alongside you in combat compared to all of the characters that teamed up with you in CoC1 just sitting around while you risked sexcowification.
But then there's the issue of them being automated and not using skills when you want them to. And then your combat options are a lot more narrowed down from CoC1, so you can't always make up for that. And then it feels like a lot of the enemies you fight want specific builds to battle against them.
Maybe I'm not putting it into words quite right, but it just feels awkward and clunky. It's simultaneously too bloated and too threadbare at the same time.
Items remain terrible except for solo builds. (And even there excluding two entire fights)
Oh a new skill? Does [X] damage and inflicts [X] onto one enemy?
Woah!
Really spreading those creative juices.
When I say one person RPGmaker games have more creativity. This is the kind of thing I'm referring to when I make that kind of claim.
Xianxia may have some fucking insane power scaling with equally terrible balance. But, at least it's abilities are unique. At least the builds are unique.
Technically only resistance, resistance can be negative though (-20% resistance = 20% increased damage taken from that)
This is the list of resistances (dont mind them all being 100 this is just me cheating because i dont want to bother with the game systems)
As for other game systems, just pay attention to buffs/debuffs on your characters and on enemies' characters. Sometimes even with cheating you literally can't win unless you deal with whatever the buff/debuff does.
....look I know. The internet has completely deep fried my ass. But when you want monster girls that learn more towards monsters. Instead of full furry or cosplay. You... you start to accept some things. Could've been done better. But you take what you can get. Plus that whole mommy claw don't worry about it ain't help me none. Who would've thought that I would go from playing FO:NV and fighting deathclaws to.... this. Once again, goddamn internet and R34 artist. Nothing is sacred, all childhood is tainted.
It's been a while since I played CoC2, but I remember liking the fact that friendly characters actually fight alongside you in combat compared to all of the characters that teamed up with you in CoC1 just sitting around while you risked sexcowification.
But then there's the issue of them being automated and not using skills when you want them to. And then your combat options are a lot more narrowed down from CoC1, so you can't always make up for that. And then it feels like a lot of the enemies you fight want specific builds to battle against them.
Maybe I'm not putting it into words quite right, but it just feels awkward and clunky. It's simultaneously too bloated and too threadbare at the same time.
This is the list of resistances (dont mind them all being 100 this is just me cheating because i dont want to bother with the game systems) View attachment 4783853
The village goes through a historical storm. Cait's been flung away into another village thanks to a stray hurricane. Meanwhile, the PC stands alne, arms crossed outside of the inn, unaffected.
The village goes through a historical storm. Cait's been flung away into another village thanks to a stray hurricane. Meanwhile, the PC stands alne, arms crossed outside of the inn, unaffected.
Somewhat funny joke but in the context of the game storm is basically sonic damage (used by bard spells etc). So it's more like you're not frightened by the sounds of a storm I guess. Idk, the game part of it is weird. Might as well just make it a binary "do you win the combat? yes/no" choice and get rid of the actual combat systems. they're a terrible mess.
Somewhat funny joke but in the context of the game storm is basically sonic damage (used by bard spells etc). So it's more like you're not frightened by the sounds of a storm I guess. Idk, the game part of it is weird. Might as well just make it a binary "do you win the combat? yes/no" choice and get rid of the actual combat systems. they're a terrible mess.
The village goes through a historical storm. Cait's been flung away into another village thanks to a stray hurricane. Meanwhile, the PC stands alne, arms crossed outside of the inn, unaffected.