We really need to mod in a Doomguy class. Stupidly high attack and speed, but a special trait where demons do fuck all to you, and beating up demons actually heals you, making you an impossible mountain to scale.
I have been thinking about something similar but it would be a lot to plan out before actually coding anything up.
Not doomguy obviously but something like hgg's paladin background, which was hated on because it encouraged "murderhoboism", as if that's a bad thing in a
SINGLEPLAYER fantasy RPG.
The idea was getting milestone stat boosts for every demon vanquished but the way stats are done it would become easily too overpowered pretty quick.
Brings us back to the Tobs' screenshot shared earlier regarding the gameplay design philosophy and how they just fumbled the ball all over again. CoC1's stat system was far from perfect but it allowed you the satisfaction of watching your character grow stronger in realtime. I would even go as far to say that actively grinding in 2 to level up is even more annoying than the first game (though I might be biased since I enjoyed the first game's stat/level grind)
There's just no reward
Having done away with the perk system too is a massive shame, since the absolute worthless alternative we got in post-sleep bonuses is a joke. You're just locked into stiff archetypes that are eventually gonna circle back to spamming the same 3 powers.
I'm happy they're having fun but watching Savco cronies gaslight themselves into believing that they're cooking up epic Elden Ring-tier
"builds" with the game's combat system is something.
Bro really wanted it to be a visual novel and it shows. I still can't forgive him for taking away TF-based powers and perks. Dude really hates fun or smth idk.