Sacred_Lamb

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Sep 15, 2024
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We got Boruto slander agenda posting out of it at least. Seeing Boruto's weird fits get compared to James Charles and the Bort defenders leap straight to homophobia to protect Boruto's honor was a trip
At least we got a killer fight scene out of it. That movie fight was worth it. Fun how any time Borito peaks, it Naruto thats the hot topic.


Not that grimdark unless you wanted to turn the more sentient beings into armor or make Leofric an Adventure Time Jake suit fit. Otherwise it's giving Monster Hunter.
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Giving me ideas brov
 

Sacred_Lamb

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Sep 15, 2024
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Boruto? Naruto 2? I do not know what new shared hallucination y'all are on about. Naruto ended with him becoming Hokage and making life better for everyone in Ninja Land.

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Mhmm, you know what you might be right. I should probably stop smoking. Maybe drink some tea and chill, I know cool spot that opened up recently.
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In other news, how do we feel about this mid-ass update? I gotta say, I was so bored. Gardeford wrote a 10ft ft phat assed fit centauress with mare tit and I was bored, legit fell asleep trying to read. Mind you this is up my alley asf. Wtf are we doing? Like crack on bro, where's the main story :rolleyes:these ocs are getting lamer and lamer. The Leo girls are inoffensive but not worth remembering much, it got a cuck scene so rage at that to your hearts content. I could give less than fuck.
 
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Sacred_Lamb

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Sep 15, 2024
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Planescape is 100% a power fantasy, only someone that doesn't understand what power fantasy means would say it isn't one, I'd say one of the reasons it's so beloved is because it's constantly stroking the player's ego but maybe in ways that they don't consciously recognize, not only do you have options to decide the fate of most characters and places but lots of things exist the way they are because of actions previous incarnations of the player character took, this is the design doc for planescape:

"Last Rites is a violent, irreverent and breathtakingly beautiful RPG set at the crossroads of the multiverse. We intend to create an amusingly eccentric, mindspinning, cliché-breaking power fantasy splashed with visceral moments of breathtaking violence. The specifics of how we will accomplish this are detailed in the pages to follow."

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Maybe the quality and eccentricity of the writing and setting fools some people, they don't look at the game with enough critical thinking or maybe it's just the fact that since it's made in janky ass infinity engine it's hard to make it come across as power fantasy wish fullfillment in a visual sense but Planescape is very much a power fantasy RPG in the same vein as something like Pathfinder: WotR, in fact a feature of most things avellone writes for rpgs be it story or characters tend to be big amounts of player ego stroking(planescape and kotor2 are the best examples), he's said it himself in interviews, the trick is not to be too one the nose with it or they'll feel manipulated but if you stroke the players ego cock the right way you'll get them to endlessly praise your game while saying it's not escapism wankery

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Wow, actually, I wouldn't say I got caught up in it. I really like the reactivity, and how everyone remembers what you do and what you say. I didn't always recognize the praise, but that's interesting, because I really got caught up in the narrative of the whole inversion of the hero's journey. Because remember, the pc in Plainscape is basically picking up after his shadow and variations of personality. The more you know.

Disco Elysium is kind of in the same vein with Planescape on reactivity with how it literally reacts to itself reacting to itself. It's a lot less of a powertrip though, because even though it does do plainscape type things where everyone remembers what you do.What you say they'll pick you up. They'll do stuff for you depending on how you interact with them (aka "loading the dice").You will get the same ego stroke to a certain extent, sometimes it's done in not bad faith but with a stinge of irony. But there's a lot of good shit you are doing that gets recognition. So I guess Disco Elysium, in that vein subverts the hero's journey instead of inverting it. But still kind of a powerfarsey, because you do control a lot of what happens and without you a lot of the narrative, the positive things that happen in the story, don't happen without you.
 

PixelLewd

Active Member
Jan 31, 2022
638
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Mhmm, you know what you might be right. I should probably stop smoking. Maybe drink some tea and chill, I know cool spot that opened up recently.
View attachment 5463063


In other news, how do we feel about this mid-ass update? I gotta say, I was so bored. Gardeford wrote a 10ft ft phat assed fit centauress with mare tit and I was bored, legit fell asleep trying to read. Mind you this is up my alley asf. Wtf are we doing? Like crack on bro, where's the main story :rolleyes:these ocs are getting lamer and lamer. The Leo girls are inoffensive but not worth remembering much, it got a cuck scene so rage at that to your hearts content. I could give less than fuck.
Can't be disappointed by something I have no expectations of; which is how I've felt about CoC2 for a LONG while now.

Mostly stick around for the entertainment, and a small hope that once this trashfire is finished it'll get a mod rework that's even half as good as the hgg or Xianxia ones for the first game
 

Duderino

New Member
Apr 23, 2017
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Wow, actually, I wouldn't say I got caught up in it. I really like the reactivity, and how everyone remembers what you do and what you say. I didn't always recognize the praise, but that's interesting, because I really got caught up in the narrative of the whole inversion of the hero's journey. Because remember, the pc in Plainscape is basically picking up after his shadow and variations of personality. The more you know.

Disco Elysium is kind of in the same vein with Planescape on reactivity with how it literally reacts to itself reacting to itself. It's a lot less of a powertrip though, because even though it does do plainscape type things where everyone remembers what you do.What you say they'll pick you up. They'll do stuff for you depending on how you interact with them (aka "loading the dice").You will get the same ego stroke to a certain extent, sometimes it's done in not bad faith but with a stinge of irony. But there's a lot of good shit you are doing that gets recognition. So I guess Disco Elysium, in that vein subverts the hero's journey instead of inverting it. But still kind of a powerfarsey, because you do control a lot of what happens and without you a lot of the narrative, the positive things that happen in the story, don't happen without you.
Disco is less of one because at the end of the day you're still a drunk fuckup and at the end at best you can move on to being a drunk fuckup in recovery, sure you can be a superstar paranormal communist super cop and roundhouse kick a race supremacist, solve the murder, save Kim, find the phasmid, etc... but your effect in the greater world is still somewhat limited, the great powers like joyce and evrart are still gonna do what they're gonna do whereas Planescape lets you bend several characters, places and communities to your will

But yeah out of the old infinity engine games I think Planescape is the most power fantasy game of the lot even if it isn't immediately apparent on the surface because you play as a scarred fucked up looking undead dude in a loincloth
 
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