Alterism

Active Member
Feb 17, 2019
538
3,821
I'd say I'm overall a bit optimistic.
Amendment
From Williams mouth itself:

Leaving that thing unfinished indefinitely like that shit is corrupt marefolk village and...
I mean I didn't find issue with the pace they were going at before since it allowed them time to fill in the 'holes' if you catch my drift. Pushing forward with all hands will certainly increase the pace the main story goes. Doesn't seem like we're meeting the rats boss, the bunny boss, or anything like that for the foreseeable future, if at all.

I'll just go back to checking in with that project every couple of months or so.




Hotaru is
Well she has a good portrait.
 

elegant_hello

New Member
Jan 31, 2020
5
51
I mean I didn't find issue with the pace they were going at before since it allowed them time to fill in the 'holes' if you catch my drift. Pushing forward with all hands will certainly increase the pace the main story goes. Doesn't seem like we're meeting the rats boss, the bunny boss, or anything like that for the foreseeable future, if at all.
It's the first real sign that he's been assigned any task by the project leads since the main quest on Dhaal was added.
 

smithsmithsmith

Active Member
Aug 16, 2018
623
1,467
What's so "uncertain" about Vanika (she's the Shock Hopper if anyone didn't know like I did) that's making her affect the post-probe content for Zheng Shi?
I wonder if there was a lot more planned for Zheng Shi, something along the lines of toppling factions to change who's in charge of what/enemy distribution/whatever eventually leading to you taking control of the whole base if you took down everyone else. We can sort of see the beginning of that with freeing the slaves and taking down the head of the bunny faction but there's not really any consequences besides the gangbang scene in the mines with the escaped slaves.
 

Skandranon

Well-Known Member
Nov 28, 2016
1,548
3,690
I wonder if there was a lot more planned for Zheng Shi, something along the lines of toppling factions to change who's in charge of what/enemy distribution/whatever eventually leading to you taking control of the whole base if you took down everyone else. We can sort of see the beginning of that with freeing the slaves and taking down the head of the bunny faction but there's not really any consequences besides the gangbang scene in the mines with the escaped slaves.
Oh there was a LOT more planned for ZS.

It was supposed to be the start of the faction system. There was supposed to be a game wide system where you could gain and lose rep with different factions, the different gangs of pirates being some of them.

This was scrapped.

Afaik it was scaled down to just Zheng Shi, and just being able to interact with the heads of each of the various gangs.

This too seems to be no longer in the cards.

The current plan was at least to have you meet the Shock Hopper again and have a story line concerning her and Sophora....which now also seems to be in question.

William was basically the lead on all the Zheng Shi stuff, so...who knows how many if any of his long, long list of projects will ever see the light of day.

I wouldn't care so much if he wasn't probably my favorite writer between both games, but...dang.
 

Wrynn13

Well-Known Member
Apr 11, 2018
1,016
3,696
I rather like Nonesuch as a writer, would have been interesting to see what kind of companion he would have done for CoC2.
 
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Skandranon

Well-Known Member
Nov 28, 2016
1,548
3,690
I rather like Nonesuch as a writer, would have been interesting to see what kind of companion he would have done for CoC2.
Nonesuch has a bunch of stuff Im not really into....but Princess Nastizia might be my favorite bit of content across all these games so far.
 

MoneyMan181

Active Member
Sep 6, 2019
832
7,004
Bro Moira is solocarrying this entire project I swear to God.
She really is, I get pissed whenever I see a character she's drawn be unsexable.

Oh there was a LOT more planned for ZS.
You think they would've learned from when Fenoxo overpromised having like 20 worlds. That man seriously must've been smoking some shit to say that :KEK:
 

MoneyMan181

Active Member
Sep 6, 2019
832
7,004
1689737121087.png 1689737456767.png
Has this system ever been used besides the Dog Days quest when you talk to Hethia? I can't recall of any other ones. You sure as hell can't do it for the orcs. What do you guys think of this concept for the game?

Personally I don't think it's great. The Hethia one isn't very good and the game does not lend itself well to branching conversations whatsoever. It usually works for voiced or games where characters actually take turns talking, rather than giving you half a page of text after every option. Like for the Fallout games it works beautifully but here it feels kinda forced in order to make the game seem more like an RPG.

Also why tf would you put in a dialogue tree for a whore to give a freebie? Unless she costs like 5k it seems ridiculous.
 

muschi26

Engaged Member
Jun 22, 2019
3,160
4,937
View attachment 2781900 View attachment 2781911
Has this system ever been used besides the Dog Days quest when you talk to Hethia? I can't recall of any other ones. You sure as hell can't do it for the orcs. What do you guys think of this concept for the game?

Personally I don't think it's great. The Hethia one isn't very good and the game does not lend itself well to branching conversations whatsoever. It usually works for voiced or games where characters actually take turns talking, rather than giving you half a page of text after every option. Like for the Fallout games it works beautifully but here it feels kinda forced in order to make the game seem more like an RPG.

Also why tf would you put in a dialogue tree for a whore to give a freebie? Unless she costs like 5k it seems ridiculous.
Is that even how it works with Hethia? Is so, how many times do you have to pick bad options for her to attack? I don’t think I’ve ever had her attack me once.

All in all, I think that this system would be very flawed. I don’t have much interest in an RPG where every conversation is limited to a “good outcome” and a “bad outcome”, especially when reaching either depends on clicking either “Wow I feel bad for you,” or “IDC about you lul,” a certain number of times in a row (going off of Hethia). I think conversations in RPGs should be designed to evolve like real human conversations, and likewise their outcomes should be more complex than “good result, bad result”; they should affect the characters in complex ways.
 

YouShallNotLol

Engaged Member
May 6, 2022
3,052
8,225
View attachment 2781900 View attachment 2781911
Has this system ever been used besides the Dog Days quest when you talk to Hethia? I can't recall of any other ones. You sure as hell can't do it for the orcs. What do you guys think of this concept for the game?
Centaur village, you do it with Ahmri's dad. And with snake goddess, if you meet her.

The concept looks fine on paper. In the end, it is largely abandoned and doesn't seem like it'll ever come back.
 
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