A solid game, but I can't really give it full points.
1. The Gameplay
I feel like it ALMOST works, but it's not quite there, yet.
I thought about this, and I think the game play is not satisfying because you don't really feel that your success is based on your time-management but on luck and, most of all, on upgrades.
I don't know how to fix this, but I have one suggestion:
- Have different levels of difficulty for the player to choose with higher levels being locked. This way, you can grind your way to more experience points without the frustration of getting a bad rating, not because you did something wrong , but because the difficulty has ramped up automatically while you don't have the necessary upgrades to deal with them.
Again, I like the barmaid gameplay, but I feel like there's squandered potential here.
2. NPC variety
There are just too few male NPC models. Looking at the same mug all the time is distracting and it breaks immersion, especially since they all have distinct names.
3. Tutorials
This is something I see a lot of beginner devs getting wrong.
Good tutorials don't just bombard you with a wall of text, expecting you to immediately understand what it all means.
Pretty much every good modern tutorial helps you understand the game slowly and actively. You know? Learning by doing.
You get told: do this. You do it. THEN a little text prompt pops up, showing you relevant information, pointing out stuff changing in the UI.
Hope this helps.
1. The Gameplay
I feel like it ALMOST works, but it's not quite there, yet.
I thought about this, and I think the game play is not satisfying because you don't really feel that your success is based on your time-management but on luck and, most of all, on upgrades.
I don't know how to fix this, but I have one suggestion:
- Have different levels of difficulty for the player to choose with higher levels being locked. This way, you can grind your way to more experience points without the frustration of getting a bad rating, not because you did something wrong , but because the difficulty has ramped up automatically while you don't have the necessary upgrades to deal with them.
Again, I like the barmaid gameplay, but I feel like there's squandered potential here.
2. NPC variety
There are just too few male NPC models. Looking at the same mug all the time is distracting and it breaks immersion, especially since they all have distinct names.
3. Tutorials
This is something I see a lot of beginner devs getting wrong.
Good tutorials don't just bombard you with a wall of text, expecting you to immediately understand what it all means.
Pretty much every good modern tutorial helps you understand the game slowly and actively. You know? Learning by doing.
You get told: do this. You do it. THEN a little text prompt pops up, showing you relevant information, pointing out stuff changing in the UI.
Hope this helps.