BigCosyStoryFan
Member
- Jul 16, 2024
- 164
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As someone who likes story games, and cosy games, I've really enjoyed this so far. I only started playing (reading?) it in the last public release. (My username is unrelated to this game, but it fits, so whatever.) I don't really love posting on forums, so I've written this post a few times, and I'm just going to cave and post it.
I'd imagine a fair few people won't like this post, but it is what it is.
Just jumping back to your previous post:
Lucy is a close second favourite for me, but she took longer to grow on me because I felt like Jack was taking advantage of her too much early on. Part of that is just the awkardness of how she's introduced, and the rapidly unfolding series of events that follow. But it introduced a disquiet in me. (History of someone I know also played a part in this.) She's really well written, and there's no good way to get around how awkward that was always going to be, so this certainly isn't a criticism. She's obviously a good person, but, as Jack points out, that's obvious. Unlike Sarah, who was immediately, and very obviously, easy to read as a good person, Lucy's good nature hides how good of a person she is until later (when she basically telegraphs every other character's behaviour, confirming my read of Sarah).
You tend to telegraph your plays, rather a lot (making people lean into hindsight). I suspect you're using it as a cornerstone of your cosy approach, because when something 'unexpected' comes up, it's usually something I saw coming, or, at some stage, it'll be something I should have seen coming (and I'll get it in hindsight). This is a seriously underappreciated form of writing, and it goes really well with your love of reflecting everyone off one another, and shifting exposition to external to every character. Both of these half-mask the way you do character growth, because you can hide a lot of growth behind change-of-circumstance behavioural changes (mostly people moving in/out). It should go without saying that I really enjoyed the times where you half-break the fourth wall and call out hindsight as a mechanic (the tutoring session in particular).
Since the first telegraphed play was the watered plant (foreshadowing Lucy), you continue to play that out, and it works; as it's the start of the game, I found it set my brain at ease, which was probably your point. Showing the bathrooms and dishwashing room well before they're needed, with the forming allowing for an excuse for Lucy needing to get changed, and, in the latest update, cleaning/resetting of the dishwashing area. They weren't strictly needed, but the dishwashing/storage area really showed off that potential for expansion from cafe to restaurant. Again, I really liked this. I know people do this a fair bit, but they rarely do it this well.
As for Rachel, I have had theories since the second interaction. I know the ticket book theories are that she stole the book, but given some of the twists you lean towards, I suspect it's just as likely that she knows who has it, or might even return it without asking for a reward. But I also suspect that she wants to talk to Jack about the FF, or FF business, and that the beginning of her redemption arc (the office scene) was as much about moving the story on as it was about masking it. Her interest in the FF due to the history project set her down this path, and I don't think you're done with it. Given how clean you tend to keep your arc lines, and the obvious bump and overlap you're leaning into here, I'm not sure where you're going with any of it. Though you do tend to telegraph within the same release, with longer term telegraphing plays being way more obvious (e.g. you need a dishwashing area, for that you'll want a dishwasher, and it'll be one of the main characters).
I really need to rewrite my review to clean it up, but I also don't want to lace it with spoilers, so I'll probably wait until the next public release.
It's an amazing story so far. You've managed to make an AVN where the sex scenes matter, but, at the same time, where you could replace them, and spend a few days of talking and interaction to replace them, and it'd still work. You've managed to create a weird sort of environment where the story drives the characters, but the characters allow for the story. Normally it's characters driving it, or story driving them, but in this case I'm not sure which. That interwoven complexity, without it really being a problem, shows a rare kind of talent. Sure, you could justify it as the AVN format allowing it, but there are plenty of AVNs, even kinetic stories, which can't pull it off. Where actions feel like a cheap path to sex, as opposed to sex scenes being relationship growth shortcuts which matter.
I'd imagine a fair few people won't like this post, but it is what it is.
Just jumping back to your previous post:
She was my favourite character from the moment she agreed to make the clothes. Introduced as Lucy's friend, Jack walks in, makes the worst first impression he could manage, continues to act cocky, and yet she helps him. At this point we don't know anything about the FF, or anything else, just that she's friends with Lucy, and she's prepared to set aside whatever's going on to help Jack. Doesn't matter that it probably started as being for Lucy (if anything that makes her an even better friend), she's just a really nice person with a prickly exterior.early on people hated Sarah
Lucy is a close second favourite for me, but she took longer to grow on me because I felt like Jack was taking advantage of her too much early on. Part of that is just the awkardness of how she's introduced, and the rapidly unfolding series of events that follow. But it introduced a disquiet in me. (History of someone I know also played a part in this.) She's really well written, and there's no good way to get around how awkward that was always going to be, so this certainly isn't a criticism. She's obviously a good person, but, as Jack points out, that's obvious. Unlike Sarah, who was immediately, and very obviously, easy to read as a good person, Lucy's good nature hides how good of a person she is until later (when she basically telegraphs every other character's behaviour, confirming my read of Sarah).
You tend to telegraph your plays, rather a lot (making people lean into hindsight). I suspect you're using it as a cornerstone of your cosy approach, because when something 'unexpected' comes up, it's usually something I saw coming, or, at some stage, it'll be something I should have seen coming (and I'll get it in hindsight). This is a seriously underappreciated form of writing, and it goes really well with your love of reflecting everyone off one another, and shifting exposition to external to every character. Both of these half-mask the way you do character growth, because you can hide a lot of growth behind change-of-circumstance behavioural changes (mostly people moving in/out). It should go without saying that I really enjoyed the times where you half-break the fourth wall and call out hindsight as a mechanic (the tutoring session in particular).
Since the first telegraphed play was the watered plant (foreshadowing Lucy), you continue to play that out, and it works; as it's the start of the game, I found it set my brain at ease, which was probably your point. Showing the bathrooms and dishwashing room well before they're needed, with the forming allowing for an excuse for Lucy needing to get changed, and, in the latest update, cleaning/resetting of the dishwashing area. They weren't strictly needed, but the dishwashing/storage area really showed off that potential for expansion from cafe to restaurant. Again, I really liked this. I know people do this a fair bit, but they rarely do it this well.
As for Rachel, I have had theories since the second interaction. I know the ticket book theories are that she stole the book, but given some of the twists you lean towards, I suspect it's just as likely that she knows who has it, or might even return it without asking for a reward. But I also suspect that she wants to talk to Jack about the FF, or FF business, and that the beginning of her redemption arc (the office scene) was as much about moving the story on as it was about masking it. Her interest in the FF due to the history project set her down this path, and I don't think you're done with it. Given how clean you tend to keep your arc lines, and the obvious bump and overlap you're leaning into here, I'm not sure where you're going with any of it. Though you do tend to telegraph within the same release, with longer term telegraphing plays being way more obvious (e.g. you need a dishwashing area, for that you'll want a dishwasher, and it'll be one of the main characters).
I really need to rewrite my review to clean it up, but I also don't want to lace it with spoilers, so I'll probably wait until the next public release.
Given the way you've managed to weave it together, telegraph her redemption, and start it in a way that people didn't notice it, I'd say that it'd be an underestimation of your talent. Some people will always dislike her, but I doubt we're getting any further into her redemption without learning more about her background and past, which is where you tend to explain why people are like they are.So I'm not gonna remove Rachel, or change my plans for her. I might not be able to redeem her in the eyes of her most ardent haters, perhaps I'm not a talented enough writer to pull it off, but I'm certainly gonna try, as that was why I created the character in the first place.
It's an amazing story so far. You've managed to make an AVN where the sex scenes matter, but, at the same time, where you could replace them, and spend a few days of talking and interaction to replace them, and it'd still work. You've managed to create a weird sort of environment where the story drives the characters, but the characters allow for the story. Normally it's characters driving it, or story driving them, but in this case I'm not sure which. That interwoven complexity, without it really being a problem, shows a rare kind of talent. Sure, you could justify it as the AVN format allowing it, but there are plenty of AVNs, even kinetic stories, which can't pull it off. Where actions feel like a cheap path to sex, as opposed to sex scenes being relationship growth shortcuts which matter.
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