What is really missing about this game is that npcs mostly don't interact with you, the player has to initiate most interactions. Would be a real game changer if npcs would try to hit on the player and treat you differently if depending on your clothes. Right now you can not have a passive or introverted player and wait for the world do stuff with you. Also even dangerzone npcs are not forceful, you always have the last word, which is really boring.
Well, it's still 'work' in progress. The game has a proper 'event-system' in place, as far as I've seen in code. It's just a matter of adding additional events with the proper conditions (or a combination of those), e.g. player_butt_visible, player_wearing_glasses or player_nipple_visible, for the npcs to react to the pcs clothes or lack thereof, his actions and behavior.
The balancing act in the end is not to overwhelm the player with too many events triggering at every step he takes...
I think this is just a matter of adding more scenes. This is already built in to the game with both qualifiers (Like they won't contact you unless your Disinhibition is a certain number, and clothes and things do add qualifiers) AND some random number. One quick edit I made was for the Burger place to have more folks proposition for a quickie (I wanted that $100).
So if they keep adding more scenes like this, you will see them more. There's already a few that are a bit "rare", and some folks never see.
Exactly, the events/scenes just need to be expanded. The author(s) of the game 'will have'/'should have' a list of events with proper event names, trigger conditions, event narration, trigger results etc. in their possession.
Adding additional events without this 'list' and proper knowledge of the 'event system' itself is a pain in the butt, especially due to the html/javascript nature of the game and the resulting 'code mashup'.
For example:
There's an event in which you encounter a cat on campus. If you played the game a little, you should have seen. It's called
EventCampusEncounterCat
in code.
It's a very simple event. Adding such an event is simple, yet, writing the 'event-code' itself, due to its (html/javascript) nature itself, is a pain (in my eyes)...