- Jun 25, 2019
- 65
- 54
I am amazed myself by how they have managed to keep twine from slowing down over time with all the data this game managesMan the dev of this game is amazing. I love how fast things are moving! Great work.
Now we just need a noncon mod and I'll play the crap out of this
Every twine game I've seen that handles growing lists and collections always ends up slowing down over time
The worst of all is Parasite Infection, which allows you to gather hundreds of parasites and treats each one as an object even though there's no individual data for each one and no reason to have them as separate entities and could simply be numeric variables for quantity